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I like this game, can be pretty fun. The physics put into it is good, and it gives you the feeling that you're avoiding pool balls, great work.
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I played a game like this once but it had blocks and a smaller screen... It was definitely way harder, no lasting over 15 seconds!
I like this one!
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I enjoyed the music also, but what I don't like is you have to lose once before you can turn it off. That option at the beginning would have been a lot better.
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Quite the good game, with a damn good song chosen.
Simple gameplay, yet effective. Maybe make a sequel with different modes, like moving your mouse left could make you go right, or just powerups or similar.
Leave a classic mode though. :D
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Good idea, with nice music. Could do with some balls you are able to hit at the red balls to slow them down (at risk of speeding them up if the angle isn't right) and would still work with the current physics
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Yeah, only thing, I wish there were more grades. I think around 8 balls you can get the highest grade. So that leaves lots of room for more grades. Or even just spread out the current grades more.
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It's OK. But I would add some features, e.g. goodies that also appear and move like the blue balls, but that can be taken to, e.g. slow down speed, or speed up, or make the balls bigger and smaller, or make them move unpredictably. I would also add some neutral balls, that do not kill the red ball.
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I could've sworn I commented. Anyways, I played this game long before here at another site, and it was just as great there. It's fun and addicting, and the music is nice and fits the game. Bravo! May I suggest a multiplayer game in the future? That'd be cool.
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Good effort and for such a simple design idea which has been several times before, well done. Good but definitely not perfect.
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neutrino64, I can assure you that he did not copy from a tutorial. This guy makes ragdoll games - at the least he could have just reused the code from his Ragdoll Avalanche.
But the worth of the game is not in how easy or hard it is to code - think of tetris, for example. It's about how fun it is, how elegant the design, how well polished it is.
In fact, I would be inclined to rate it higher because of how simple it would be to make. Though getting all the parameters so finely tuned might not be so simple. ;)
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BTW I love this game, 5 stars, and not just because I'm a ragdoll masters and n-ball fan.
9 Balls, A+ 234 Seconds.
I'm Da Man!!!
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Excellently done! The only thing I could think of that would make it better would be to add ground effects. This game assumes frictionless surfaces, so the collisions and ball paths are fairly easy to plan for after a while. Perhaps adding wind or a slope of some kind would decrease the predictability of the game.