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80% of the time the game will not allow me to "reroll" for different essence choices I currently have 346 anima and it costs 201 to reroll but the button simply flashes when I press it and nothing happens. Luckily it does not take anima from me for failing to process my request.
Rerolling is bugged right now, we'll address this in the upcoming v0.3.1 patch. Sorry, we've been delaying the build for a while now because of saved file stability issues. Stay tuned!
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I played a little, but after est. 5 Transcends I feel like i am making no progress at all :( I didn't even get over Stage 10.
I think game progress is veeery slow and should be faster?
Can you message me what build were you using? Whenever you transcend, were you able to get past your last stage that you had difficulty with? Your feedback is very much appreciated :)
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It would be helpful if there was an auto attack option for our pet. Maybe a skill tree that would have him click so many times based on how many skill points you put in it.. or give him extra abilities/multi hit etc... get tired of clicking and not a big user of auto clickers. thanks.
Thanks for the suggestion! We'll note this down. We have a planned progression system for Feli. For now, we only have the core gameplay and we'll slowly add new features/progression system as we go. Stay tuned :)
Cloud save will be implemented in 0.3.2 but may take some time. Sorry for the inconvenience of wipes din the current version :(. Regardless this is a popular request and is coming soon :) EDIT: Hi, we've just uploaded 0.3.2 and have implemented cloud saving.
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Grinded hard for 6 hours and nothing saved, no reason for anyone to play this game if they can't have their data saved. This bug is way to important to not fix ASAP. Disappointing I WAS enjoying the game.
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Nice game, but save does not work which means my progress is lost every time I close my browser. Save to clipboard does not seem to work so I cannot save anything. I hope this will work OK soon.
Keep up the good work!
We apologize for this bug :( There's a rare bug where save data is wiped. This bug is of top priority right now and we will address it on the next version.
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Not sure if anyone else has mentioned this, but for the Anima thing. I can't re-roll even after clicking it, I had enough to roll another after, but it wouldn't let me re-roll at all.
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Playing along and all of a sudden the game ran out of memory after about 9 'transcendings' and just before the end of stage 7. Sorry...if you still have memory issues at this point you are not yet ready. Game progress was lost as there is no auto save function. This would be the fourth time I have had to restart from the beginning. Won't be coming back.
Edit: Memory issue has been fixed as of 0.3.1.1 Original: We're sorry you feel that way. We're working on a more stable save as top priority and will also be investigating memory issues. Regardless, thank you for posting this comment before you leave.
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The save and load functions aren't working yet (not sure if they were meant to). Lost yesterdays trial run of the game. For more information I opened up the settings tab and manually clicked the save option two or three times. Turned on sound and heard an audible click.
Reset my tab and tried to let the game autoload. Started at lvl 1 again. Reset and tried to load from clipboard, keep getting an error.
Visually the game looks very appealing. Take care.
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i'm thinking any kind of visual upgrade as you progress/get stronger would be great.maybe we could slowly gain the wings that pop up when you go up levels
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Might get hate for this, but the game sucks at loading. For me no matter what computer I use, It stops it 55% or 95%. I have to refresh like at least 5 to get it to start.
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Kiritsukeru, you definitely missed it, it is skippable ._. literally RIGHT BEFORE YOU START theres a button to disable tutorial
Did you migrate from 0.2.4? Save data is wiped for 0.3.0 due to the drastic change in essence and balance. However, we gave back the Anima from the previous version. You'll be able to claim it after your first transcend. If this is not the case and your save data got cleared while in 0.3.0, we're aware of the issue. We have this issue at top priority.
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so... in future updates, the possibility of having to reset everything.
maybe I missed it, but if I didn't and it's just not there- don't. frigging. make. the. tutorial. not. skippable.
it is LONG.
