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Crashes far too often for me to consider playing it for long, especially since some reason by now at enemies lv110, it seems to crash every 10-30 minutes now. Too bad, it would've been good to play despite all the balance issues. Yes, crafting is pretty useless atm, I wouldn't spend anything on it besides to get refining for items you get on the field. Maybe once I can idle in the same stage, I'll come back to it.
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selling every equip at once would be perfect.
the game keeps crashing on every single major explores. IE, Chrome, Firefox,Edge....
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This sounds silly but how on earth do I get to the next level? On the map, it always just says level 1 no matter if I click on another one.
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Not really worth the play yet. Game crashes the browser constantly. Crafting doesn't do much and is time locked, only 1 item craft per 2 hours with the game bugging out and wasting crafts on materials that normally don't use the craft counters. Minimal Talent tree. Character stats cap out on usefulness almost immediately. There are much better idle games out there.
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Hi, there! To help with troubleshooting the memory problem: if you keep playing on the same level multiple times in a row, the memory problem occurs. However, if you win and advance to the next stage after every battle, you don't run out of memory. Is it maybe possible that it's keeping the stage in memory so it doesn't have to reload it but it gets reloaded anyway into another place in memory where it never gets taken out? This is admittedly a pretty wild guess.
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It woud be nice if you coud see what magic does because if i skill magic nothing happens , my english not the best it woud be nice if i coud see that shit ^^
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That crafting recharge time is ridiculous in a game where actual progression involves clicking but you're trapped on old gear due to charges.
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Could we get more or faster crafting attempts I really like crafting, but waiting over an hour for 1 time crafting is very long.
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Love the game, but I keep getting a unity crash on my Firefox Browser. The computer also claims memory issues after long-term playing. It might just be my computer, but it is worth mentioning just in case.
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Wow what an awesome game, this reduces the frustration with classic rpg that you have to click to level up :). Reminds me somewhat of Runescape but less frustrating to level
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I would love the option to Ctrl click items in my inventory to sell. Having to click the item, and then the sell button after is a tiny bit frustrating.
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Game says I have to click to deal damage, weeps a little, then it asks if it should activate an autoclicker, and I'm suddenly much more happy, thanks for not making my poor wrist click things that much. ^.^
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The sheer numbers of major bugs and flaws in this game is shameful. It should not have been released as is. You only get one shot to launch a game, so it had better at least be functional -- but this is not.
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The game gets stuck when transitioning between menu overlays. Browser being used: Firefox. The game doesn't freeze, but the menu overlay remains and I am unable to interact with anything in the game window. The only fix I've found is to refresh my browser, which is rather inconvenient considering I've had this result in items from chests being lost as a result. Seems like this game should be labeled as an alpha or beta, considering such a major issue is still present.
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What are the green numbers for the stats? The tutorial covered it, but I missed it, and I can't seem to find a help for it. Thanks!
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So far so good! Based on my game play I'll start it out with a 4/5 due to a few things. Pros: Good idle system, progression is decent and noticeable, a bit different take on how the game runs compared to other idle games with heroes, etc. Cons: Skill system is kind of messy and could be expanded and fixed up, crashes with unity player that I have gotten along with others so I'll assume it is consistent. Item clutter in bag needs a sell function or sort function to keep X rarity. Overall, it has kept my attention more over than most idle games coming to Kong so I'm hopeful for the future as long as the devs listen to the players and make it less of a hassle. Also cool art concept!
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mass sell and a quick sell button (select + ctrl +s, mass select: double click?), ability to sell/scrap chests (i have like 1000 in my inventory)
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I have a weird bug where my achievement and skill tabs show an icon for something to claim.upgrade. But when I go there nothing's there.