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The story and dialogue was mostly on the generic and predictable side. As other people have said as well, there was no special dialogue for using different potions. The artwork was alright, but a bit off. Especially Lia, she looked rather... Derp.
The main thing I enjoyed was probably the noise the text made. That's actually not me mocking the game, I just legit enjoyed the noise for some reason, lol.
Sorry, but 2/5. That's my "I wouldn't really bother unless it's badged, but it's not agony to play it." kind of rating.
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Replaying the game and gave Drunken Sailor for the drake fight. Disappointed in the lack of funny result due to fighting something that can apparently kill you with one swipe whilst drunk af
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Your games always manage to bring that single tear to my one eye. Wonderfully told story again, in which the characters slowly but surely grew on me. Simple but effective.
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Beautifully done game. The graphics are great, the music is nice, and the backstories are touching. I somehow got every potion right first try (although the Liquid Inferno was really really tempting at times), and then you had to choose who to make the potion for and I felt really torn about it. Still chose the correct ending though.
Also, that Drunken Sailor cutscene was hilarious. ALL THE DRUNKEN SAILOR. ALL OF IT.
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Really enjoyed the game. Even though i do agree with most people that there werent any consequences for potion choices. Also the Baron ending made me feel like a horrible person
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Not Typically my Favorite game, it was really interesting and a unique concept to have the player gives the people potions to help them survive ( Even though some of the ones i got wrong due to miscommunication )
I love these games that you created and i hope to see more from you in the future, I Gotta Give this one ( 3.5 / 5 )
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The true ending(Ending A) is beautiful, I felt like I was going to cry... I'd love to know more about Izaras' and Lias' backstory if possible as it would probably make a really cool game (or story)
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Had to do it twice cause it didn't give me the badge the first time =/
(did everything the exact same way, got ending A both times)
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This is not a game. It doesn't even qualify as interactive fiction, all the potion selections are extremely obviously. Really you only make one decision the entire read through, which determines what ending you get. Looking to read a short story? Go for it. Has less interactivity than a choose your own adventure book...
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Anyone else catch the "home" reference? "A long time ago, an adventurer saved me and my father... He had white hair".
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Nawww, on the icey mission i gave them a stamina potion out of curiosity- the witch said she could use fire magic to keep them warm, but she's *prefer to save up her stamina*. It'd be a really well-needed addition to have at least some alternate events than "Regardless of the potion's effects..."
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i tried giving them drunken sailor for 3 days in a row at the start of the game, i think they should have gotten very angry saying something like "HOW IS GETTING DRUNK SUPPOSED TO HELP US AGAINST A DRAGON"
also say something funny for giving them a cool them down potion on the spider level
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Raius' games have been a glimmer of wander in the sometimes very dark depths of kong's games library. I loved it even though I usually expect a lil more action. Also the new platform really suits the storytelling a lot more than the old flash games.
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Overall was a great story, i couldent help but feel bad for Izara and the siblings. i loved it though and through and will definetly be going for the other ending
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Raius always makes charming, entertaining games, and this was no exception. I was having a pretty terrible day today but this cheered me right up.
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and again you come with a great game raius, i have been playing since your first game was out and has been keeping up since more and more eager for every new game. Now i cant wait for the next one. and i also love how you connect all your games with each other. you have my many thanks<3
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Why can't they make the potion for the baron, then make a potion for Izara? It literally took them a week to gather the ingredients for a potion to bring back her magic, she couldn't wait another week?
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If I could, I'd give this game a 7 out of 5 stars. I really appreciate that the developers made 3 different endings depending on the choices you make :) cheers guys!
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As always with this developer, game has a great concept, athmosphere and theme.
However I think this one lacks in plot execution. The choice to help wizard or save shop feels too forced.
First, not much bonding is stablished among the characters. Why should you feel compeled to help a mercenary you hired a few days ago at the cost of losing your lifetime business?
Second, there is not really a good reason you cound't win the contest, become rich and then help the wizard. The ingredients may be hard to find, but if you can find and gather them in less than ten days, why can't you find them again spending a month or two? She is not going to die the next day you know. The decission would have worked better if it had been a life or death decission on the spot, for example having the wizard collapse in your face after finding the last ingredient.
Of course, since the game is free I can't complain much. Thank you for the nice experience provided. Five starts rating.