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I dont like this new system of getting 3 stats and then using a lot of hard earned anima to re-roll, i prefer the other way off choosing 1 stat and having a build that we like to use not one we are forced to use
Noted! The new system is still mature and we'll still improve it based on user feedback. We had a lot of issues with the previous system :( Hence, the new system. We still have issues to address (mechanic-wise) in the new system since there are some few holes raised by the users. Stay tuned :)
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since the balance patch, accuracy seems to scale very badly. also, maintaining the "default" attack speed of 150% requries a tad too many points in my opinion.
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Oh man, so much better in 0.3.0 Overkill system is much appreciated, and I always love added attack speed. Rework to anima rolls is also a welcomed alternative.
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had spent a good bit of time on previous version.
How do I get the anima i had earned?
frustrating to have to start over again.
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Really wish there was a way to speed past earlier stages after Transcending. I'm sure plenty of good suggestions were made for this already. Perhaps if the overkill value is 2x the enemy's hp, increase the spawn rate? Could also make 2x overkill shots penetrate.
We sped up transcending given you can overkill the monsters. Please see 0.3.0 patch notes in the forum. We've made a lot of balance changes and new features :)
Regarding penetrate, we have a system we'll add in the future which features passive skills. Stay tuned :)
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Additions
1. If you feel like it, you could add items into the game. This would make it feel more like other idle games (which this feels like it is trying to escape the regular idle trends).
2. Allowing the customization of characters (even if just the color scheme) would allow players to get more involved and really want to play more.
3. To make this game not have microtransactions you could go with the ad watching theme. People watch an ad to get a buff, either of their choosing or randomly selected, for a limited amount of time. I know not every game needs to make money, but if you are considering it do NOT go with microtransactions.
I hope the feedback I gave helps you guys, also, keep up the good work. I want to see how this game turns out on the full release!
For #1, we have something in the works but still needs more brainstorming. We also have monetization planned and we'll implement it in the best way we can so we don't annoy the players. I'm not sure why this comment got downvoted though. Thanks for your input :)
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Issues
1. The anima cost increases greatly per essence. I think it should only increase per essence of that type you have purchased. The increments are fine but shouldn't affect all essence types. Even if it did increase the others make it increase at a smaller rate than the other essence type that was purchased. IE. If you buy a POW essence increase its cost for the next one by 50 and the other essences by 25.
2. Auto clickers can easily be abused so if you can limit this try to do so. Although don't decrease the damage so clicking becomes pointless after a certain level/stage.
3. There is no end goal, there is just grind (which is fine since this is a beta don't get me wrong) so make sure on full release you include something.
We have rebalanced anima gain so that it grows exponentially. Regarding autoclickers, we'll address this in the upcoming builds. We're brainstorming for the features/systems we'll add in the future. Rest assured, we have some features that are already lined up. Stay tuned :)
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I have played this game for a couple of hours and I can see some amazing features, issues, and possible additions. I will separate this into 3 comments due to the character limit per comment. THe division will be the 3 talking points of; features, issues, and additions.
Features
1. The essence selection is an amazing feature. You make it so you have to choose between 3 randomly chosen essences so you can't just level 1 up to max and become OP.
2. The art is AMAZING, I love the style and would love to see more.
3. You have a lot of room to expand and this is a great starting point for this game.
We have reworked essence in the latest version 0.3.0. You can now roll for 3 essences at a time with an option to reroll. Please read the patch notes in the forum. Thanks for your feedback :)
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nice graphics and smooth play, nice style. some balance issues that have been addressed by others. auto progress switches back to manual frequently when it advances a stage.
Thanks! If you're interested, we have a thread regarding the balancing. As for the auto-progress bug, I have listed it as a bug and we'll inspect it as soon as we can :)
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A save or export button would be nice; auto-save didn't work on my computer, so I'm not sure if it ever saved or not (despite what the patch notes for 0.2.4 says).
Noted! We plan to add save/export in future updates too :) Edit: Manual s has been added as of v0.3.0. We're also saving more frequently now! Export will be fixed on later updates
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Beautiful game, and I love the simple combat. It definitely needs "more" though. It's just a clicker with stats at this point. I'll be checking back to see what updates are added!
