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Demon363

Nov. 05, 2017

Under rating threshold (show) 80% of the time the game will not allow me to "reroll" for different essence choices I currently have 346 anima and it costs 201 to reroll but the button simply flashes when I press it and nothing happens. Luckily it does not take anima from me for failing to process my request.

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(1)

Developer response from Wintermute1774

Rerolling is bugged right now, we'll address this in the upcoming v0.3.1 patch. Sorry, we've been delaying the build for a while now because of saved file stability issues. Stay tuned!

MrKJ

Nov. 05, 2017

Under rating threshold (show) An option to spend multiple (x10, x100) skillpoints pr. click would be very useful

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(0)

Developer response from Wintermute1774

There is a multiplier button in the Stats UI, bottom left. Perhaps it's not too noticeable. We'll consider this, thanks :)

tiwdaym

Nov. 05, 2017

Under rating threshold (show) I played a little, but after est. 5 Transcends I feel like i am making no progress at all :( I didn't even get over Stage 10. I think game progress is veeery slow and should be faster?

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Developer response from Wintermute1774

Can you message me what build were you using? Whenever you transcend, were you able to get past your last stage that you had difficulty with? Your feedback is very much appreciated :)

Mithloren

Nov. 04, 2017

Under rating threshold (show) It would be helpful if there was an auto attack option for our pet. Maybe a skill tree that would have him click so many times based on how many skill points you put in it.. or give him extra abilities/multi hit etc... get tired of clicking and not a big user of auto clickers. thanks.

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(1)

Developer response from Xylpheed

Thanks for the suggestion! We'll note this down. We have a planned progression system for Feli. For now, we only have the core gameplay and we'll slowly add new features/progression system as we go. Stay tuned :)

Hank_Scorpio

Nov. 03, 2017

Under rating threshold (show) First rule of idle games: Cloudsave.

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(1)

Developer response from Xylpheed

Cloud save will be implemented in 0.3.2 but may take some time. Sorry for the inconvenience of wipes din the current version :(. Regardless this is a popular request and is coming soon :) EDIT: Hi, we've just uploaded 0.3.2 and have implemented cloud saving.

cortesej2

Oct. 30, 2017

Under rating threshold (show) Grinded hard for 6 hours and nothing saved, no reason for anyone to play this game if they can't have their data saved. This bug is way to important to not fix ASAP. Disappointing I WAS enjoying the game.

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Developer response from Wintermute1774

We apologize for this bug :( We have an incoming fix for this on 0.3.1 as top priority.

Janiedoe

Oct. 30, 2017

Under rating threshold (show) Nice game, but save does not work which means my progress is lost every time I close my browser. Save to clipboard does not seem to work so I cannot save anything. I hope this will work OK soon. Keep up the good work!

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Developer response from Xylpheed

We apologize for this bug :( There's a rare bug where save data is wiped. This bug is of top priority right now.

lamarzeitoun

Oct. 29, 2017

Under rating threshold (show) Oh so there is no automatic save ? just lost all my progress.....sweet

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(1)

Developer response from Xylpheed

We apologize for this bug :( There's a rare bug where save data is wiped. This bug is of top priority right now and we will address it on the next version.

IrugaXSin

Oct. 29, 2017

Under rating threshold (show) Not sure if anyone else has mentioned this, but for the Anima thing. I can't re-roll even after clicking it, I had enough to roll another after, but it wouldn't let me re-roll at all.

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(2)

Developer response from Wintermute1774

Sorry about that. We'll fix this in the next patch. Stay tuned :) Edit: This has been fixed as of 0.3.1

TheMule78

Oct. 28, 2017

Under rating threshold (show) Playing along and all of a sudden the game ran out of memory after about 9 'transcendings' and just before the end of stage 7. Sorry...if you still have memory issues at this point you are not yet ready. Game progress was lost as there is no auto save function. This would be the fourth time I have had to restart from the beginning. Won't be coming back.

