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Voldershort

Oct. 16, 2018

Under rating threshold (show) Gheata, that's what every game that is continuous does. Examples below. I've seen games where you stop gaining resources after an hour. I mean what is that? I can't be expected to sleep? My suggestion merely limits the abuse. After 5 days I average over a 1m anima when I log on. My last two were over 2M while my first was under 200k and my second was under 400k. Yes... I spend 50 crystals to get that, but that means a free +50. Group MMO games: gather a guild and set times to raid. Solo MMO: Come back at –time- to fight server boss to get loot based on your damage. Idle: come back at after –time- to keep gaining -resource-. MOBA: Play the entire match even if it goes on for 1.5 hours because the teams are evenly matched and at least three players on both teams refuse to give up, or you'll be temp-banned from queue for a match. Reality: if you don't eat and drink you'll starve and your character is deleted; that's just rude who even developed reality? Someone fire that guy.

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(0)

Voldershort

Oct. 16, 2018

Under rating threshold (show) Shadree, Anima requires you to transcend from the bottom left of the anima screen in order to obtain it. Very simplistic and easy to use. I recommend boosting anima gain, exp gain, all-state gain, dex gain, and pow gain in that order until you get settled in excess points can be split between con and vit. Also, I find that it's less 50% dex 50% pow on stat spending, but rather just enough pow to get yourself to just below pow, the higher you go the more dex-heavy you'll be. Basically, if you don't want to transcend yet, don't advance unless you have some points in the bank; then advance until you stop one-shoting everything and spend your point reserve so you'll one-shot everything again. But watch out, supposedly the strategy will begin to fail at some point. I'm currently on 151 so i'm not sure when exactly that is though.

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(-1)

shadree

Oct. 16, 2018

Under rating threshold (show) Beautiful artwork, lovely animation and the engine seems to work well. I just wished I understood what I was supposed to be doing. Otherwise, it's an idle game that isn't upfront about your earnings.

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(0)

shadree

Oct. 16, 2018

Under rating threshold (show) Why do I earn Anima in challenges but can't spend them in-game?!?

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(0)

Gheata

Oct. 15, 2018

Under rating threshold (show) @Voldershort that is DUMBEST idea ever. Do you want people to plan their lives according to this game?!

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(-1)

Voldershort

Oct. 15, 2018

Under rating threshold (show) the offline gain is really easy to abuse. How about a limiter that makes it so that you have 12 or 24 hours of offline charge and gain 1% charge every 18 seconds of online charge? this produces a hard-counter to any player that stays offline for more than either half a day or a full day and set the minimum play time at half an hour per 12 or 24. 12 may be to extreme though. some people can only play once per day.

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(-2)

dboat13

Oct. 15, 2018

Under rating threshold (show) I like it

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(1)

Highscore

Oct. 15, 2018

Under rating threshold (show) Refresh the page if you're having issues with the game (delayed spells, general lag, etc)

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(3)

Ivelliosz

Oct. 15, 2018

Under rating threshold (show) Failry boring even for an idle game, but well done visually. If you planning on making content for this and expand it a little it actually could be worth spending time and maybe even money, but right now here is nothing to do. Also game have some problems after running for a while, It become unresponsive, spells cast dozen seconds later, animation lagging altho interface seems running and working normal. EXP and Anima per minute doesnt seem to match when it's not idle. All and all game is decent, but not really shine in a sea of tonns of other empty idle games. Also to those who woundering Instant EXP and Anima Packages is equal 3, 8 and 24 hours of idle.

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(-1)

nanorifier

Oct. 15, 2018

Under rating threshold (show) love this

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(0)

SlaynKills

Oct. 14, 2018

Under rating threshold (show) It'd be super awesome if this game had a clan system, like you can join a clan, then there's clan bosses, and you could get spirits/anima that way as well. Just an idea!

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(1)

cubyhielo

Oct. 14, 2018

Under rating threshold (show) There's an annoying bug of when you play for a while you can only cast skills when a new wave appears, annoys a ton in bosses since you probably die before using a skill.

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(3)

ZennShadow

Oct. 14, 2018

Under rating threshold (show) I feel like it is missing a couple things though. My biggest critic will be with the leveling system. It works, but makes this a game that is near impossible to just leave and come back to as you have to put point back into constantly to progress, unlike other clicker games that allow for passive stat sets. I feel like it needs some way for the game to constantly input points for you while you are way, or a checkpoint option, where you can restart at a later level with (anima + I =XP); could even be another anima stat option. I'd like to see more ways to get spirits other than just purchasing them. Maybe daily events, challenge checkpoints, or even use excess spirit essence to purchase them. Allowing strategic advance not just luck. I really enjoy this as a game to have on my side monitor. I’ve play Cookie clicker, Clicker heroes, and shop heroes into later game eras. I look forward to this games advancement.

