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I don't know, if we cured LOSS OF MAGIC, something NO ALCHEMIST had managed to cure EVER, I think our store would have been fine? Like just talk about that! You'd obv be the best potion seller anywhere, so people should buy your potions!!
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I have given 5 stars purely out of respect for the game developer, that I know is a good game developer. The story in itself was fine, the idea of the game too, but in practice the game feels incomplete, and the mechanics were not too well designed. I hope the dev either fixes this game or takes into account our criticisms to develop an even better game. Anyway, thank you Raius for another game and good luck with your next one :)
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How long did this game take? I've made a few very basic games, much more basic then this game and it took me weeks. I'd estimate it took you a few months. Appreciate the effort, keep them coming please. :)
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I'll be blunt. This is a boring game. Raius' other games have many, many more choices, endings, and characters. This is a bland example of wasted potential.
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Really good experience but would have been much better if there were a couple more endings (even just one -- say, if they died by giving them the explosive potion, or, feeding them drunken sailor before going into a dangerous fight)
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it was a nice experiment with the artstyle, but it would have been much better if the characters' mouths stopped moving when the text ended. It kinda looks awkward as it is.
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Not the greatest of games. Truth be told, there was virtually no gameplay. I don't wish to sound rude or anything, I very much enjoyed the story. It felt well thought and put together, but I had managed to guess the ending three in-game days in. I enjoyed the game, but outside of story, I can't recommend the game, I'm afraid.
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Story is kinda mediocre. Basic story telling premises are left out. Like in the beginning if it described the city and took 5 mins to read packed with immersive description, it woulda been a great story. Decent experience, just not a great experience
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Just started. I have two things to point out: "lower in quality" not "cheaper in quality" and we see a brother and a sister even though the beginning speaks of two brothers.
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a beautiful game .........just so .....i dont the words to descibe it but i just feel content with life you know like tomorrow is gonna be a better day type of happiness........just feel happy, pls dont ever stop making these games
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Got all three endings. I think ending A is the worst option since witches are inherently evil. I don't see why anyone would want to help a witch.
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All of the incorrect potion choices apparently result in the same "Regardless of what the potion actually did" text. This seems like a missed opportunity to come up with something entertaining for each wrong choice.
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For a game with multiple endings, repeating the game is really tedious; even with ESC to zoom through the text, all the transitions go at normal, slow speed.
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There should be special reactions for each ption on each scenario. I know that will be a bitch to think up, let alone program, but it's extremely dull that I can't just give the adventurers superbeer and send them to fight a dragon.
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I'm not digging the style change. I'm guessing the point of this was to experiment a little with this new style idea, so I figured I'd give some feedback on that. To put it simply... Something about the simple pixel characters just felt better for the storytelling, and the vibe of the game as a whole. This new style just feels... Off. I'm not sure what about it gives me that feeling, but it does.
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Uerhm, I gave the text a chance, but skipped everything until I got to the actual gameplay. Then I tougth 'No, can't handle that much text. If the intro is anything to go by'
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Nice atmosphere and relaxing game, but... gameplay nothing really happens. You have to try really, really, really hard to fail, and otherwise you simply have to make one choice the whole game, and the consequences are obvious.
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Raius, you're a legend
Best storyteller on Kong, seriously i look forward to every release of yours.
While I miss the Home story and wish that you would make another game in that series, I appreciate that extending that game even further and making it meaningful would be extremely difficult. Also, that tells just how great those two games were, that they stuck in my memory for over a year and that I miss them so much.
Keep up the good work, you're incredible and I did enjoy this game as well. While not as emotionally deep or gameplay oriented, it has its place in your repertoire. Seriously I wish there were more games of yours for me to play.
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Can't see serpent. Potion that helps sight isn't the correct choice. Could you not make the hint misleading... or is this intentional for those who don't want to read lots of boring and pointless text? Is that to get players to play again? That trick aint gonna work on me. Peace.
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This one was kinda boring i gotta say. Gameplay wise, i thought that you were gonna have to go create the potions yourself, but no, all the ones you need are right there on the shelf. There is no real conflict, everything goes perfectly for the protagonists. The story was nice and all, but there needs to be real game-play. If this game were structured a bit like "The Journey Home", i think i would have enjoyed it more. 2.5/5
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Honestly, Raius, I played all of your games, and I love the relaxing and chilling atmosphere they give. And of course the music in the background is just absolute perfection. Keep up the amazing work.
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i love your previous works, ... pretty sure i can 5/5 this before it finishes loading (pro players play the other games too)