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Kiritsukeru

Aug. 02, 2014

Under rating threshold (show) the only thing I can think of suggesting at this moment, is add some manner of examining things on the ground/stairs, so we can just choose not to pick things up and sort them out, or figure out which stairs are new *in case we lost track* if it IS in the game, then it's not obvious.

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(3)

Kiritsukeru

Aug. 02, 2014

Under rating threshold (show) all things considered this is rather well done! being actually pretty heavily customizable is HUGE, HUGE I say, though admittedly I haven't figured out how to get my *initial* caster to actually bonk people instead of shoot stuff but that seems largely unnecessary. If this were expanded *and maybe without a time limit.. or a longer one who knows* I'd probably play it. I mean I'm playing it now so.. I guess I'd... play an expanded version.. harder?

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(2)

HappySeaGoat

Aug. 02, 2014

Under rating threshold (show) Needs encyclopaedia,where all the info on classes and skills are accumulated. As is it is hard to remember which class at what level gives what.

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(245)

Developer response from RatzNGodz

I may do it later, but in the mean time, check http://www.kongregate.com/forums/3-general-gaming/topics/422280-1quest-discussion by Orangatuan and ravewarheit

doomster202

Aug. 01, 2014

Under rating threshold (show) the game refuses to load!

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(0)

Developer response from RatzNGodz

What browser did you use ? Anything particular about your configuration ?

Grungeking

Aug. 01, 2014

Under rating threshold (show) The easiest class I've set up so far for the tower is a dwarf fighter. The earth might thing is nice, you just need 2 levels of transmute for 2str/2con boost. Also get a couple resistance quick, 30exp worth even right at the start can help a lot. Go for two rogue levels after that, the poison and the reflexes are nice and everyone likes passives. Also, the bit of ranged skills you need will help with the squishy hard hitting magic guys if you can't get a dash on em. After that I like to go warrior until I get the cleave attack. I think it's level 5 warrior, 7str 5armor 5 shield for knight class. His skills are great for tankyness and along the path you'll get a shield bash passive, which is awesome. I don't go for any weapon skill unless I find a legend type I like, since they seem to get better with you. As a last piece of advice, it seems that accuracy is very important. Try not to use a weapon that is less accurate than another unless it is quite a lot better.

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(8)

Tarrock

Aug. 01, 2014

Under rating threshold (show) I like the feature Roguelike: Dying is Fun! The game says somewhere to reset often, what is resetting in this?

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(-2)

Grungeking

Aug. 01, 2014

Under rating threshold (show) Can we please save spells and classes we've seen before in our books? It suck when you forget what you need for stuff and put points in the wrong areas.

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(6)

Developer response from RatzNGodz

Spells are saved if you reach 10 in the skill. Classes all requires level 5 in 1 or 2 base classes.

Tarrock

Aug. 01, 2014

Under rating threshold (show) Looks like a good game, but it could use a UI improvement, and also a tutorial.

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(0)

Obscurely

Aug. 01, 2014

Under rating threshold (show) @kida1515some people really don't know what rogue-like games are.... anyways Idk 5/5 cuz this is rogue like

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(-2)

Manedyr

Aug. 01, 2014

Under rating threshold (show) Some way to continue playing on a character or to use a character you beat the game with in the tower would be nice. Kinda sad to see my character go =(

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(1)

Darkcoder

Aug. 01, 2014

Under rating threshold (show) The game feels like it was once a good turn based roguelike, but at the last second you turned it into a real time one. The game itself looks good and well featured, but the gameplay is just too frantic, especially with classic roguelike controls. Also, the UI needs to be redone from scratch, almost every UI element is severely lacking in readability and usability, the character selection screen especially shows a lack of thought.

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(-1)

Developer response from RatzNGodz

Last time I check, it was still turn based :) I know for the UI, trying to improves things.

killersqurill

Aug. 01, 2014

Under rating threshold (show) Some rooms just have too many enemies to deal with. Also, summon skills could use a little more clarity. I have no idea how strong my elementals are.

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(0)

Developer response from RatzNGodz

Next version will be little less "open" in caves and swamps

bosox20

Aug. 01, 2014

Under rating threshold (show) needs to be BIGGER

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(2)

Meteora2006

Aug. 01, 2014

Under rating threshold (show) Im on easy but i still get swamped with monsters and im dead before you know it and only getting 20-25 exp a stage in the very beginning doesn't really help much. You should get an exp per monster and if you die, you get a percentage of said exp points...if you complete the level you should get all of said experience. It took me 7 tries to get past the 1st and now I can barely move around in either of the 2nd dungeons. I like the concept. love the gameplay overall except for those reasons, You really have something going on here but it really does need leveling tweaks.

