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Comments for Aztec's Totems

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MNHyena

Oct. 02, 2016

Under rating threshold (show) Wooden boxes and posts stop cannonballs. Stone totems destroyed by spikes. I love physics-realistic games!

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(-1)

kilikx1x

Sep. 29, 2016

Under rating threshold (show) you can soft lock on level 6

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(0)

Lankin

Sep. 29, 2016

Under rating threshold (show) WHAT A HECK?

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(2)

marujito

Sep. 28, 2016

Under rating threshold (show) Waiting fot the next episode. This one ended just when things started to become interesting.

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(1)

CardianChevalier

Sep. 27, 2016

Under rating threshold (show) >see lots of comments about how bad the jump is Well it can't be THAT bad >plays game I have never been more wrong in my life. Decent puzzle planning, alright concept, but holy frijoli that has to be some of the worst jump physics I've seen in a game before. There are a lot of jumps that you should definitely be able to make, but can't because the world apparently decides that discount indian jones here suddnely gains a hundred pounds of gravity every time his feet aren't touching the ground.

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(2)

MisterCod

Sep. 27, 2016

Under rating threshold (show) Definitely an interesting concept for a game, but there are a few issues as well. Slowing down when jumping makes the game feel slow, and also makes it harder to judge whether or not you can cross a gap. The checkpoints are in odd places as well; many times I had to back out of a level entirely because a checkpoint had trapped me in a position where I couldn't do anything. Not sure why there's parallax on the background if the camera is stationary. And this isn't major, but if you die by getting out of a totem into a spike ceiling, your dead body clips through the ground to the empty space above.

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(18)

trapisti

Sep. 27, 2016

Under rating threshold (show) a small bug on lvl 27, if you pick up the last coin and fall straight to the exit, the third coin doesnt register. otherwise good game 5/7

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(1)

geneb

Sep. 26, 2016

Under rating threshold (show) Duh duh dundundun doy doy dah doy dah duh. Sorry, still on the title screen, but that's catchy.

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(2)

Stamysquid68

Sep. 26, 2016

Under rating threshold (show) kinda glitchy.i can jump on spikes with good timing.

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(0)

snake2000

Sep. 26, 2016

Under rating threshold (show) On lev 14 you can speed up by taking the gray totem when you start, you just have to jump over the brown one.

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(-1)

elbart0

Sep. 26, 2016

Under rating threshold (show) Mechanics are all really funky and slow. Nothing original enough here to make me want to play more than a few levels. A good start, but needs a lot of work.

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(-1)

jeffallen55

Sep. 25, 2016

Under rating threshold (show)

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(-5)

igoratsalad

Sep. 25, 2016

Under rating threshold (show) Gameplay is easily 5/5... Some things could be better like the intro / outro design and font choice, weird parallax, annoying cannon sounds, achievements option not in-game but actually redirecting you to Y8.com (yeah, of course I'll register there and beat the game again just to get the achievements... nope!) and cinematic mode zooming but messing with the image quality. Still, as I said, mechanics are nice and game design is solid. Very fun game.

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(-1)

strovy

Sep. 24, 2016

Under rating threshold (show) 4/5 Took a few fails to get the jump down, but over all it's a super cool game. Nice to see something a little different.

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(1)

TheRealVoid

Sep. 24, 2016

Under rating threshold (show) that's not how parallax is supposed to work

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(4)

KuronekoDark

Sep. 24, 2016

Under rating threshold (show) waa

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(-1)

dursus

Sep. 24, 2016

Under rating threshold (show) On Level 18, you can just jump past the top of the screen and go right to the goal. Not sure if this design is intentional.

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(1)

Harleyshadow27

Sep. 24, 2016

Under rating threshold (show) At the end it says to be continue lol

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(0)

drnoam

Sep. 24, 2016

Under rating threshold (show) Nice game, the totem mechanic is cool. The checkpoints are excellent, they are well placed and prevent frustrating repetition.

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(2)

lalalandswag

Sep. 24, 2016

Under rating threshold (show)

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(-4)

ball_1138

Sep. 23, 2016

Under rating threshold (show) Homie don't do over and over. And over and over and over.

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(-1)

krantu

Sep. 23, 2016

Under rating threshold (show) please realese a sex game

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(-2)

dagcenter

Sep. 22, 2016

Under rating threshold (show) For those of you who got stuck like me: After working a bit of overtime I found out that level 29 can be beaten normally and with all coins. Just gotta be a little smart is all.

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(0)

JimKarnage

Sep. 22, 2016

Under rating threshold (show) Level 25 can be beaten without hitting the green button

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(0)

BigDumpMcGee

Sep. 22, 2016

Under rating threshold (show) @BlackLoter, if you double tap 'r' it will full reset the level. @qzix13, Fun game if incredibly frustrating some of the time. Good work

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(1)

BlackLoter

Sep. 21, 2016

Under rating threshold (show) @Mogwoggle - I realized it was because of the checkpoint, but it doesn't make much sense: at least give an option to start over from the beginning. Or choosing whether or not to save and when to would be far better: a checkpoint should get you back to a state you can go on from

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(0)

Mogwoggle

Sep. 21, 2016

Under rating threshold (show) @BlackLoter - you picked checkpoint mode.

