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at a point I had to try out if lazer killed me, what a happy surprise they are just as wall blocker :) little bit too short and easy, I'll wait for an harder sequel
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Please tell me I'm not the only one who tried to kill the boxes that are far too happy with their social distancing by leaving them in the beam of a laser when I moved the other box.
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Thank you for not making the lasers kill you and reset the stage. It would be pointless in this kind of game. Much appreciated.
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Also I do agree "instructions explained in game" is a little annoying, it's one of my pet peeves. While they are explained in the game, and they're pretty standard too (besides the switching button), that tab is useful for someone who's in the middle of the game and wants to check something. Maybe they left and came back and can't remember the switch button. It's also readable by text-to-speech readers, which I know makes life a lot easier for people with trouble seeing clearly (who do still play flash games, yes).
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Neat little game! Other than the last level, I don't think it ever really got hard enough though. I was hoping to see things that would make you think harder about the order you did things, like for instance key-walls that block your path but also act as platforms, so you can't get rid of them too early. To me at least, the block falling physics felt a tiny bit off, by the way. Like, it would fall with me pushing it for a bit, then suddenly lose all momentum and go straight down. As a general rule of thumb I'd say if you're holding the move key down through pushing a block off an edge, you should stay next to it and pushing it while falling. Also, sometimes when jumping on a button that already had a box on it, it would temporarily turn the lazer off again before back on. All in all, great job! Good music too
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"Instructions: Explained in game" is a poor descriptor for someone seeking to come back to the game and pick up where they left off. Common and sensible practice is to put the control scheme where anyone can read it.
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Anyone else spend the entire time avoiding the lasers because they will probably kill you and restart the level, only to bump one by accident on level 19 and for nothing to happen? :-) Really nice, simple, well made puzzle game!
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I'm no puzzle game purist, but there comes a point where the levels barely even count as puzzles any more. Pretty much the entire game barring level 20 can be completed mindlessly, and the hardest part is working out what connects to what.
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Fun little game, could've been a bit longer but then again it had exactly the right difficulty curve for me and ended at its best.
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Instructions unclear; never got past level 1 .... the first time. :P I switched and exited, thinking that was the basics of a tutorial
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Good, fun and short game, but I did find one issue slightly annoying in the last couple of levels.
The boxes won't reset their position if pushed up against a laser or door, only the wall, making me need to restart a couple of the levels as a result of getting the box stuck. Still though, definitely an enjoyable, casual puzzle game.
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Enjoyable, as many have said, short but perfect for a few minutes instead of playing for days. Great job. Challenging enough to make one think a little :)
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Fun, but rather samey - the puzzles don't get harder, just longer, and a bit tedious when it's the same trick that you need to do repeatedly.
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Has potential, but as many people have said, it doesn't ever get difficult. Mechanics should have been introduced earlier in the 20 level set, and then explored in greater detail. It feels like a tutorial for 80% of the game. This whole thing could be condensed into like 5 levels, and then new mechanics added that make the game more difficult or more of a puzzle, as it stands now it's way too easy.
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Too simple. The first 16 levels or so feel like a very easy tutorial. The remaining 4 levels are not really any harder, just longer. In a proper puzzle game those should be the first four levels, and things should get harder from there. As it is, the games few mechanics don't turn out to interact in interesting ways.
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Didn't feel like I was figuring anything out--what I needed to do was obvious even on the later levels. Wouldn't really call it a "puzzle" game because of that.