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Love this game but sometimes when I choose a chest the game while not let me click anything after that like its just shows my character doing his stufff but i cant click face the boss
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lvl 50 area keeps unity crashing, cant lvl to get to the lvl 70 stage. Also can you shrink the game to fit into the screen properly, I dont like scrolling the game all the time to do things.
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I seem to somehow have negative skill points and I'm not gaining anything for general at all...any idea what's going on?
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can you make the stat up buttons less sensitive? trying to put 1 point in something often does 2-3 points, making leveling up a pain.
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Not sure if anyone mentioned this but an option to add more material when crafting them would be nice, or pressing the mouse and leaving it there to add more instead of clicking each times xP
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Maxed progress over a month ago and was patiently waiting an update, Dec 4th update made it so I was missing just about every hit and couldn't even do hard difficulty with the games best gear and max level everything. Now this update has had some good progress, balancing and bugfixes, but if I literally have MAXED everything possible why am I not even able to kill one enemy in hard or master difficulty?
We are sorry that that has happened!
Your diamonds weren't lost, there was a problem with displaying them correctly.
We just hotfixed that and your diamonds should now be shown correctly!
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So, i start playing, I gather the first couple achievements that net you the small amount of free gems available. I go into the 4th forest area, i click to attack the boss and get an error that locks up the screen. I reload. Gems gone. Amazing game devs. Amazing. If i had used real money and that had happened i would have been furious.
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Would really like to know what's up with the disappearing gems I bought. Not an ideal thing when you spend real money for a game that crashes and on reload makes everything you just bought , disappear.
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I just want to mention dual wield and 2h are very poorly balanced, I get so much more stats from using dual wield and more damage than I would wasting my time using a 2h weapon.. for example I can get like 1k points each in both vit and strength using 2 swords rather than getting only around 500 using one 2h weapon, and i can easily do more damage than my 2h weapon would do
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I purchased gems, why have they disappeared? No crashes until I purchased, then crashed 3x soon after. After first refresh gems gone. Not acceptable.
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Would be sweet to have an auto advance system taking us to the next level until we die then keeping us at the previous level.
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Please post some update notes so we know what change have happened to the game? You are at least 3 versions past the last update comments now.
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a bug when u change date on your computer and the offer section in shop is pushed forward to that date. So now i have 730 days too wait for next offer.
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Hi, enjoying the game...walked away for about 15 minutes and came back to see the screen frozen (fight on 70th level) with a Unity content error...an uncaught abort(174) at Error at jsStackTrace (blob:...). I snipped as much as the message and can forward it along if you want/need.
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wow ninja nerfed my level and companion levels.. no new content i see to help progress besides hours of exp grinding.. I was already over lvl 500 now back to lvl 363, companions were lvl 1000 now maxed at 600? companions die instantly no balancing has been done.. gotta say disappointing, thought this was a decent game.
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The "Miss" change is very unwelcome. The game already slows to a grinding halt, but now I have to go back to lvl 45 so that I can hit things again. Companions are all 600, Full Knights Armor, 2 king maces, and I have to go back to the middle of the game to hit things.
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There seems to be "new feature" where some percentage of my attacks "miss". I don't know what it is about and how it is determined. Nor do I know if there is any way to influence it or is it just a system to make a certain amount of attacks to miss for whatever reason?
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I've stop playing. The game is great, but as one of the top comments says, it will give you a 'Unity Crash' (Firefox at least). It didn't happen to me until yesterday, but now the game will only run for 10 min before crashing and have to do a hard reset to fix it. I'll just wait for a bit to see if it gets fixed.
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I liked the game, but one thing I would of expected was a 'boost' (for the offline time you had or half of the offline time) button or a 'kill while offline' thing here. Often found in many other idle games like these. Also, it seems like the 'leveling up' seems to get extremely slow later on.
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A great game, love to see it get released. A few notes of my own. 1. It would be nice to get into the settings while in a battle, if we want to mute or change auto attack on/off we have to leave to home to do so. 2. It would be nice if the game remembered if we had the menu bar open between zones instead of having to open it again entering a new zone. 3. Warcry will heal you if you are bellow a certain amount of health, and if it's still remaining between zones it will glitch when recasting and show a second buff active (visual only). 4. Suggestion: It would be less confusing if similar information was displayed in similar places. Example: Gold is listed in differenct locations depending on which screen you are looking at, it would make the UI easier to use if it was always in a similar location. Same for the home button.
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@Adun Player health is low at the beginning of the game.. honestly the final difficulty, for me honestly, was the easiest of all of them simply because the balance of the early game is too steep.. The game is still going through balance changes and such. Also, I agree completely about crafting costs.. They are very steep for the amount of gold you can obtain..
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@HyperShadow9000 The stat points will lag if you put in more then about 10... This is a memory issue that needs to be fixed asap.. Try spending over 500 stat points when you can only do 20 or so at a time xD
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@Balbales that was pretty annoying, but I found if you replay a map it wont do it until you visit town and go to the map.. It is still annoying however when going to the map every time just to be automatically moved to an area your not ready for. I agree completely having it move to the next difficulty every time you go to the map is overdoing it. It should only do it after defeating the final boss.
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A few issues: crafting should not be that expensive. We already have to find mats, why should we pay millions just to make some ingots?
Moreover, we shouldn't lose passive bonuses to health, damage, etc. when our companions die. You made their health super low, so they don't scale well and they get 1 shot (I am farming level 230 at the moment). When certain companions die I can lose like 80k max hp, which is a big deal for me. Really having fun though with the game!
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not sure if this is an issue or part of the game, but if you have a handful of ATT points and going to use them, at times the game won't put in 1 point in. It will instead put 2. I like to keep my numbers even but when I go to put the points in, it will select more points or less points than I want to put in making the numbers odd.
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One suggestion, when we craft multiple items (say 50 ingots), please just make them instantly: no reason to see some arbitrary green bar, it just wastes our time. Diablo 3, for example, you can make 10 things all at once make it convenient.
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
QuotaExceededError
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Current glitch: if you hit the arrow for replay level, your followers are not healed to full health, it shows negative sometimes but they are not at 100% unless I go to town. Great game so far.
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Im very impressed by this game. been playing for 1-2 hours and i really like the pace of it. Gears system looks like old mmo i used to play and there is tons of gears to equip. Like that the upgrade system dont break your stuff on failure. The autoclick system already in place and the graphics are squarynice ;) The compagnon system seems nice too so i dont know how it goes later on, but for now, its really really good. Thx for the game.
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This error message occurs about every 15 minutes:
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort(173) at jsStackTrace@blob:https://game287145.konggames.com/b8d2eb1e-947f-434c-988b-aaa1a43adb50:1:22715
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You get no crit dmg bonus from the Dual Wield passive that increases dex, which makes it useless to put skill points into it. Please fix :)