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This wouldn't suck as much if the physics were at least somewhat consistant, and you couldn't get double killed by the orbs.
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Ok Good concept, but heres the thing HE IS TOO SLOW I got like 3 lives falling from kills and I can only catch...... NONE OF THEM
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This game needs a ton of major fixes to even be acceptable.
1) Auto fire. No pressing space.
2) Mute button.
3) Restart button (if you die in the first levels, why do you have to wait to lose all your lives?)
These are just common sense funtionality changes. Whoever designed this seriously overlooked some stuff.
Some gameplay changes that would be nice (but are obviously not necessary):
1) Faster respawn rate: It's freakishly annoying when you miss a heart because you've died. Especially if it's a boss heart.
2) Making the doll's movement not slow so much when on the ground. The other ragdoll games weren't this hard to control.
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ok, my second play was better but i beg of you,if you read this,let us use WASD!!!
i find i die the most because the enemies are pumping out bombs and lasers almost as fast as i am. i have 20 or so bombs coming at me from above, so i try to make my very slow ragdoll move out of the way, when a laser-guy shoots 4 or more lasers(from one arm) in a wall and boom, im dead.
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i didnt even get the first badge. dodging is very hard, and the enemies are so accurate. combine that with not hitting the enemy 99% of the time...just bad. the game is nice otherwise ... let me use WASD!!!!!
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Pretty decent, need diffrent weapons and powerups thou. Difficulty is what i expect it to be, hard, but not impossible. Those screaming "TO HARD", play more than twice, please. I got 41p on first try.
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Would be nice to be able to damage some of the missiles with your bullets, and to have the hearts stick around a little longer so you have a decent chance of getting them. Also, it is frustrating how the ground slows you down. Otherwise, its a cute idea but I won't play it past level one. 2/5
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One of the most bizzarest games I've ever played, but I loved it! You should make the movements a bit faster like your previous ragdoll games. Great job on this one!
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The problem with the ragdoll mechanic is that it's the game-design equivalent of a fondue fountain. Once you have a good one, you feel the need to use it all the time even when it's neither desirable nor appropriate.
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got hard Badge on second try.
here are a few tips:
1) You can judge if enemy life is low by the dust, which appears when you hit a ship. The bigger it is, the lower is the life of the enemy
2) You can judge if the red laser of the boss will fire by looking at the thing that fires the laser. The more it is red, the shorter is the time until it fires.
3) The Ragdoll always tries to shoot straight up, but movement disturbs it. If you move slowly from one side to the other you are able to fire a lot more precisely
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Supreme Resistance General
Dude! You just completed the Supreme Resistance General achievement in Ragdoll Invaders and won the Supreme Resistance General badge and 30 points!
The last boss was evil! :D