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(1)

Developer response from WarmCamper

Thanks for the input. We're currently re working the game's core progression to provide a better experience to our players. You can read about our upcoming changes here. https://www.kongregate.com/forums/964834-re-archer/topics/1757700-preview-2-0-0-core-game-rework-and-more-also-discord-invite

gianjefferson5

Oct. 14, 2018

Under rating threshold (show) Wait Nevermind, it is the flying creature ahh!

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(-1)

Scherazade

Oct. 13, 2018

Under rating threshold (show) This is missing the depth of an Idle Wizard or Realm Grinder but those games have been running for years. I hope they continue the development.

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(3)

Developer response from WarmCamper

We're actively working on the game =) If you're interested in our upcoming changes please stop by the forum; also we would love to hear suggestions on how we can improve and add more depth to our game. https://www.kongregate.com/forums/964834-re-archer/topics/1757700-preview-2-0-0-core-game-rework-and-more-also-discord-invite

AlexismasterHG

Oct. 13, 2018

Under rating threshold (show) Take forever to load, how many Gigabytes is this game?

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(0)

gianjefferson5

Oct. 13, 2018

Under rating threshold (show) Ummm correction? In the tutorial it is called he (is it supposed to be called she?)

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(1)

Gheata

Oct. 13, 2018

Under rating threshold (show)

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(-13)

Gheata

Oct. 13, 2018

Under rating threshold (show)

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(-11)

ertgy

Oct. 13, 2018

Under rating threshold (show) there ought to be a larger bonus for clearing boss stages in normal mode. Especially with regards to new completions

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(1)

derpton101

Oct. 13, 2018

Under rating threshold (show) when i saw this i immediately thought re:zero

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(0)

Gheata

Oct. 13, 2018

Under rating threshold (show) Challenge mode is extremely boring when your hero is too weak but still you need to do the quest with "Do Challenge Mode 3 times"

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(1)

Gheata

Oct. 12, 2018

Under rating threshold (show) Dfisher what windows and what browser do you use?

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(0)

Dfisher

Oct. 12, 2018

Under rating threshold (show) This game is such an apparent money grab, worse its buggy as hell. Randomly freezes when you try to use skills while trying to do your challenges. Speeds up enemies when you use your T skill during challenges. There is still sound on mute. Like that should be an easy fix, but i guess full mute is a feature that you have to pay for now

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(0)

AdrianA983

Oct. 12, 2018

Under rating threshold (show) i like this game... even though there are many people who are complaining about the game, who else does?

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(2)

Dfisher

Oct. 12, 2018

Under rating threshold (show) Can't use skills during boss fights. Paywalled to hell, I've seen fake Chinese mobile games that were less of a scam

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(-1)

StarsoulX

Oct. 12, 2018

Under rating threshold (show) When I have reached a high amount of speed (Spirits plus Speed Boost) somehow the skills activation get slow down for quite some time, sometimes even 5 or 6 second after beeing selected and fully charged, this include the main skill Sylph Gatling too. I treyed to activate them automatically and manually but it seems the results are the same. If is possible to fix this problem I would be glad. Anyway good work till now even if the game is preatty repetitive and slow. I really love the art design of characters and background. Good luck!

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(0)

T_Hoon

Oct. 11, 2018

Under rating threshold (show) sometimes pushing space or T doesn't work on boss stages

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(0)

Sinapse

Oct. 11, 2018

Under rating threshold (show) Gheata, i had all skills available, no skill on use, no skill was used even with spam or auto. This happened every 3rd boss in the challenges and no, skill was not on cooldown or queue. It's working atm, not mentioned in the patch notes but working now.

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(1)

Gheata

Oct. 11, 2018

Under rating threshold (show) Skills do not instantly activate. When you select a skill, the hero will use it when THE SKILL IS READY (Cooldown <= 0) and when she stopped using the current skill. Basically when you select a skill, you add it to the actions queue.