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(1)

Developer response from Wintermute1774

Edit: Memory issue has been fixed as of 0.3.1.1 Original: We're sorry you feel that way. We're working on a more stable save as top priority and will also be investigating memory issues. Regardless, thank you for posting this comment before you leave.

Kyuss572

Oct. 28, 2017

Under rating threshold (show) The save and load functions aren't working yet (not sure if they were meant to). Lost yesterdays trial run of the game. For more information I opened up the settings tab and manually clicked the save option two or three times. Turned on sound and heard an audible click. Reset my tab and tried to let the game autoload. Started at lvl 1 again. Reset and tried to load from clipboard, keep getting an error. Visually the game looks very appealing. Take care.

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Developer response from Wintermute1774

Thanks for your feedback! We're working on a more stable save as top priority.

HyperShadow9000

Oct. 28, 2017

Under rating threshold (show) No when it comes to other unity games, it works out just fine.

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Developer response from Wintermute1774

Noted! We will investigate this, if it's not asking for too much, can you message me your system specs and OS? Thanks!

thegoldpanner

Oct. 28, 2017

Under rating threshold (show) i'm thinking any kind of visual upgrade as you progress/get stronger would be great.maybe we could slowly gain the wings that pop up when you go up levels

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Developer response from Xylpheed

We're taking notes of all the suggestion. Thanks :)

HyperShadow9000

Oct. 27, 2017

Under rating threshold (show) Might get hate for this, but the game sucks at loading. For me no matter what computer I use, It stops it 55% or 95%. I have to refresh like at least 5 to get it to start.

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Developer response from Xylpheed

Sorry to hear that. Is this happening on other Unity games cause it might be browser or network?

SerynZatos

Oct. 27, 2017

Under rating threshold (show)

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(-3)

tornadozack_568

Oct. 27, 2017

Under rating threshold (show) Kiritsukeru, you definitely missed it, it is skippable ._. literally RIGHT BEFORE YOU START theres a button to disable tutorial

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Amanirose

Oct. 27, 2017

Under rating threshold (show) None of my saves work. I'm always starting at the beginning, no matter how many times I click 'save'.

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Developer response from Wintermute1774

Sorry! We're in the works of deploying a more reliable save system and we consider this top priority. Please stay tuned!

JablesB1

Oct. 27, 2017

Under rating threshold (show) lost all my stat points :( had over 600 str lol

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Developer response from Xylpheed

Did you migrate from 0.2.4? Save data is wiped for 0.3.0 due to the drastic change in essence and balance. However, we gave back the Anima from the previous version. You'll be able to claim it after your first transcend. If this is not the case and your save data got cleared while in 0.3.0, we're aware of the issue. We have this issue at top priority.

Kiritsukeru

Oct. 27, 2017

Under rating threshold (show) so... in future updates, the possibility of having to reset everything. maybe I missed it, but if I didn't and it's just not there- don't. frigging. make. the. tutorial. not. skippable. it is LONG.

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SIRKILLLALOT

Oct. 27, 2017

Under rating threshold (show) I dont like this new system of getting 3 stats and then using a lot of hard earned anima to re-roll, i prefer the other way off choosing 1 stat and having a build that we like to use not one we are forced to use

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Developer response from Xylpheed

Noted! The new system is still mature and we'll still improve it based on user feedback. We had a lot of issues with the previous system :( Hence, the new system. We still have issues to address (mechanic-wise) in the new system since there are some few holes raised by the users. Stay tuned :)

makna

Oct. 27, 2017

Under rating threshold (show) since the balance patch, accuracy seems to scale very badly. also, maintaining the "default" attack speed of 150% requries a tad too many points in my opinion.

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Developer response from Xylpheed

We'll note that. Thanks for your feedback. This will help us on our next pass in balance.

Chezne

Oct. 27, 2017

Under rating threshold (show) Oh man, so much better in 0.3.0 Overkill system is much appreciated, and I always love added attack speed. Rework to anima rolls is also a welcomed alternative.

