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So far so good! Based on my game play I'll start it out with a 4/5 due to a few things. Pros: Good idle system, progression is decent and noticeable, a bit different take on how the game runs compared to other idle games with heroes, etc. Cons: Skill system is kind of messy and could be expanded and fixed up, crashes with unity player that I have gotten along with others so I'll assume it is consistent. Item clutter in bag needs a sell function or sort function to keep X rarity. Overall, it has kept my attention more over than most idle games coming to Kong so I'm hopeful for the future as long as the devs listen to the players and make it less of a hassle. Also cool art concept!
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mass sell and a quick sell button (select + ctrl +s, mass select: double click?), ability to sell/scrap chests (i have like 1000 in my inventory)
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I have a weird bug where my achievement and skill tabs show an icon for something to claim.upgrade. But when I go there nothing's there.
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Two handed weapons has completely bugged skilltrees. The dex bonus from dual wield doesnt work. Adding two points to dex each yields as much crit damage as adding 5 each level. Adding 1 point to strenght each yields more than adding two points one level. Each 10th bar created consumes 1 crafting charge, but if you make 9 then restart the crafting process you'll save the charge (not tested).
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I'm very sorry, but there's definitely a memory leak. If you leave it to stay looping in the same stage, eventually you get an unexpected abort(200) that corresponds with memory usage peaking.
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Chests are a nightmare if you ever get a large amount of them. I have 700 and it'll take me about an hour or 2 to use them all, if not more.
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I don't think there is a single feature with this game that isn't bugged. Please for the love of god update it, or at least tell us to give up hope.
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so many bugs...
When crafting multiple ingots (of any kind) it consumes Crafting charges if I have any. WHY??? -Since I can craft them without any charges at all?
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When I look at the background with all the details during a fight, I so want this to not be an Idle game but a full blown RPG game in which I get to take a pixelated character running around and pick berries, grind some mobs, look for quests and so on. But Idle game it is :). Much obliged for the game guys :).
It's on our list, thank you for your feedback!
Right now we are working on getting all bugs fixed. Once that is done, we will work towards new content and new ui features!
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Clicking faster than the game can process results in those clicks queuing up to to great an extent, recommend clearing the click buffer on boss kill at the very least, or limiting the amount of queued clicks to 20 or lower
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It is a very nice 'oh you find another great weapon even if the image is the same!' game!! -------- then you find out enemy hp bar goes higher than before!!------------------------- what?
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Seems like a very cool take on the genre, but it DESPERATELY needs some optimization. It hangs or freezes after about 15 minutes of play.
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An option to sell / trash chests would be nice, as it takes a while to open up 500+ chests. Maybe even an option to auto-sell / trash equipment of certant qualities or levels. Alternativly, an "open until inventory full" option could work as well.
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Interesting game, glad to see some new mechanics in idle/clicker games, but inside a lot of text mistakes, for example two-handed axe have text like one-handed sword. Pls check this points, especialy in "Crafting" blocks.
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Vitality boosts from equipment do not show up on character stat page. They do if equipped with a vitality ring though.
Health is added but the vitality isn't adding up.
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Bag costs should be in gold. Gems are too expensive a currency since the achievement system is currently broken. It runs out too quickly, and even when "completed" the notification isn't removed.
Crafting needs a "BACK" button to go back to the crafting list instead of having to close it completely and reopen.
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Need an OPEN ALL option for chests. And quick sell/destroy buttons. Having to open every single chest individually is tiresome. What's worse is having to go through and sell each item, with multiple clicks.
Quick sell. Shift + left click for selling, or alt+left click for destroy. Something like that.
Also, refine bug. On the level 1 forest hammer chest trying to refine is crazy blurry and unreadable. But the item is still enhancable.
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would love if the skills could be bound to weapon type, as in, when you swap weapons, you'd get the skills you had equipped on another weapon.. I went from dual wielding to a 2h weapon & back, and had no skills equipped.. so it'd be nice to get the skills to stick to a weapon type
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Got an Wild axe That say it is One Handed but it fills both slots, so I can't dual wield it. And then it gives me skillpoint in the One handed tree.
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If you are going to limit crafting, at least make sure that it's not consumed by things that SHOULDN'T consume it. Also, Gladius E2 requires 7 Ruby Cuboid II, yet they don't count, it's bugged.