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(2)

Developer response from RatzNGodz

The game is quite hard, and meant to be. Try to play in easy until you win at least once (and yes, easy isn't easy compared to most game, but it is compared to most roguelike)

as820802

Aug. 01, 2014

Under rating threshold (show) UI is not friendly.. hard to see equipment stat small text, hard to pick up

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(2)

kaocre

Aug. 01, 2014

Under rating threshold (show) Really good game, with a surprising amount of depth to it. Only issues I have are the late game imbalance, the poor choice of font size, and the fact that subclasses don't advertise their perquisites (why?). UI scaling doesn't help the font issue, because it just means the text gets cut off for more complex items. I would also suggest doubling, maybe even tripling the damage done by elemental weapon effects on two handed weapons. There is no real reason to use them, so far as I can figure, as they barely do more damage, are slower, and have lower hit chances.

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(4)

Grungeking

Aug. 01, 2014

Under rating threshold (show) For equipment that increases run or attack speeds it would be nice to have your attack and move values listed somewhere, so you can see if they are worth a switch.

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(2)

bdonuga

Aug. 01, 2014

Under rating threshold (show) What is up with the giant bats? I can kill groups of monsters at a time, but one giant bat and I am dead.

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(2)

le_trollol

Aug. 01, 2014

Under rating threshold (show) WASD please

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(0)

Developer response from RatzNGodz

You can configure it in the key settings. But do not forget diagonal movement

Grungeking

Aug. 01, 2014

Under rating threshold (show) An option to start with auto-level off would be nice. Sometimes I forget right when I start and I get points into weapons skills or other things I don't want.

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(2)

Grungeking

Aug. 01, 2014

Under rating threshold (show) Tower of chaos sometimes seems to start you quite out of depth. Good game though, best I've played in a while here. Very nice to see a decent game that isn't a launch, idle, or tower defense.

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(6)

Herblaw

Aug. 01, 2014

Under rating threshold (show)

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(-6)

Laonfait

Aug. 01, 2014

Under rating threshold (show)

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(-7)

LilacBrooch

Aug. 01, 2014

Under rating threshold (show) I know, I simply meant that after you beat the game and unlock characters in the class screen, you should be able to see them as other characters once you start up another. At the least so you can see the requirements for said advanced classes.

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(3)

JanusJamesGames

Aug. 01, 2014

Under rating threshold (show) I hope everyone gives this game a chance. Here are a few tips for new players: 1. You can drag the view around with your mouse. 2. You need to drag your ranged weapon onto the toolbar to use it 3. Dwarf is a good class to use for the "Earth Might" spell - just put a few points in transmutation to get it 4. Elf mage with "fire" affinity is good early on with fire breath. 5. Conjuration is a very good magic school for many classes - esp. priests since you will get life and death affinities. 5. Garuda is a great race because you can fly over water to get away from many monsters. 6. If you are a mage do levels for death/life affinity. If you are a priest do levels for fire/water/earth/air affinities

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(2)

pepo69

Aug. 01, 2014

Under rating threshold (show) good game, maybe add some achievements :)

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(0)

danwar123

Aug. 01, 2014

Under rating threshold (show) Otherwise,fantastic game.

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(0)

ChaoticBrain

Aug. 01, 2014

Under rating threshold (show) The UI on the top and bottom of the screen can block your view of attacking enemies.

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(0)

danwar123

Aug. 01, 2014

Under rating threshold (show) There is need for 2 races that have either 1 death affinity or 1 fire affinity. I have to say,however,birdflight for a warrior can be devastating.

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(1)

Developer response from RatzNGodz

Elf can get any elemental affinity, including Fire. I have plan for Death!

Mephaistus

Aug. 01, 2014

Under rating threshold (show) I have a hard time to figure out how to put skills in my skill tooltip or even to use them

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(0)

RatzNGodz

Aug. 01, 2014

Under rating threshold (show) your numlock must be inactive. Page up/down are used to watch other levels in the dungeon, so it is normal to see nothing if you haven't been to this level yet

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(0)

Developer response from RatzNGodz

rha, should be an answer for Elimis

LilacBrooch

Aug. 01, 2014

Under rating threshold (show) Also, for the Halberd weapon, I noticed the sprite for said weapon was wrong. The Halberd is a spear, and the sprite itself is a sword.

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(3)

SeerOfShadow

Aug. 01, 2014

Under rating threshold (show) I love the way that you dealt with experience. Giving the "hero" the ability to auto-upgrade things was a great touch, and works greatly with a rouge-like.

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(1)

mbell7228

Aug. 01, 2014

Under rating threshold (show) Can't drag items to trashcan. Reloading helps, but it soon bugs out, again. Otherwise, fun to play, but really can't.

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(0)

LilacBrooch

Aug. 01, 2014

Under rating threshold (show) I thought it was perhaps a glitch, but I don't believe it is? I think once you go through a character and unlock the character classes, you should be able to keep said advanced classes as you go onto other characters. Or at the very least, once you max those character classes out. I went through as a rogue and maxed out both Assassin and Ranger/Archer, along with Rogue, but after I decided to try another class, at least just to unlock more, I didn't find them. Perhaps that should be a feature in future updates?

