Under rating threshold (hideshow)
You guys willing to rework the layout of the stats to indicate which are "Base Stats" inside the menu instead of having us look up those details in some random forum thread? For example, putting the base stats together in the left column with a column header and the other stats in the right column.
Under rating threshold (hideshow)
and energy system to limit how long one can play your game? welp, time to stop playing as the dev clearly doesn't want me to play their product. i don't play games designed like that as it's stupid AND the fact it has a cash shop tells me the game has gone from idle to pay-2-win which is where i drop a game on the spot.
Under rating threshold (hideshow)
wait, the level resets when you abandon the area to get those Anima Exp? man, i didn't know she reincarnate when abandoning her mission lmao
Under rating threshold (hideshow)
I have noticed the game crashes more often as of the latest patch. I had not noticed this before as i was always pushing as far as possible for anima. But now i am farming for a particular artifact and noticed that after you clear a stage, and after it shows you the reports, the black screen that pops up before it autoreplays a stage, it crashes there much more often now. Where as memory leak used to cause a crash once every 3-5 hours, it is now almost every hour on that black screen.
Under rating threshold (hideshow)
Just read the patch notes for the upcoming patch. Most of the changes seem really bad and like they weren't thought through, however, i will give it a chance once it comes out. But, what we really want and need, is a complete halt on patches like this that change things, or new content. Because what we need is for these bugs that break the game, or make it harder to play, to be fixed. Such as the memory leak bug that has been around since the first version of the game was launched.
Under rating threshold (hideshow)
Thanks for the active developing, great art style. I don't mind not having as much active gameplay (some ppl complain about that), let's me play at my own pace and still make progress. Grinding is fun =)
More meaning full choices for when you check back on the progress is welcome. I think the 1k area's are a good step towards that, having to commit to a build
Under rating threshold (hideshow)
having the game crash right when you get to the victory screen of a challenge removes the key you used but does not award anything (it resets progress to before you accepted the challenge)
Under rating threshold (hideshow)
please make galeforce travel till the end of the screen. I hate seeing the skill disappearing everytime in front of a enemy that spawned in the far right of the screen
Under rating threshold (hideshow)
Okay I know idle games are meant to be slow but there does need to be some level of progression. Starting a new game, if after 2 hours the furthest progression I can make is from wave 1 to wave 9 in level 1-1 on easy; then the game might be a tad TOO SLOW imo.
Under rating threshold (hideshow)
It's a very good and fun game but sometimes when I enter challange mode and complete it I return to the 'normal' game at the stage I was left off wich is normal I know but I start with level 1 again. So I reached stage 97 entered challange mode, I return and I'm level 1 fighting again monsters of level 97. I thinks it's a small bug but could you look into it please? (sorry for my bad English)
Under rating threshold (hideshow)
2019, we're afraid of machines getting more intelligent that us, but instead of getting smarter, we're spending money on idle games.
Under rating threshold (hideshow)
I understand resetting the challenge every 7 days, but why you need to reset and the level you work for, when you're always under the half level of the level your challenge is
Under rating threshold (hideshow)
Information says you are ranked in rank by performance, but you are in the wrong if you are not even receiving a reward. Anyway, I do not even know what rank he wants if we can not see him.
PS: it's about challenges
Under rating threshold (hideshow)
It's crazy because we were lvl 100 when we finished the first mini boss. I got out of the dungeon a bit and when I went in again I was lvl 1. It's pretty bad because that way you'll always be lvl 1 in this game. As long as I stood to get to the first mini boss, I can say that I would be at least 1day to finish the first part of dungeon nr1. In vain, she always has self-save if all from 1 o.
Under rating threshold (hideshow)
for new players keep in mind that anima level is where most of your power comes from. work on raising that asap. also, pierce is a very nice thing to get to 10 quickly
Under rating threshold (hideshow)
I´m Sorry but i don´t like the changes you made with Version 2.0. Bevor, the game was very intriguing.
But now i´m feeling lost.
Sorry, but don´t want to play anymore :(
Under rating threshold (hideshow)
Can you make skills for spirits more clear? Mist shows cooldown reduction in decimals for reducing by percent, while Saphira shows the same decimals but reduces by flat time. I thought Mist was useless until I finally equipped it, thinking it also just reduced other skill cds by .1 second for every other skill cast.
Under rating threshold (hideshow)
Old version was 5/5, mostly due to first impressions. Version 2.0 is 3/5. Not a fan of the new progression and systems, but reading through the comments I seem to the be only one, so I'll be on my way. Thanks for the fun times in version 1.x, devs. Best of luck to you and yours.
Sorry to hear that. We'll be revisiting an "infinity mode" of sorts in the future; if ya got the time then please check it out :) Best wishes to ya and hope to see you again.
PS: if you got the time to spare please drop by the forum and tell us what exactly you didn't like it'll be useful information as we go on improving the game.
Under rating threshold (hideshow)
i wonder what happened to Ultimate skill cooldown with this new version of game? i mean i cant even use it once on challenge mode... i either die or clear it faster than its ready...
Under rating threshold (hideshow)
The timers for your skills dont accurately display how long the cooldowns take. All it does is literally just count down faster lmao then whats the point of having it then
Hmm good point, since our CD reduction speeds up (but doesn't adjust it to show the real time) it takes the skill to recharge. Thanks for bringing this UX concern up.
Under rating threshold (hideshow)
Great game so far but having a couple issues... first one is that there's a memory leak somewhere; if I leave the game running for long enough, Firefox complains that the game used too much memory and it crashes.
The second issue is that I keep getting quests to use challenge mode, but my 'challenge (7/7)' button is greyed out and unclickable :-(
We're working on memory leaks in a near patch. For the challenge mode, I've fixed it for your file. This issue only exists for users who migrated from v1.0 but never complete the challenge tutorial. We'll work on fixing that on our server side very soon too. Thanks for the report!
Hello, after reviewing your data it seems this is the first time you're logging in to Re:Archer v2.0. Welcome back! We have since changed the game from v1.0. Your anima level is migrated but there is now a world map, regions and stages to explore. More details here: https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0
Under rating threshold (hideshow)
"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
Under rating threshold (hideshow)
really love the game since launch but love it even more after the new patch....hoping to see it in the google playstore in the future..amazing job by the devs...completely f2p can earn premium currency in game...LOVE IT <3
Under rating threshold (hideshow)
I'm unsure if it's a bug or feature but for the challenges, Sylpheed doesn't gain any exp in them and thus even when using an auto-clicker I can't pass the first one. Still enjoying the game regardless.
Progression for Challenge mode is separate from the core game (As of the moment) Once you've left (fail or pass) challenge mode you'll receive experience for your challenge mode stats thus allowing you to push onwards in CM. If you got any more details regarding your issue please feel free to drop by the forums and post on the issues thread :)