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>see lots of comments about how bad the jump is
Well it can't be THAT bad
>plays game
I have never been more wrong in my life. Decent puzzle planning, alright concept, but holy frijoli that has to be some of the worst jump physics I've seen in a game before. There are a lot of jumps that you should definitely be able to make, but can't because the world apparently decides that discount indian jones here suddnely gains a hundred pounds of gravity every time his feet aren't touching the ground.
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Definitely an interesting concept for a game, but there are a few issues as well. Slowing down when jumping makes the game feel slow, and also makes it harder to judge whether or not you can cross a gap. The checkpoints are in odd places as well; many times I had to back out of a level entirely because a checkpoint had trapped me in a position where I couldn't do anything. Not sure why there's parallax on the background if the camera is stationary. And this isn't major, but if you die by getting out of a totem into a spike ceiling, your dead body clips through the ground to the empty space above.
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a small bug on lvl 27, if you pick up the last coin and fall straight to the exit, the third coin doesnt register. otherwise good game 5/7
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Mechanics are all really funky and slow. Nothing original enough here to make me want to play more than a few levels. A good start, but needs a lot of work.
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Gameplay is easily 5/5... Some things could be better like the intro / outro design and font choice, weird parallax, annoying cannon sounds, achievements option not in-game but actually redirecting you to Y8.com (yeah, of course I'll register there and beat the game again just to get the achievements... nope!) and cinematic mode zooming but messing with the image quality. Still, as I said, mechanics are nice and game design is solid. Very fun game.
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4/5 Took a few fails to get the jump down, but over all it's a super cool game. Nice to see something a little different.
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On Level 18, you can just jump past the top of the screen and go right to the goal. Not sure if this design is intentional.
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Nice game, the totem mechanic is cool. The checkpoints are excellent, they are well placed and prevent frustrating repetition.
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For those of you who got stuck like me: After working a bit of overtime I found out that level 29 can be beaten normally and with all coins. Just gotta be a little smart is all.
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@BlackLoter, if you double tap 'r' it will full reset the level.
@qzix13, Fun game if incredibly frustrating some of the time. Good work
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@Mogwoggle - I realized it was because of the checkpoint, but it doesn't make much sense: at least give an option to start over from the beginning. Or choosing whether or not to save and when to would be far better: a checkpoint should get you back to a state you can go on from
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Bug on lvl12, where I did not need to use the red button. I just jumped at the wall and 'hung on' enough to do a double jump.
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Why does the background parallax as you move, when the foreground is completely stationary? What an utterly bizarre design choice.
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The jump is super weird. You lose momentum and slow down right after jumping. I think the game would be a lot better if you smoothed out the jumping mechanics.
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Solid puzzle platformer. I would consider getting someone to proofread your English on a few screens, since there are a couple of grammar mistakes.
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What the heck?!?
I can't do anything on level 30!
I checked out the walk-through - the double-cannons were firing half as often!!!
Is anyone else having this issue?
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Hey, for level 29, take one of the two floating idols, jump on the ledge to the left, jump into the air, and let it hang there. Take the second idol. Jump onto the ledge on the left, but inch most of the way to the right without falling off. Jump up with that one, leaving it hanging in the air. It will be slightly below the first idol. You can then use it to jump over and onto the red switch.
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It would be a lot of help that you redesign the animation (and physics behind it) when the character jumps. It makes the user to think more instead of doing the action, so one can translate the action of jumping in the real life into the game without this strange feeling.
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Lv 29 must be redesigned to be beaten with 3 coins and without the "getting hit by the rotor and falling into the exit" trick. I suggest closing the gap immediately to the right of the rotor so that the crate can be pushed all the way onto the red switch.
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Initially got stuck at Lv 29, then all of a sudden, after collecting 2 coins, I immediately moved to Lv 30 without finishing Lv 29 completely. Lv 29 CANNOT be beaten normally and with 3 coins.
The third coin on Lv 10 is hidden behind the Y8.com logo.
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Where's the third coin on level 10? I've done it three times, gotten the third coin once, missed it twice. I can't see it at all (am I blind?).