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Gheata, that's what every game that is continuous does. Examples below.
I've seen games where you stop gaining resources after an hour. I mean what is that? I can't be expected to sleep?
My suggestion merely limits the abuse. After 5 days I average over a 1m anima when I log on. My last two were over 2M while my first was under 200k and my second was under 400k. Yes... I spend 50 crystals to get that, but that means a free +50.
Group MMO games: gather a guild and set times to raid. Solo MMO: Come back at –time- to fight server boss to get loot based on your damage. Idle: come back at after –time- to keep gaining -resource-. MOBA: Play the entire match even if it goes on for 1.5 hours because the teams are evenly matched and at least three players on both teams refuse to give up, or you'll be temp-banned from queue for a match. Reality: if you don't eat and drink you'll starve and your character is deleted; that's just rude who even developed reality? Someone fire that guy.
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Shadree, Anima requires you to transcend from the bottom left of the anima screen in order to obtain it. Very simplistic and easy to use. I recommend boosting anima gain, exp gain, all-state gain, dex gain, and pow gain in that order until you get settled in excess points can be split between con and vit. Also, I find that it's less 50% dex 50% pow on stat spending, but rather just enough pow to get yourself to just below pow, the higher you go the more dex-heavy you'll be. Basically, if you don't want to transcend yet, don't advance unless you have some points in the bank; then advance until you stop one-shoting everything and spend your point reserve so you'll one-shot everything again. But watch out, supposedly the strategy will begin to fail at some point. I'm currently on 151 so i'm not sure when exactly that is though.
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Beautiful artwork, lovely animation and the engine seems to work well.
I just wished I understood what I was supposed to be doing.
Otherwise, it's an idle game that isn't upfront about your earnings.
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the offline gain is really easy to abuse. How about a limiter that makes it so that you have 12 or 24 hours of offline charge and gain 1% charge every 18 seconds of online charge? this produces a hard-counter to any player that stays offline for more than either half a day or a full day and set the minimum play time at half an hour per 12 or 24. 12 may be to extreme though. some people can only play once per day.
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Failry boring even for an idle game, but well done visually. If you planning on making content for this and expand it a little it actually could be worth spending time and maybe even money, but right now here is nothing to do. Also game have some problems after running for a while, It become unresponsive, spells cast dozen seconds later, animation lagging altho interface seems running and working normal. EXP and Anima per minute doesnt seem to match when it's not idle. All and all game is decent, but not really shine in a sea of tonns of other empty idle games. Also to those who woundering Instant EXP and Anima Packages is equal 3, 8 and 24 hours of idle.
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It'd be super awesome if this game had a clan system, like you can join a clan, then there's clan bosses, and you could get spirits/anima that way as well. Just an idea!
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There's an annoying bug of when you play for a while you can only cast skills when a new wave appears, annoys a ton in bosses since you probably die before using a skill.
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I feel like it is missing a couple things though. My biggest critic will be with the leveling system. It works, but makes this a game that is near impossible to just leave and come back to as you have to put point back into constantly to progress, unlike other clicker games that allow for passive stat sets. I feel like it needs some way for the game to constantly input points for you while you are way, or a checkpoint option, where you can restart at a later level with (anima + I =XP); could even be another anima stat option.
I'd like to see more ways to get spirits other than just purchasing them. Maybe daily events, challenge checkpoints, or even use excess spirit essence to purchase them. Allowing strategic advance not just luck.
I really enjoy this as a game to have on my side monitor. I’ve play Cookie clicker, Clicker heroes, and shop heroes into later game eras. I look forward to this games advancement.
Thanks for the input. We're currently re working the game's core progression to provide a better experience to our players. You can read about our upcoming changes here. https://www.kongregate.com/forums/964834-re-archer/topics/1757700-preview-2-0-0-core-game-rework-and-more-also-discord-invite
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This is missing the depth of an Idle Wizard or Realm Grinder but those games have been running for years. I hope they continue the development.
We're actively working on the game =) If you're interested in our upcoming changes please stop by the forum; also we would love to hear suggestions on how we can improve and add more depth to our game.
https://www.kongregate.com/forums/964834-re-archer/topics/1757700-preview-2-0-0-core-game-rework-and-more-also-discord-invite
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Lord (Jesus Christ, the Son of God): My heart aches when the ones who I govern live in the midst of sin.
