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Supreme Resistance General
Dude! You just completed the Supreme Resistance General achievement in Ragdoll Invaders and won the Supreme Resistance General badge and 30 points!
It really wasn't that hard....
Just time consuming.
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agreed with leavescat. it's ragdoll physics, but you should/could have a aim control a little independent from the movement. like, you could aim with the mouse to where you would like to shoot, but depending on the position your ragdoll is, the shoot will go a different way.
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I find that it captures the spirit of ragdoll avalanch, but one thing I would suggest; the firing might as well be fully automatic. Have it be press space to turn on/off autofire like zunderfury. Anyway, I personally think it's a 5/5. (For those complaining about aim, it's *ragdoll physics!!!* Pressing right will aim left a bit, and left will aim right. That might help a bit.
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I'm sorry, but I surely play better than you. I actually have finished this game. Did'ya?
No offense taken, but, you should respect other ppls opinions. Even more if they do give a reason to think that.
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lol too bad only 2 buttons at a time work..... so if im shooting i can only go one diection.... besides taht its fun enough but u mite want to just make it always shoot so u can actually maneuver
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just cause you suck at the game doesn't mean you should give it bad score, its easy to aim, you all that cant just suck, easy as that. This is one of the best games on the site.
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Sound 4/5 The music is cool, but the firing sound isn't worth its loading time (although it may be quite small XD). Graphs 5/5 Love the ships' faces! Great job. Gameplay 2/5 Sorry guys, you just screwed it this time. First: Not all keyboard drivers allow three arrows plus the space key at the same time... Second: Although it's a ragdoll game, we should be able to aim. At least have a simple control to where to shoot. I ended up simply holding the space key and avoiding the shots. Eventually I shot down the ships. Final 3/5.
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Although the other ragdoll game was much better this one is just as fun, only because you finally get to defend yourself somewhat. Maybe add weapon unlock and boom, even better game. 4/5
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I'm not complaining about the no-aim thing, it's just that it takes 10 times longer to beat an enemy because you have to avoid enemy fire and hit them at the same time, while sometimes the only way to hit an enemy with a good amout of bullets is to take one yourself...
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If only the strickman/ragdoll(ragstick?) was as cool/easy/fun to control as in Ragdoll Avalanche... :/
It could also TRY to aim at the enemies... It wouldn't hurt...
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for all of you complaining about not being able to aim - that's part of the point of the game, the guns are attached to a RAGDOLL! It makes the game more challenging when you have to navigate where you're about to be, along side with where you need to be firing. More reasonable complaints include: the game is plain, and could use color and or backgrounds or that the game is tedious, with very little difference between levels.
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Some movement problems: the ground apparently has super-friction, acceleration is exaggerated, and, also, the way the heart accelerates makes it seem really dense (and makes it difficult to get). Additionally, it would be very helpful if you would specify the point by which the controls drag the body.
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Anbu, It's not because you dont like a game that others doesnt...
And Kongregate cant gives badge to a game if the author didnt added script for badges...
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Kongregate needs to think twice before they give a game a badge. Other then White Board they've given really bad games badges for a while now.
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much fun =]
personaly i thought more colour wouda bin good, with dynamic backgrounds to make thigns interesting.
still gr8 tho. 4/5
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Your changing your statement now that everybody agrees with me, and nobody with you. At first you said as long as you implemented an api, your game would have badges, and nobody chooses. Looks like I win!
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not the greatest. but giving it a badge brought it to my attention...and now i will go eat a maple lodge hot dog and drink pepsi cola
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Jay are you listening to yourself? The kong staff picks a game to get badges from a list of games with an api, and a rating of 3 or higher. People are saying that this game didnt deserve to get picked over the other games on that list.
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Badges are chosen based on rating, the API being present, and then Kongregate staff (Greg, for the most part, I believe) sets the goals for a badge. No sense arguing the point any further, it's all been explained before.
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Audio : 3/5
Graphics : 3/5
Gameplay : 4/5
Overall : 4/5
A decent, unique game. Its very challenging which adds to the fun.
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ajv453 is correct. Devs choose whether or not to add the API code into their game, and a Kong staffer (greg) chooses among games with API and with rating above 3 for badges.
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No they dont go through each uploaded game, they go through each game with an api, and a score above 3. They then pick one of those to have badges.