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the resets are annoying. why not give in menu an option for people who WANT to reset and not resett all? losing my data frequently is very frustrating to me...
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Is there a way to recover my old save ? I have been playing for some time and was away for the whole of last year. Came back and found out I have been resetted...
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Good game, but I think the leveling should be a bit slower, and maybe (if the leveling is slower) increase the skill points/less skill points per level to balance it.
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Would it be possible to remove the '!' indicator from the 'Instant Rewards' button? It triggers an alert on the world map, which should only have them for actual events there.
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Uhhh... So I'm at level 63 and I just started the game... I have no tutorial and no way to play this, is it possible to delete my save and restart?
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there was an issue loading the unity part of the game, error: reference error: kongregate is not defined." but it is fine once i hit ok. i dont get it, but this probably means somthing to someone.
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Hello. i cleared level one and unlocked the artifact, but level "normal" is not available. what dit I miss? and it would be better if artifacts and upgrades where share between areas
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For spirits I use Eris, Iris, Arietta, Lily and Lilith (swap with Silarna and turn on auto-ability when underleveled).
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What spirits are you peoples using? I'm currently using Zirca(5*/Holy/t2) Mist(5*/Water/t1) Pebble(5*/Earth/t1) Lily(3*/Water/t3) and Glacies(3*/Water/t2). I swap Glacies for Gust(5*/Wind/t1) when I don't need it to keep stuff away and in challenge mode.
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An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: r is undefined
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Failed to login during the server migration window, lost all my progress. Why wasn't that automatic? I'm not starting back over... was interested to see what changed but no sense now.
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and one more addition, specially notable issue I see is how early game seems to be balanced around high amount of spirits, artifacts and blessing while very likely player has zero to none on each
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some suggestion to make this actually proper idle game: 1) do away with "must do 100 stages" thats major issue of game, 2) have anima level affect passive boost to both character and animas dmg, health, defence, health regen and possibly crit rate with milestones, have characters own level affect percentage scale to attack, health,defence beside manual stat point adding. 3) adding to 1) while stopping mid way adds exp to anima and possible artifact you can still do 100 increment to obtain artifact itself, just to have incentive to push deep
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basically, on good idle games I can do meaningful progressions with 5min to 5hour runs or let it grind few days for progress if feel lazy, on this you are seeking 2-5days progress steps without much any feel on gaining progress boosts or advancement
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pretty boring progression, without autoclicker animas level seem mean almost nothing; fact that your skills and level reset between stages also means tacking whole 100 levels (totalling 500 stages) without huge wallet spending on boosts is massive grindwall for early stages; assume this eases somewhat as you get artifacts but well thanks to grindwall early games is massive and very boring slowfest
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I'm currently level 1197, which I'm aware is still in the super early game, but the game asked me to rate it. I rated it 2 stars and I'll explain why. For starters, progression feels extremely flat. Levels don't seem to do anything unless you spend your stat points, but stat increases quickly become prohibitively expensive (and rapidly fall into diminishing returns to boot) so your levels feel like they mean nothing. The other problem is that enemies don't seem to scale very much, your damage just very slowly goes down while you still gain levels at pretty much the same rate per enemy killed, which means that you're getting screwed multiple ways by diminishing returns: levels get slower, upgrades get further between AND upgrades get smaller. Put it all together and the game just feels empty, which is a death sentence for an idle game. The reason I put it at 2/5 instead of 1/5 is because the art and sound design are pretty good, but not good enough to carry the game to 3/5.
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The game keeps losing my progress. The screen will turn black and when I get the game to reload I lose days of progress. This has happened twice and I have lost a total of 4 days of progress.... I am tired of having to redo all my progress...........
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for anyone wondering about the cd skill reduction it doesn't reduce a skills cooldown by seconds. it instead makes the skills cooldown goes faster but its still at 20s for the first skill
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Far as I can tell, the CD skill reduction does nothing. My skills are always at the same cooldown when used despite having 50% reduction.
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I have no idea how 40k dmg is turning into 2 million and at this point i'm too afraid to ask. Ths game makes no sense to me. the art and animation are 5 stars although
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Character level is almost 2800 (yes you read that right), and I'm still slogging through 1-1. Is this by design, or is there a bug I'm not seeing?
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One of the more dull idle/incremental games on Kong. There just don't seem to be many systems to unlock or grow, and the ones that exist seem pretty bland. Must have the high rating because of the anime girl and the young age of Kong's average user.