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When you have fast forward and go to challenge mode, beat that particular level, then come out, it seems as if you're going twice as fast. Then if you go back into challenge mode the timer moves twice as fast, and this becomes exponential, my timer in CM went from 5 minutes to 0 in just 5 seconds. A little problem with the fast forward that I noticed
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That reminds me. The mouse should auto-click 30 times per second so that we do not have to break our fingers nor use auto-clickers :)
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I like this game but when using the keyboard to activate skills, they almost never activate right away, most of the time take several seconds to activate and sometimes they don't even activate before I kill the enemie and then I have to deactivate them. This is a big problem on challenge mode since this is the difference between failing and getting it with an S.
Please have a look into this
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To rephrase what I said below, all I'm grinding normal progression for is to get further in challenge mode (essence bonus from spending anima).
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XP/min display appears to be totally broken. I am currently idling stage 114 getting 881 XP for each kill. My XP/min display says 1.76K XP/min, which equates to about 2 kills per minute. I counted, and I got 24 kills in 30 seconds, so about 48 kills/minute or 48 * 881XP = 42.3K XP/min.
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Okay, hear me out. After some stages, you get an achievement. Each 100 stages, you get an item that changes the appearance of the hero and gives some bonuses :)
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also. I think everyone hates screen shake, if you want to emphasize the power of a hit make the numbers POP like batman did with POW BAF BOOM
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am i blind? i dont see Igor's suggestion of buying a 24 hr boost for 24 crystals anywhere in the game to buy, wheres the option
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To address Gheata's concern - rather than a per-login spend of 25 crystals, a 24 hour boost for 25 crystals would accomplish the same thing, and possibly stack with the transcending 2x bonus...
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Why do you punish us for daily login? If you log in 4 times in a day, you must use 25 x 4 =100 crystals to get your x2 aima reward! But if you log in just once per day, you use just 25 crystals for THE SAME REWARD!
a x b + a x c + a x d = a x (b+c+d) , where a =crystal cost to get x2 rewards (25 crystals) , b, c and d are times in day when you login.
Make it so that rewards can be collected when the player wants. Don't force us to collect them at login! Also, xp should be collected separately from anima so that we can advance stages without wasting crystala. (xp x 2 should be like 5 crystals and anima x 2 like 20 crystals) (so that we can use xp x 2 many times (log in more times in a day) and suffer a smaller penalty to crystals compared to if we logged it once a day.)
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I suggest, 3x speed 5 minutes after transcendance. And 2 random spirit shards per stage. (200 stages => 400 spirit shards after transcendance).
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What a great game to pass time :) A nice addition would be a counter to see stat points available without opening the window for it
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It's really weird that I'm getting weaker and weaker as I become higher level. Less critical, Less defense. It should be calculated compared to the monster level at the stage, not myself.
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make a force save button. I lost my rare spirit because it did not save after i beat challenge. Funny thing my chance got spent even tho I lost my rewards.
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It's great that you guys are so open to feedback, so here are my 2 cents that aren't mentioned as much:
-I think the crystal system (currency) is kinda awkward. There's either something really cheap and really helpful (doubling anima, 200 for a spirit), or something really expensive (spirits, eventually cm keys)
-I've been playing for 5 days and have yet to get a decent spirit (that is to say, a good rare or a heroic), but some people get a heroic just on their first or second day. This technically affects the kreds currency too, so I wouldn't like to complain about this a lot, but I'd like a little less rng on it, like progressing on cm increases the chance of heroics and decreases the chance of commons
-I don't know how much this has been reported, just in case its just my computer, but the game consumes a LOT, like, it lags other apps in my pc and it gets laggy after being open for a loong time
Thanks for being so active! The game is on its way
Hey there thanks for liking the game. We're still working out our monetization model as we go along so the F2P perspective is really important to us. If you have any more in-depth suggestions please post on the general suggestion thread on the forum :)
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There is a problem with quests for the f2p. The "complete all quests" and the "defeat x bosses" quests must be done daily to receive the shards. But to do so, you need to transcend daily. Do you have any idea how boring it is to go from lvl 1 to lvl 200?!
I see, we'll take take your complaint as a talking point in our next balance discussion. We do changes coming along soon that might address your concerns.
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Game crashed upon claiming spirits (one of them was heroic) after completing a milestone. When I completed the milestone again i got completely different spirits. My suggestion is to make a seed for completing milestones that would always give the same rewards. It would prevent those unfortunate occurences and also make it exploit proof (people couldn't restart if they didn't get the spirits they wanted).
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Getting some serious memory leaks on firefox for mac, I need to reload every once in a while or I run out of application memory. Might have something to do with the shade spirit debuff indicators, they'll appear in stationary clumps, that don't disappear. I walk past them but something tells me they aren't being removed when they leave the screen, as there's no non-glitch case where debuff indicators would need to be removed because an enemy walked off screen
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I noticed several things that have already been addressed, but one additional thing I noticed is I click the Do not ask me again' button a LOT. With the size of the text is hard for me to read exactly what you're asking about, but it feels like I should only have to click that button once before you 'do not ask me again'.
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Last Update: Tried firefox again after closing and re-launching the browser. worked fine. Crashed on challenge mode upon winning but it didn't count my win and still consumed one of my uses...
Thanks for the report! We're actively working on the memory/lag issue. On your comment before this, do you have a message on what was the crash? Was it a "out of memory" error? Thanks!
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Update to my last comment. Tried playing on google chrome instead of firefox, it runs for about 10 mins then crashes and i have to refresh.
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So...i logged in, the game froze, i refreshed the page, and now it just loads endlessly (it's been 15 minutes as of the typing of this message)
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Very nice but get boring fast since all the stage feel the same
and not much is added or take too much time.
mob stage
boss stage
challenge stage
Wonder what we can except in the new content?
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Perhaps you could add some other usable skills that could be used in place of Sylpheed's original skills? Maybe like a fire version of Galeforce that deals more damage but has less knockback or a version of Ballista that deals more damage the further it travels?
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Maybe u let us use as many Challenge Mode Keys as we want for a Challenge? Because when i have an B or even C Challenge i know i wont make the next one with 1 Key either..better let me take 2 or 3 Keys at on with double or triple Power to get an S and proceed without wasting a lot of time :)
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There's a bug with the challenge mode interface. If you've just collected your 3 spirits and you hit the X of the challenge mode interface instead of the "OK" for the spirit draw interface, it gives you an error and freezes. When you reload, it'll have undone your last challenge completion, and you'll have to redo the last stage for a different draw of spirits. I got some super rare earth spirit that could stun enemies on basic attacks, but I accidentally hit the X button on the interface and lost it because of this glitch.
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Played it for a while. It became increasingly buggy, and crashed with increasing frequency. Now it crashes before it even opens the game. Does it have an object for every enemy you've ever fought or something?
It doesn't have such an object, but we do have an issue about the game dropping performance after leaving it running for a few hours. We're currently investigating and will hopefully have a patch to fix this soon.