Thank you! We're glad that the beauty stands out, now we're working on breathing more life into it. Please do check back after a few updates and tell us what you think :)
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Two changes I would recommend. The first one is a quick and easy fix. Give us the option to turn off the screen shake. The second one is a little trickier. One way to lose long term players is if every run takes longer than the last. There needs to be a way to start further along. If runs start taking hours and days, there won't be anyone left to play the game.
Turn off screenshake will be included in the next update :). For the runs taking too long to get to the last stage where you transcended, we feel you and also agree that it's frustrating for idle games to take too long to return to your last point. We will be discussing this via chat and forums. Stay tuned! Edit: Screenshake and overkill system for faster stage progress has been added on v0.3.0, please let us know what you think!
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It takes an awful lot of time to catch up to the point where I've previously transcended. And doing 4million damage in overkill for half an hour to an hour becomes quite tiresome. So I would much prefer it if there was a function to decrease the amount of cannon fodder needed on each of the mini stages. Simply because it's already taking a while to reach a point where transcending is needed, and I doubt I will continue to play the game when it reaches the point where it takes 2 or 3 hours.
Thanks for the feedback! We are considering this for future updates and will be discussing this via chat and forums. Stay tuned! Edit: We've added a new overkill system for faster stage progress from transcend on v0.3.0, please let us know what you think!
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i found a few bugs in this beta version
starting a new stage, sometimes auto attack does no dmg.
after acending game saves, but you can spend anime points , then if you dont get what you want on next essence page, you can just refresh, and it brings you back to first buy. and you can roll again for what shown up on second buy.
other than that i think its a very interesting game. id like to see the amount of clicks possible per seconds lowerd, to avoid auto clicker abuse.
And maybe all the skills unlocks abitt quick, i only played a few hours, and allready had all the skills.
Thank you for the bug report and feedback! The way you interact with essence will be changed in upcoming updates, please stay tuned in forums and chat for more information. We are also lowering click damage in the next update :) Edit: Click damage and essence exploit has been changed in v0.3.0!
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The game should pause when you open your stats, otherwise you're running the risk of inflating the failure statistic.
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Add a point to Power; tap; repeat ad nauseum. Unsure if 'progress' is comprised of more than this, but after two Transcensions and hitting stage 4, this beautiful if shallow tapper lost its appeal profoundly rapidly. It has a few of the basic requirements of an idle and it is nice to see a fresher approach but it suffers the bane of all idle-clicker-tappers sooner than most: the point where, having spent a fairly short amount of time, I am irrevocably possessed by the spirit of Meh and promptly move on.
Noted, thanks for the feedback! While in beta the game will be heavily balanced and adjusted to reflect what the community thinks about it, then we'll proceed to rollout new features to make the game more customizable and interesting. We hope you check back again after a few patches and tell us what you think :)
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Maybe add a quicktip whenever you hover over a stat name that reminds you what the stat does in case you forget what it is.
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looks good but the gameplay needs more flavor, otherwise it gets dull quickly. achievements or quests would be a good start
Noted! We have new features and content coming soon, stay tuned :) Edit: v0.4.0 is out with the new Challenge mode & Traits system, please tell us what you think!
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saves not working right i had to reload from stage 7 and got sent back to stage 5 also minus 15 lvls . the the game save every few minutes or what
This is going to be fixed in an upcoming patch. Thanks for the report!
Edit: The game now saves more often as of v0.2.4! You can now save manually on v0.3.0!
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Why call it POW DEX etc. and not just ATK HIT...? The point of main attributes is that they affect a multitude of other stats not just one :P
Thanks for your comment! We will be improving the presentation of stats based on user feedback. To answer your question: DEX actually also affects crit. AGI affects evasion and critical evasion and VIT affects HP and Regeneration. POW affects... attack :p.
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it would be nice if we could see what adding a stat point will do before we use it. maybe introduce a undo feature until we click that x
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it is nice and all but the worst thing in any game is when the enemy can dodge and crit. It is ok if the player can though, it's not a double standard it's just the way it is :P