They do not even know it is sin until the sins they commit pile higher and become a tall strong tower.
But I will forgive everyone who breaks down their tower, becomes cleansed, and comes to me.
Your pains are my pains.
Your suffering becomes my suffering.
Everyone who lives in the midst of sin, quickly repent and come back to me.
My path is straight and my bosom is wide and deep.
I have expressed all my love for mankind.
Repent sincerely so that you will not go to Hell.
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Jesus the Son of God: "My bride, if you have separated yourself from willful sin
and are careful each day, to love those I send you,
you need not worry about being taken.
As long as you are committed to changing, I will take you,
weather you have totally conquered a fault or not.
You will be taken as long as the commitment to change is there.
But for those of you who are nourishing a secret life of sin,
and looking pure on the outside I will leave you behind to be purified.
If you reflect on your love for me and that doing
something will hurt me, you will stop sinning."
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Challenge mode is extremely boring when your hero is too weak but still you need to do the quest with "Do Challenge Mode 3 times"
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This game is such an apparent money grab, worse its buggy as hell. Randomly freezes when you try to use skills while trying to do your challenges. Speeds up enemies when you use your T skill during challenges. There is still sound on mute. Like that should be an easy fix, but i guess full mute is a feature that you have to pay for now
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When I have reached a high amount of speed (Spirits plus Speed Boost) somehow the skills activation get slow down for quite some time, sometimes even 5 or 6 second after beeing selected and fully charged, this include the main skill Sylph Gatling too. I treyed to activate them automatically and manually but it seems the results are the same. If is possible to fix this problem I would be glad.
Anyway good work till now even if the game is preatty repetitive and slow. I really love the art design of characters and background. Good luck!
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Gheata, i had all skills available, no skill on use, no skill was used even with spam or auto. This happened every 3rd boss in the challenges and no, skill was not on cooldown or queue.
It's working atm, not mentioned in the patch notes but working now.
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Skills do not instantly activate. When you select a skill, the hero will use it when THE SKILL IS READY (Cooldown <= 0) and when she stopped using the current skill. Basically when you select a skill, you add it to the actions queue.
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developers, have you been tweaking challenge mode recently? playing this game for a while, but have never experienced such extreme lags in CM as for the last 3 days. interestingly (suspiciously) lag does not affect enemies movement/attack speed, on contrary it looks like it is increased, it affects only hero. Please fix this. No fun wasting half of the challenge keys, especially when you are buying them.
We haven't changed challenge mode in recent patches, though they do rotate every week. We're working on fixing the lag/performance issue on high priority.
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2/5 please check shortcut keys, powers available and not even spamming i can use them. Really annoying in challenge mode. Auto mode is not activating powers all the tiome, just occasionaly.
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the ability to save spirit loadouts would be nice. you could have a loadout for challenges, and a loadout for early stages, etc.
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Hey guys... I think I was experiencing a bug when fighting a boss, becouse my abilities wouldn't activate unless I spammed them.
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are the bosses ever not just, more bunnies? the animals get boring pretty fast, as do the powers...maybe giving us 1 power and making us unlock the others and charging the color of the animations as we lvl them up would be an easy way to make it feel less stagnant?
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For some reason the game keeps going faster and faster, to the point i have to reload because it was skipping so much the enemies stoped appearing.
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Game is muted. When boss from "Challenge Mode" dies, there is a sound like a drop of water falling. Please fix it. Also sometimes when I finish final level on page (7/14/21/...) in Challenge Mode and I want to collect the 3 spirits, game freezes and says that Unity had an error.
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Hmm, just the first minute of this screams cellphone, pay-2-win game. You're directed to the shop within 10 seconds. I'll give it a shot later when I have more time though, before leaving any rating.
Hey there we're currently working on a big update. We've just posted a preview on the forum please check it out ! https://www.kongregate.com/forums/964834-re-archer/topics/1757700-preview-2-0-0-core-game-rework-and-more-also-discord-invite
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I think you should add to the game, access to several pages of spirits, so that we can try out different combinations without having to switch back and forth.