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(0)

playerab1

Oct. 11, 2018

Under rating threshold (show) developers, have you been tweaking challenge mode recently? playing this game for a while, but have never experienced such extreme lags in CM as for the last 3 days. interestingly (suspiciously) lag does not affect enemies movement/attack speed, on contrary it looks like it is increased, it affects only hero. Please fix this. No fun wasting half of the challenge keys, especially when you are buying them.

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(1)

Developer response from Wintermute1774

We haven't changed challenge mode in recent patches, though they do rotate every week. We're working on fixing the lag/performance issue on high priority.

Sinapse

Oct. 11, 2018

Under rating threshold (show) 2/5 please check shortcut keys, powers available and not even spamming i can use them. Really annoying in challenge mode. Auto mode is not activating powers all the tiome, just occasionaly.

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(1)

Developer response from Wintermute1774

We're aware there's an issue on the skill activation delay and heavy lag. We're working currently working on a fix. Thanks for the report!

djwalker2

Oct. 11, 2018

Under rating threshold (show) the ability to save spirit loadouts would be nice. you could have a loadout for challenges, and a loadout for early stages, etc.

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(0)

LupoU

Oct. 10, 2018

Under rating threshold (show) Why sometimes in chall the skill do not activate? I am losing a lot of times because of i :x

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(0)

Developer response from Wintermute1774

We're aware there's an issue on the skill activation delay and heavy lag. We're working currently working on a fix.

emppu07

Oct. 10, 2018

Under rating threshold (show) oh and btw: achievements would be nice

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(0)

emppu07

Oct. 10, 2018

Under rating threshold (show) Hey guys... I think I was experiencing a bug when fighting a boss, becouse my abilities wouldn't activate unless I spammed them.

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(0)

Developer response from Wintermute1774

We're aware there's an issue on the skill activation delay and heavy lag. We're working currently working on a fix. Thanks for the report!

mysticshroom

Oct. 10, 2018

Under rating threshold (show) The spirit system takes forever to do anything with and isn't very obvious how it works or what the types even are

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(0)

MasterSamsung

Oct. 09, 2018

Under rating threshold (show) or is it sonic ..lol

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(0)

MasterSamsung

Oct. 09, 2018

Under rating threshold (show) love the megaman feel when a stage is complete :)

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(0)

mysticshroom

Oct. 09, 2018

Under rating threshold (show) are the bosses ever not just, more bunnies? the animals get boring pretty fast, as do the powers...maybe giving us 1 power and making us unlock the others and charging the color of the animations as we lvl them up would be an easy way to make it feel less stagnant?

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(2)

manolito62

Oct. 09, 2018

Under rating threshold (show) For some reason the game keeps going faster and faster, to the point i have to reload because it was skipping so much the enemies stoped appearing.

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(1)

Developer response from Wintermute1774

We've listed this bug down. Thanks!

mysticshroom

Oct. 09, 2018

Under rating threshold (show)

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(-3)

almightylaw

Oct. 09, 2018

Under rating threshold (show) Would love to play this game but its just stuck on initial loading screen

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(1)

Gheata

Oct. 09, 2018

Under rating threshold (show) Nice patch :D

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(1)

Gheata

Oct. 09, 2018

Under rating threshold (show) Game is muted. When boss from "Challenge Mode" dies, there is a sound like a drop of water falling. Please fix it. Also sometimes when I finish final level on page (7/14/21/...) in Challenge Mode and I want to collect the 3 spirits, game freezes and says that Unity had an error.

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(1)

GrimmCrisis

Oct. 08, 2018

Under rating threshold (show) This game is great! i love it.

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(1)

dj1988

Oct. 08, 2018

Under rating threshold (show) Hmm, just the first minute of this screams cellphone, pay-2-win game. You're directed to the shop within 10 seconds. I'll give it a shot later when I have more time though, before leaving any rating.

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(0)

Beefomatic

Oct. 08, 2018

Under rating threshold (show) You have to travel a hundred stages before you stop killing cuddly little forest animals...

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(-1)

killersqurill

Oct. 07, 2018

Under rating threshold (show) next update when?

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(0)

Developer response from WarmCamper

Hey there we're currently working on a big update. We've just posted a preview on the forum please check it out ! https://www.kongregate.com/forums/964834-re-archer/topics/1757700-preview-2-0-0-core-game-rework-and-more-also-discord-invite

flamfrg

Oct. 07, 2018

Under rating threshold (show) I think you should add to the game, access to several pages of spirits, so that we can try out different combinations without having to switch back and forth.

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(1)

Developer response from WarmCamper

Yea we are thinking of adding "Spirit loadouts" in the future.

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