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Developer response from Xylpheed

Glad you liked it :) We'll add more features in the future. Stay tuned :)

thegoldpanner

Oct. 26, 2017

Under rating threshold (show) hi

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(-1)

Paparobo

Oct. 26, 2017

Under rating threshold (show) it is not showing the anima i am earning in the roll, or the end result of the transcendence.

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Developer response from Xylpheed

Hi, you are spending Anima to roll essence so you aren't supposed to gain any Anima from it. I'm not sure if I understood your point :(

Paparobo

Oct. 26, 2017

Under rating threshold (show) had spent a good bit of time on previous version. How do I get the anima i had earned? frustrating to have to start over again.

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Developer response from Xylpheed

You have to transcend to claim all the anima you gained in your playthrough. We'll note this and make it more intuitive. Thanks for your feedback :)

Chezne

Oct. 26, 2017

Under rating threshold (show) Really wish there was a way to speed past earlier stages after Transcending. I'm sure plenty of good suggestions were made for this already. Perhaps if the overkill value is 2x the enemy's hp, increase the spawn rate? Could also make 2x overkill shots penetrate.

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Developer response from Xylpheed

We sped up transcending given you can overkill the monsters. Please see 0.3.0 patch notes in the forum. We've made a lot of balance changes and new features :) Regarding penetrate, we have a system we'll add in the future which features passive skills. Stay tuned :)

Tenzhi

Oct. 25, 2017

Under rating threshold (show) Needs cloud save.

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(1)

Developer response from Wintermute1774

We'll implement this in the future. Stay tuned :) Edit: Cloud save has been implemented as of 0.3.2

fatgod12

Oct. 25, 2017

Under rating threshold (show) Additions 1. If you feel like it, you could add items into the game. This would make it feel more like other idle games (which this feels like it is trying to escape the regular idle trends). 2. Allowing the customization of characters (even if just the color scheme) would allow players to get more involved and really want to play more. 3. To make this game not have microtransactions you could go with the ad watching theme. People watch an ad to get a buff, either of their choosing or randomly selected, for a limited amount of time. I know not every game needs to make money, but if you are considering it do NOT go with microtransactions. I hope the feedback I gave helps you guys, also, keep up the good work. I want to see how this game turns out on the full release!

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Developer response from Xylpheed

For #1, we have something in the works but still needs more brainstorming. We also have monetization planned and we'll implement it in the best way we can so we don't annoy the players. I'm not sure why this comment got downvoted though. Thanks for your input :)

fatgod12

Oct. 25, 2017

Under rating threshold (show) Issues 1. The anima cost increases greatly per essence. I think it should only increase per essence of that type you have purchased. The increments are fine but shouldn't affect all essence types. Even if it did increase the others make it increase at a smaller rate than the other essence type that was purchased. IE. If you buy a POW essence increase its cost for the next one by 50 and the other essences by 25. 2. Auto clickers can easily be abused so if you can limit this try to do so. Although don't decrease the damage so clicking becomes pointless after a certain level/stage. 3. There is no end goal, there is just grind (which is fine since this is a beta don't get me wrong) so make sure on full release you include something.

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Developer response from Xylpheed

We have rebalanced anima gain so that it grows exponentially. Regarding autoclickers, we'll address this in the upcoming builds. We're brainstorming for the features/systems we'll add in the future. Rest assured, we have some features that are already lined up. Stay tuned :)

fatgod12

Oct. 25, 2017

Under rating threshold (show) I have played this game for a couple of hours and I can see some amazing features, issues, and possible additions. I will separate this into 3 comments due to the character limit per comment. THe division will be the 3 talking points of; features, issues, and additions. Features 1. The essence selection is an amazing feature. You make it so you have to choose between 3 randomly chosen essences so you can't just level 1 up to max and become OP. 2. The art is AMAZING, I love the style and would love to see more. 3. You have a lot of room to expand and this is a great starting point for this game.

