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isnt there a glitch where the balls cannot touch you i need a glitxch to get the hard badge i can't get past level 5 they bounce to gethering cuase them to so fast that i cant dodge them in time i only have 66 seconds :(
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Ultimate Dodgeball Badge (hard – 30 points)
Survive for 200 seconds in Particles
Ultimate Dodgeball – Survive for 200 seconds Best so far: 144.
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Ultimate Dodgeball
Dude! You just completed the Ultimate Dodgeball achievement in Particles and won the Ultimate Dodgeball badge and 30 points!
View all badges.
And i love the music ;)
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Dodgeball
Dude! You just completed the Dodgeball achievement in Particles and won the Dodgeball badge and 5 points!
View all badges.!!!
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Wow, 240 seconds on my 2nd try. That was pretty tough, I'll admit it. Nice game and cool that I got another Hard challenge ^^ I suck at those lol
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195 - wife started talking to me and i lost it completely..! BTW it tends to be nearby collisions that take me out...
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YES!!!! 218 seconds!!! since all you guys are cuper cool and i dont know youy guys are still cool!open alot of windows on the internet and the dodgeballs will go slow!
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Fluid and responsive controls and collision, but it's a bit simplistic (no powerups or powerdowns or different enemy types or anything), and the lack of a pause feature is a pretty huge omission in a 'last as long as you can' game.
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i like the realistic physics, it is almost like if it were a normal mouse dodging game, then there would be a powerup called realistic physics where it would be like this. easy to dodge the balls because you can predict the path and makes it easier. also the area where your ball can be touched by the red ones is spot on, i have had so many near misses by just a few pixels. 5/5
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i am normally not a huge fan of games that say,"here take this. . .now dogde this. . .here have s'more",but this game blew al else out of the water!!! it is the first mouse dodging game where logical physics take any part in gameplay!!! 4/5
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Well...i'm not really a big fan of "avoid this with the mouse" games, but this one was well done, it was nice to see a game actually take physics into account for once...