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Fun little game, could've been a bit longer but then again it had exactly the right difficulty curve for me and ended at its best.
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Instructions unclear; never got past level 1 .... the first time. :P I switched and exited, thinking that was the basics of a tutorial
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Good, fun and short game, but I did find one issue slightly annoying in the last couple of levels.
The boxes won't reset their position if pushed up against a laser or door, only the wall, making me need to restart a couple of the levels as a result of getting the box stuck. Still though, definitely an enjoyable, casual puzzle game.
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Enjoyable, as many have said, short but perfect for a few minutes instead of playing for days. Great job. Challenging enough to make one think a little :)
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Fun, but rather samey - the puzzles don't get harder, just longer, and a bit tedious when it's the same trick that you need to do repeatedly.
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Has potential, but as many people have said, it doesn't ever get difficult. Mechanics should have been introduced earlier in the 20 level set, and then explored in greater detail. It feels like a tutorial for 80% of the game. This whole thing could be condensed into like 5 levels, and then new mechanics added that make the game more difficult or more of a puzzle, as it stands now it's way too easy.
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Too simple. The first 16 levels or so feel like a very easy tutorial. The remaining 4 levels are not really any harder, just longer. In a proper puzzle game those should be the first four levels, and things should get harder from there. As it is, the games few mechanics don't turn out to interact in interesting ways.
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Didn't feel like I was figuring anything out--what I needed to do was obvious even on the later levels. Wouldn't really call it a "puzzle" game because of that.
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This really wasn't a puzzle. Everything you had to do was laid out in front of your and very straightforward. There wasn't a lot of thinking involved, and I never had the spark of that aha! moment that puzzles should evoke when you figure out a clever trick.
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Fine puzzle, but a bit too easy. I finished the game in about five minutes, because pretty much in all levels there simply wasn't anything else to do than the correct solution.
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Another fine game by you. I like these brain teasers with really simple rules that end up getting complicated anyway. The levels never got hard as a puzzle, but that doesn't matter for this type. At some times i had to pause and think for a while, which means it's plenty hard enough for a game that aims primarily to relax. There is a change that the levels would be harder, or just longer and more complicated, but i think it would just take something out of the experience.
If you make more levels for this, it may become more memorable. The shortness was a bit of a disappointment, but like aurie and axiel, your games seem to be more aiming at creating the engine and mechanics. New ideas and such. Anyway, more levels would be appreciated, but not necessary, i may even replay this for relaxment sometime later.
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Some sort of "Congratulations" screen would be nice. Also, while I appreciate you adding P as a switch key, a key that's within reach of the arrow keys would be nice as well. Ctrl or Shift, for example.