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Game says I have to click to deal damage, weeps a little, then it asks if it should activate an autoclicker, and I'm suddenly much more happy, thanks for not making my poor wrist click things that much. ^.^
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The sheer numbers of major bugs and flaws in this game is shameful. It should not have been released as is. You only get one shot to launch a game, so it had better at least be functional -- but this is not.
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The game gets stuck when transitioning between menu overlays. Browser being used: Firefox. The game doesn't freeze, but the menu overlay remains and I am unable to interact with anything in the game window. The only fix I've found is to refresh my browser, which is rather inconvenient considering I've had this result in items from chests being lost as a result. Seems like this game should be labeled as an alpha or beta, considering such a major issue is still present.
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What are the green numbers for the stats? The tutorial covered it, but I missed it, and I can't seem to find a help for it. Thanks!
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So far so good! Based on my game play I'll start it out with a 4/5 due to a few things. Pros: Good idle system, progression is decent and noticeable, a bit different take on how the game runs compared to other idle games with heroes, etc. Cons: Skill system is kind of messy and could be expanded and fixed up, crashes with unity player that I have gotten along with others so I'll assume it is consistent. Item clutter in bag needs a sell function or sort function to keep X rarity. Overall, it has kept my attention more over than most idle games coming to Kong so I'm hopeful for the future as long as the devs listen to the players and make it less of a hassle. Also cool art concept!
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mass sell and a quick sell button (select + ctrl +s, mass select: double click?), ability to sell/scrap chests (i have like 1000 in my inventory)
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I have a weird bug where my achievement and skill tabs show an icon for something to claim.upgrade. But when I go there nothing's there.
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Two handed weapons has completely bugged skilltrees. The dex bonus from dual wield doesnt work. Adding two points to dex each yields as much crit damage as adding 5 each level. Adding 1 point to strenght each yields more than adding two points one level. Each 10th bar created consumes 1 crafting charge, but if you make 9 then restart the crafting process you'll save the charge (not tested).
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I'm very sorry, but there's definitely a memory leak. If you leave it to stay looping in the same stage, eventually you get an unexpected abort(200) that corresponds with memory usage peaking.
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Chests are a nightmare if you ever get a large amount of them. I have 700 and it'll take me about an hour or 2 to use them all, if not more.
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I don't think there is a single feature with this game that isn't bugged. Please for the love of god update it, or at least tell us to give up hope.
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so many bugs...
When crafting multiple ingots (of any kind) it consumes Crafting charges if I have any. WHY??? -Since I can craft them without any charges at all?
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When I look at the background with all the details during a fight, I so want this to not be an Idle game but a full blown RPG game in which I get to take a pixelated character running around and pick berries, grind some mobs, look for quests and so on. But Idle game it is :). Much obliged for the game guys :).
It's on our list, thank you for your feedback!
Right now we are working on getting all bugs fixed. Once that is done, we will work towards new content and new ui features!
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Clicking faster than the game can process results in those clicks queuing up to to great an extent, recommend clearing the click buffer on boss kill at the very least, or limiting the amount of queued clicks to 20 or lower
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It is a very nice 'oh you find another great weapon even if the image is the same!' game!! -------- then you find out enemy hp bar goes higher than before!!------------------------- what?
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Seems like a very cool take on the genre, but it DESPERATELY needs some optimization. It hangs or freezes after about 15 minutes of play.
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An option to sell / trash chests would be nice, as it takes a while to open up 500+ chests. Maybe even an option to auto-sell / trash equipment of certant qualities or levels. Alternativly, an "open until inventory full" option could work as well.
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Interesting game, glad to see some new mechanics in idle/clicker games, but inside a lot of text mistakes, for example two-handed axe have text like one-handed sword. Pls check this points, especialy in "Crafting" blocks.
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Vitality boosts from equipment do not show up on character stat page. They do if equipped with a vitality ring though.
Health is added but the vitality isn't adding up.