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too much bla bla
result i clic to pass them and pick up potion without choose....
in one word the story make the gameplay awful
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technically potions like frost blood and frost sweat would have the opposite effect... Making your body run hot means you'd feel REALLY cold in an ice cave... It's why alcoholic beverages make you feel warm by actually decreasing your body temperature. Though increasing your body temperature would help prevent hypothermia, it'd still feel REALLY cold in those caves.
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I would have liked to see one more ending - a very short one, where you "accidentally" kill the customers at the beginning with a horrific choice of which potion to give them.
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I would have liked to see one more ending - a very short one, where you "accidentally" kill the customers at the beginning.
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wait, this doesn't save? or at least not automatically? well, i enjoyed the 30min i played it but i guess that's gone :(
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Am I early? Well better say something, Raius has made some of the best games I have ever played in my life. They are emotionally involving, fun to play, and a unique concept compared to most games.
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This one was far off from your other games, much less emotionally involved. The story felt rushed. (and a personal note the whole they don't look at who they talk to thing was kinda weird.) It was ok of a game, but the other three you made were truly great.
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i love how you make games that challenge a person on what they value most, themselves, or others. i love all of your games and will play all of them, please keep making games!
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i read through all the potions before giving the first customer a health potion. when i heard the second customer's throat tickles i wanted to give him liquid inferno...
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This is another example of how incredible your games are. We appreciate your hard work and dedication. However, I just wanted to point out some things in future updates to the game.
1. More Choices: You could stand to add more choices in the game. I know it will be very hard to write and program, but if you can pull it off, and add more endings or variety, it would be fantastic.
2. Different Potion Effects: If you gave them for example, Heat Resistance Potion in a cold climate, they could die, and you would trigger "Ending D: Dead Adventurers".
3. Easter Eggs: For example, giving the adventurers Drunken Sailor when fighting the dragon could work and they would have killed the dragon, but they would forget to bring the ingredient, thus making you lose one day as they go back to retrieve it.
All in all, it is a spectacular game and I look forward to seeing many more from you.
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I just love how you made a reference to your game Home and the ending was beautiful, well at least the one I played through.
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I wish there were consequences for when you choose the wrong potion. Not saying i hate the characters and I want them to die, in fact, i love how wreckless Lia is and the backstory behing Izzy's illness. I'm just saying it would give the game more of a dangerous feel, you know? Just to actually make our decisions matter.
Thanks,
Jonathan Christopher Morgenstern.
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Ignore what JackVermicelli said, spammers like him deserve no attention. Your game is brilliant as always! Loved the relaxing atmosphere, the music especially is something that I want to hear in elevator playing.
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So she needs seven different ingredients to make this potion, and she waits until the 5th day for the one she's not even sure can be found, without which the potion can't be made?
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So the alchemy trade is suffering due to a glut of cheap potions, yet they're busy enough that she has to stay up all night making potions to have enough in stock?
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SPOILER FOR THE ENDINGS:
Got all 3 endings (if there's only 3, that is xD) You get them like this:
A: Gather all 3 ingredients and make potion for Izara
B: Gather all 3 ingredients and make potion for Baron
C: Fail gathering all ingredients (Choose wrong potion for any day 3 times)
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dude, thanks for the game. i dont need 4 k, i need a good vibe and story. it was a nice story and a perfect vibe! is there a way to find only the music?
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I feel like there are so many missed oppurtunities, she could've become the baron's alchemist and then said "Hey we need adventurers to go and get these ingredients" then made the potion for izara, sou a 4th ending where everyone wins could've been an option. Also choosing the wrong potion could've been more hilarious if it played out what actually happened. 3/5 for missed oppurtunities.
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I normally like story-centric games, but what story is here is shallow. There's no challenge of creating potions or reward for making lucky guesses. Just following the blatant clues or making no progress. No funny results from any wrong potions, which would've made a "choose your own action" game like this work. A future option might be to add a text log so we can speed forward or step back to check a line of dialog.
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Meeh didn't like game that much... too much text... it really bored me.. i like to get involve in the story but not with all that text and no movement or changing scenarios... good idea but it can be much better
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I like this game. The first two endings were easy to figure out. The third I kind of stumbled upon. I really like Ashe and her grumpiness/surliness. She's a lot like me. I don't much care for most people either because it's true, most are idiots.
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Once again, a great game. Nice, cute story, along with some good, casual game playing. And I love how it once again links back to the first game, Home, and the nameless white haired adventurer. That was a nice little easter egg, though I would like to see that first character again sometime.
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Oh dear. I'm sorry for spamming the comments; I really am. This isn't even a CYOA. This is some point and click, which is most definitely not a work of IF.
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I'm a bit tired of seeing these types of games pop up around Kongregate that label themselves as "Interactive Fiction". According to the contemporary noun definition of "interactive fiction", dictionary.com says it is "a type of computer game in which the player controls characters with text commands; also called text adventures". This is not a work of interactive fiction. This is a work of CYOA. Learn before you jump.
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Honestly, I was a bit disappointed in this game as compared to your others. This one had a lot less heart in my opinion and the mechanics were far to simple. I'm still looking forward to future games you put out, as long as they present some form of challenge or a more interesting story. This one just didn't grab me.
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The game was decent. The characters, conflict, story, mechanics, etc. were acceptable. It was extremely easy though, with only some basic reading needed to beat every problem. On the other hand, the atmosphere was consistently relaxing and inviting. Even though this game was not particularly special, I would not at all be surprised if Raius went on to make something spectacular.