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Developer response from Xylpheed

We have reworked essence in the latest version 0.3.0. You can now roll for 3 essences at a time with an option to reroll. Please read the patch notes in the forum. Thanks for your feedback :)

Dedwynde

Oct. 25, 2017

Under rating threshold (show) nice graphics and smooth play, nice style. some balance issues that have been addressed by others. auto progress switches back to manual frequently when it advances a stage.

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Developer response from Xylpheed

Thanks! If you're interested, we have a thread regarding the balancing. As for the auto-progress bug, I have listed it as a bug and we'll inspect it as soon as we can :)

a932010

Oct. 24, 2017

Under rating threshold (show) The forced failure at the end of Stage 3 shouldn't count on your failure statistic.

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Developer response from RecastStudios

Noted!

a932010

Oct. 24, 2017

Under rating threshold (show) A save or export button would be nice; auto-save didn't work on my computer, so I'm not sure if it ever saved or not (despite what the patch notes for 0.2.4 says).

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Developer response from RecastStudios

Noted! We plan to add save/export in future updates too :) Edit: Manual s has been added as of v0.3.0. We're also saving more frequently now! Export will be fixed on later updates

Vendettas

Oct. 24, 2017

Under rating threshold (show) Beautiful game, and I love the simple combat. It definitely needs "more" though. It's just a clicker with stats at this point. I'll be checking back to see what updates are added!

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Developer response from RecastStudios

Thank you! We're glad that the beauty stands out, now we're working on breathing more life into it. Please do check back after a few updates and tell us what you think :)

Ginja3684

Oct. 24, 2017

Under rating threshold (show) Two changes I would recommend. The first one is a quick and easy fix. Give us the option to turn off the screen shake. The second one is a little trickier. One way to lose long term players is if every run takes longer than the last. There needs to be a way to start further along. If runs start taking hours and days, there won't be anyone left to play the game.

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Developer response from RecastStudios

Turn off screenshake will be included in the next update :). For the runs taking too long to get to the last stage where you transcended, we feel you and also agree that it's frustrating for idle games to take too long to return to your last point. We will be discussing this via chat and forums. Stay tuned! Edit: Screenshake and overkill system for faster stage progress has been added on v0.3.0, please let us know what you think!

kazechak

Oct. 24, 2017

Under rating threshold (show) It takes an awful lot of time to catch up to the point where I've previously transcended. And doing 4million damage in overkill for half an hour to an hour becomes quite tiresome. So I would much prefer it if there was a function to decrease the amount of cannon fodder needed on each of the mini stages. Simply because it's already taking a while to reach a point where transcending is needed, and I doubt I will continue to play the game when it reaches the point where it takes 2 or 3 hours.

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Developer response from RecastStudios

Thanks for the feedback! We are considering this for future updates and will be discussing this via chat and forums. Stay tuned! Edit: We've added a new overkill system for faster stage progress from transcend on v0.3.0, please let us know what you think!

safka

Oct. 24, 2017

Under rating threshold (show) i found a few bugs in this beta version starting a new stage, sometimes auto attack does no dmg. after acending game saves, but you can spend anime points , then if you dont get what you want on next essence page, you can just refresh, and it brings you back to first buy. and you can roll again for what shown up on second buy. other than that i think its a very interesting game. id like to see the amount of clicks possible per seconds lowerd, to avoid auto clicker abuse. And maybe all the skills unlocks abitt quick, i only played a few hours, and allready had all the skills.

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Developer response from RecastStudios

Thank you for the bug report and feedback! The way you interact with essence will be changed in upcoming updates, please stay tuned in forums and chat for more information. We are also lowering click damage in the next update :) Edit: Click damage and essence exploit has been changed in v0.3.0!

mlatt83

Oct. 24, 2017

Under rating threshold (show) The game should pause when you open your stats, otherwise you're running the risk of inflating the failure statistic.