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(1)

BlackLoter

Sep. 21, 2016

Under rating threshold (show) I got stuck, so I hit "r" but it got me back to the point where I was stuck... Had to exit and restart the level

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(1)

BlackLoter

Sep. 21, 2016

Under rating threshold (show) I was surprised the totem dies on spikes

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(73)

CelticHammer

Sep. 21, 2016

Under rating threshold (show) I love how he seems to say "Hurra!" with every jump :D

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(0)

xvxhanyouxvx

Sep. 20, 2016

Under rating threshold (show) Bug on lvl12, where I did not need to use the red button. I just jumped at the wall and 'hung on' enough to do a double jump.

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(0)

Sihrtogg

Sep. 20, 2016

Under rating threshold (show) level24: only one of the brown blocks is required to complete the level

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(1)

ChaoticBrain

Sep. 19, 2016

Under rating threshold (show) Why does the background parallax as you move, when the foreground is completely stationary? What an utterly bizarre design choice.

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(36)

stonerman123

Sep. 19, 2016

Under rating threshold (show) After you beat the game it should say to be continued, not to be continue

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(1)

stonerman123

Sep. 19, 2016

Under rating threshold (show) The jump is super weird. You lose momentum and slow down right after jumping. I think the game would be a lot better if you smoothed out the jumping mechanics.

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(82)

darkniko

Sep. 03, 2016

Under rating threshold (show) u could put a secret in lvl 13 where u can jump off the map and walk around like a special coin ..

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(1)

sokob4n

Aug. 30, 2016

Under rating threshold (show) HOEA HOEA plom potom bom bom

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(0)

karlwithak

Aug. 29, 2016

Under rating threshold (show) Solid puzzle platformer. I would consider getting someone to proofread your English on a few screens, since there are a couple of grammar mistakes.

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(0)

Pilgrimsbattle

Aug. 29, 2016

Under rating threshold (show) Very well made indeed. Great puzzles. GJ

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(24)

IridiumFleas

Aug. 28, 2016

Under rating threshold (show)

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(-3)

fuzzbip

Aug. 27, 2016

Under rating threshold (show) Hey, for level 29, take one of the two floating idols, jump on the ledge to the left, jump into the air, and let it hang there. Take the second idol. Jump onto the ledge on the left, but inch most of the way to the right without falling off. Jump up with that one, leaving it hanging in the air. It will be slightly below the first idol. You can then use it to jump over and onto the red switch.

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(0)

Jashtag

Aug. 27, 2016

Under rating threshold (show) It would be a lot of help that you redesign the animation (and physics behind it) when the character jumps. It makes the user to think more instead of doing the action, so one can translate the action of jumping in the real life into the game without this strange feeling.

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(-2)

ReSorocaba

Aug. 27, 2016

Under rating threshold (show) this game looks very similar to Blym

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(-2)

DKgiz

Aug. 27, 2016

Under rating threshold (show) Nice game, a bit on the easy side, but looking forward to more levels.

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(2)

Carcosa

Aug. 27, 2016

Under rating threshold (show) Why does the character lose forward momentum when he jumps? It feels kind of awkward.

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(5)

Atombender

Aug. 27, 2016

Under rating threshold (show) Lv 29 must be redesigned to be beaten with 3 coins and without the "getting hit by the rotor and falling into the exit" trick. I suggest closing the gap immediately to the right of the rotor so that the crate can be pushed all the way onto the red switch.

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(6)

Developer response from qzix13

Thanks. Fixed.

Blood12aven

Aug. 27, 2016

Under rating threshold (show) Level 10 Coin is behind Y8 logo on top the block.

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(-2)

Atombender

Aug. 27, 2016

Under rating threshold (show) Initially got stuck at Lv 29, then all of a sudden, after collecting 2 coins, I immediately moved to Lv 30 without finishing Lv 29 completely. Lv 29 CANNOT be beaten normally and with 3 coins. The third coin on Lv 10 is hidden behind the Y8.com logo.

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(19)

Developer response from qzix13

Thanks for feedback. Fixed bug with 29 lvl and Lvl 10.

Jeremydawg

Aug. 27, 2016

Under rating threshold (show) Where's the third coin on level 10? I've done it three times, gotten the third coin once, missed it twice. I can't see it at all (am I blind?).

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(0)

Developer response from qzix13

Fixed. Coin was behind y8 logo. Thanks for feedback.

aluisio011

Aug. 26, 2016

Under rating threshold (show) very nice concept!

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(21)

Developer response from qzix13

Thanks.

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