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(0)

Developer response from RatzNGodz

Many advanced classes have power based on the base classes, like ranger who modify the warrior's charge, so going direclty into an advanced class is not really possible. Each classes have 2 speciality (rogue's are assassin and archer) so you must raise another base classe

Cydira

Aug. 01, 2014

Under rating threshold (show) This is very well done. "Auto explore" should take me to the stairs, if there's nowhere left to explore.

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(181)

Developer response from RatzNGodz

I got several auto-explore feature to add in my todo list :)

Elimis

Aug. 01, 2014

Under rating threshold (show) Pressed '3' on my numpad (to see if diagonal move worked). World blacked out. Unrecoverable. Game is still responsive.

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(-1)

Developer response from RatzNGodz

your numlock must be inactive. Page up/down are used to watch other levels in the dungeon, so it is normal to see nothing if you haven't been to this level yet

KidA1515

Jul. 31, 2014

Under rating threshold (show) OK, I've been playing for a bit now. The UI update is good, and I've got a better grip on ranged strategy. I don't really see any downsides to this game any more. The ranger class is amazing, btw. Level up Rogue and Warrior to 5 to get it.

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(100)

Cur10s1ty

Jul. 31, 2014

Under rating threshold (show) Is there a list of requirements for the spells? I can't plan my upgrade tree without knowing what I'm aiming for.

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(0)

Developer response from RatzNGodz

When you get a magic school to 10, you unlock the knowledge of that school for your future plays

rjclaudio

Jul. 31, 2014

Under rating threshold (show) Change Bag of Wind description to say it costs exhaustion. I used it a lot without knowing that, and without need.

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(1)

Developer response from RatzNGodz

Fixed in the next update!

sheig

Jul. 31, 2014

Under rating threshold (show) Is it just me or is the demon weaker than most of the enemies on the last hex before the castle where the hostages are?

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(2)

Anh13193vip

Jul. 31, 2014

Under rating threshold (show) Why sometime i can't do the melee att .

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(0)

JanusJamesGames

Jul. 30, 2014

Under rating threshold (show) Really solid rogue-like. I'm enjoying it quite a bit. There are a few UI issues and some things should be clarified.

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(15)

Uzumachi

Jul. 30, 2014

Under rating threshold (show) Hey im a rogue and i don't know how to use my ranged weapon. Can you tell me what should i do ?

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(3)

Developer response from RatzNGodz

either click auto-attack, or click on an ranged enemy!

KidA1515

Jul. 30, 2014

Under rating threshold (show) Great roguelike. You have some UI/accessibility issues - if the UI is small enough for the screen to be usable, you can't see how much XP a skill costs. My only substantive issue is that the balance appears to be skewed significantly towards ranged enemies. Some wide open levels are pretty much instant death due to being overwhelmed by ranged enemies.

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(2)

Developer response from RatzNGodz

I try to correct most UI issue (small update for the XP cost size). About the balancing, ranged enemies are hard in the firsts levels for some classes, and close combat enemies are hard for some classes in the later levels (try the fire golem :) ). The game is globally hard, but less than most roguelike.

RatzNGodz

Jul. 30, 2014

Under rating threshold (show) And another patch! UI scale is reset to standard (you can change it in the settings) but most text are now bigger. Most icon have now tooltip with mouse over (except the top menu but I don't feel it necessary ... tell me if it is). Difficulty is set to easy by default. But, as a lot of roguelike, it does not mean you won't die! You start with potions. Use them!

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(2)

svnhddbst

Jul. 30, 2014

Under rating threshold (show) YOU CAN CLICK AND DRAG TO LOOK AROUND. a few hours in and i am just learning this, how did i not stumble into it on accident.

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(6)

svnhddbst

Jul. 30, 2014

Under rating threshold (show) if possible please make fire breath fire when you click in a field that it can hit, instead of walking into the middle of a pile of high damage melee enemies and dying like a drunk idiot.

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(2)

Developer response from RatzNGodz

It should be possible, but you won't have control over the angle for the breath. The best way is to click on firebreath and then on the tile next to you to breath in that direction.

SebastienW3

Jul. 30, 2014

Under rating threshold (show) The game has the potential, as in it grabs you in and you really start to enjoy the game, but a few things I have to nit-pick. I spend to much time trying to figure out which items best suit my character and I'm always having to compare items in my inventory, when I'd prefer to spend more time exploring. The buttons get in your way if you dont zoom out. I have no idea what each icon stands for. I don't know if I'm leveling-up (do I level-up?) The Pro's about the game: The Art/Animation is groovy, The auto leveling-up on the attributes is dope.

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(1)

Developer response from RatzNGodz

You can change the UI size in the settings. I'll revert to standard settings once I've upgrade text size. Next version will have even more tooltips

CluelessWonder

Jul. 29, 2014

Under rating threshold (show) Is there a functional difference between dying in a dungeon and retreating from a dungeon?

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(1)

Developer response from RatzNGodz

Only for the achievement of not dying. But not much, no

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