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Developer response from RecastStudios

Noted! This is coming in the next update :) Edit: Pausing has been added as of v0.3.0!

gura_uk

Oct. 24, 2017

Under rating threshold (show) Add a point to Power; tap; repeat ad nauseum. Unsure if 'progress' is comprised of more than this, but after two Transcensions and hitting stage 4, this beautiful if shallow tapper lost its appeal profoundly rapidly. It has a few of the basic requirements of an idle and it is nice to see a fresher approach but it suffers the bane of all idle-clicker-tappers sooner than most: the point where, having spent a fairly short amount of time, I am irrevocably possessed by the spirit of Meh and promptly move on.

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Developer response from RecastStudios

Noted, thanks for the feedback! While in beta the game will be heavily balanced and adjusted to reflect what the community thinks about it, then we'll proceed to rollout new features to make the game more customizable and interesting. We hope you check back again after a few patches and tell us what you think :)

zappy4

Oct. 24, 2017

Under rating threshold (show) Maybe add a quicktip whenever you hover over a stat name that reminds you what the stat does in case you forget what it is.

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(1)

Developer response from RecastStudios

Noted!

jakehesnake

Oct. 24, 2017

Under rating threshold (show) great game! maybe add a attack speed increase stat aswell?

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Developer response from RecastStudios

A user posted this suggestion (forums). We'll definitely have this :) Edit: ASPD has been added as of v0.3.0 please let us know what you think!

Bananamama

Oct. 24, 2017

Under rating threshold (show) looks good but the gameplay needs more flavor, otherwise it gets dull quickly. achievements or quests would be a good start

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Developer response from RecastStudios

Noted! We have new features and content coming soon, stay tuned :) Edit: v0.4.0 is out with the new Challenge mode & Traits system, please tell us what you think!

Bananamama

Oct. 24, 2017

Under rating threshold (show) just to let you know, increasing stats does not make a game RPG. its role playing. you have to play a role.

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Developer response from Xylpheed

We'll take your feedback into account :)

firecat6666

Oct. 24, 2017

Under rating threshold (show) I seriously thought the little furry guy's name was "Tap Attack" at first...

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Developer response from RecastStudios

Lol. We'll update this :) Edit: This has been changed as of v0.2.4!

stonedge

Oct. 23, 2017

Under rating threshold (show) This game is truly beautiful. The artwork and animation is probably the best I've ever seen in an idle game.

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Developer response from RecastStudios

Thank you!

SIRKILLLALOT

Oct. 23, 2017

Under rating threshold (show) saves not working right i had to reload from stage 7 and got sent back to stage 5 also minus 15 lvls . the the game save every few minutes or what

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Developer response from RecastStudios

This is going to be fixed in an upcoming patch. Thanks for the report! Edit: The game now saves more often as of v0.2.4! You can now save manually on v0.3.0!

sirspikey

Oct. 19, 2017

Under rating threshold (show) The autoskill casting needs to be checked. Now it's casting even if there's no mobs.

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Developer response from RecastStudios

Thanks for your feedback! Look forward to this in the upcoming versions. Edit: This has been fixed as of v0.2.4!

sirspikey

Oct. 19, 2017

Under rating threshold (show) Why call it POW DEX etc. and not just ATK HIT...? The point of main attributes is that they affect a multitude of other stats not just one :P

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Developer response from RecastStudios

Thanks for your comment! We will be improving the presentation of stats based on user feedback. To answer your question: DEX actually also affects crit. AGI affects evasion and critical evasion and VIT affects HP and Regeneration. POW affects... attack :p.

Fuzzyfsh

Oct. 19, 2017

Under rating threshold (show) it would be nice if we could see what adding a stat point will do before we use it. maybe introduce a undo feature until we click that x

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Developer response from Wintermute1774

Your feedback is noted. Look forward to this in the upcoming versions. Edit: v0.4.1 now enables you to preview stat allocation and essence location :)

Fuzzyfsh

Oct. 19, 2017

Under rating threshold (show) it is nice and all but the worst thing in any game is when the enemy can dodge and crit. It is ok if the player can though, it's not a double standard it's just the way it is :P

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Developer response from RecastStudios

Noted!

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