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This really wasn't a puzzle. Everything you had to do was laid out in front of your and very straightforward. There wasn't a lot of thinking involved, and I never had the spark of that aha! moment that puzzles should evoke when you figure out a clever trick.
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Fine puzzle, but a bit too easy. I finished the game in about five minutes, because pretty much in all levels there simply wasn't anything else to do than the correct solution.
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Another fine game by you. I like these brain teasers with really simple rules that end up getting complicated anyway. The levels never got hard as a puzzle, but that doesn't matter for this type. At some times i had to pause and think for a while, which means it's plenty hard enough for a game that aims primarily to relax. There is a change that the levels would be harder, or just longer and more complicated, but i think it would just take something out of the experience.
If you make more levels for this, it may become more memorable. The shortness was a bit of a disappointment, but like aurie and axiel, your games seem to be more aiming at creating the engine and mechanics. New ideas and such. Anyway, more levels would be appreciated, but not necessary, i may even replay this for relaxment sometime later.
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Some sort of "Congratulations" screen would be nice. Also, while I appreciate you adding P as a switch key, a key that's within reach of the arrow keys would be nice as well. Ctrl or Shift, for example.
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3/5 : nice little enjoyable game but, really, there is nothing new here, the puzzles are way too simple and repetitive (you could easily remove at least half of the levels without losing anything). The only thing that kinda stands out is the ability to 'reset' a crate by pushing it against a wall, and even that is underplayed (I think I used it about twice in the whole game, and I'm not even sure it was really necessary either time)
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Very nice game! Short, but a lot of fun. Yeah, it was a little tricky at times, but not difficult. I quite enjoyed it! ^w^
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If you and a box are both on a button and you jump, the gate that the button deactivates comes back on while you're in the air, even though the box is still pressing the button. It doesn't really make any difference to the game play, but it's a little untidy.
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I like it, but my problem is that there isn't any transition when you beat a level. When you beat the game, it just goes straight to the main menu. I like your games, and this is a really nice one, but the transitions are always a bit jarring in my opinion.
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like the game and the little trial and error fact at the end level... I made a mistake and was like... NOOO I need that this way.... could have more of there levels but still pretty good
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There should be a timed option where you can compete against other people to complete the levels the fastest. This is a fantastic game!
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Good kids or beginner puzzle game. Very few ways to be caught. I was just waiting for a puzzle where you didn't want to pick up a key too early or you'd lose the door as a platform, but that never showed up.
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Small but sweet. Didn't mention instructions on how to move, but did give instructions on switching. Never really hit a serious challenge, only on the last level. Could do with some more challenging levels.