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Comments for Re:Archer

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flamfrg

Oct. 07, 2018

Under rating threshold (show) When you have fast forward and go to challenge mode, beat that particular level, then come out, it seems as if you're going twice as fast. Then if you go back into challenge mode the timer moves twice as fast, and this becomes exponential, my timer in CM went from 5 minutes to 0 in just 5 seconds. A little problem with the fast forward that I noticed

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(0)

Gheata

Oct. 07, 2018

Under rating threshold (show) That reminds me. The mouse should auto-click 30 times per second so that we do not have to break our fingers nor use auto-clickers :)

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(1)

Gheata

Oct. 07, 2018

Under rating threshold (show)

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(-4)

ValSolitary

Oct. 07, 2018

Under rating threshold (show) I like this game but when using the keyboard to activate skills, they almost never activate right away, most of the time take several seconds to activate and sometimes they don't even activate before I kill the enemie and then I have to deactivate them. This is a big problem on challenge mode since this is the difference between failing and getting it with an S. Please have a look into this

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(0)

Developer response from WarmCamper

Hey there thanks for reporting this issue we'll be looking into this. Also check the forums for more updates.

mythaa

Oct. 07, 2018

Under rating threshold (show) Crash on rare spirit... lost spirit and key... nice

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(1)

glowdesignsrl

Oct. 07, 2018

Under rating threshold (show) love the game! :D so addicting ahaha

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(0)

regidor

Oct. 06, 2018

Under rating threshold (show) sometimes this games mute doesn't work

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(1)

Turosian

Oct. 06, 2018

Under rating threshold (show) @Ketos Makes sense. Perhaps it should say "Idle XP/Min" then.

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(0)

Energy10

Oct. 06, 2018

Under rating threshold (show) To rephrase what I said below, all I'm grinding normal progression for is to get further in challenge mode (essence bonus from spending anima).

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(1)

Developer response from WarmCamper

Yea this is an issue that we hope the next big patch will address. Check out our preview in the forum for more information.

Energy10

Oct. 06, 2018

Under rating threshold (show) Challenge mode appears to be the more important progression, than normal progression.

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(2)

Ketos

Oct. 06, 2018

Under rating threshold (show) @Turosian - the XP/min display reflects what you'd get if you went idle / offline.

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(0)

Turosian

Oct. 06, 2018

Under rating threshold (show) Please rate the game's (and its creator's) ability to respect your decision when you click "Do not ask again" - 0/5

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(0)

ZLOK

Oct. 05, 2018

Under rating threshold (show) Seems to be a memory leak.

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(1)

Turosian

Oct. 05, 2018

Under rating threshold (show) XP/min display appears to be totally broken. I am currently idling stage 114 getting 881 XP for each kill. My XP/min display says 1.76K XP/min, which equates to about 2 kills per minute. I counted, and I got 24 kills in 30 seconds, so about 48 kills/minute or 48 * 881XP = 42.3K XP/min.

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(4)

FRgeek

Oct. 05, 2018

Under rating threshold (show) good and funny game ;)

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(1)

iTzKrispy

Oct. 04, 2018

Under rating threshold (show) GOOD GAME

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(2)

Developer response from Wintermute1774

Thanks!

azerazerazer

Oct. 04, 2018

Under rating threshold (show) @jacksonas you can disable screen shake in the settings.

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(0)

Gheata

Oct. 04, 2018

Under rating threshold (show) Okay, hear me out. After some stages, you get an achievement. Each 100 stages, you get an item that changes the appearance of the hero and gives some bonuses :)

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(2)

Developer response from Wintermute1774

Achievements and cosmetics are on our roadmap. Thanks for the suggestion!

jacksonas

Oct. 04, 2018

Under rating threshold (show) also. I think everyone hates screen shake, if you want to emphasize the power of a hit make the numbers POP like batman did with POW BAF BOOM

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(0)

jacksonas

Oct. 04, 2018

Under rating threshold (show) Every time I restart the game I have to select screen shake off it never keeps my settings.

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(1)

Gheata

Oct. 04, 2018

Under rating threshold (show) "Skip to boss" boost is awesome! But too expensive...

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(1)

LuciferDraco

Oct. 03, 2018

Under rating threshold (show) am i blind? i dont see Igor's suggestion of buying a 24 hr boost for 24 crystals anywhere in the game to buy, wheres the option

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(-1)

Gheata

Oct. 03, 2018

Under rating threshold (show) Igor, your idea is amazing!

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(0)

Igor83185

Oct. 03, 2018

Under rating threshold (show) To address Gheata's concern - rather than a per-login spend of 25 crystals, a 24 hour boost for 25 crystals would accomplish the same thing, and possibly stack with the transcending 2x bonus...

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(4)

Hutterin

Oct. 03, 2018

Under rating threshold (show) :D

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(0)

Gheata

Oct. 02, 2018

Under rating threshold (show) Why do you punish us for daily login? If you log in 4 times in a day, you must use 25 x 4 =100 crystals to get your x2 aima reward! But if you log in just once per day, you use just 25 crystals for THE SAME REWARD! a x b + a x c + a x d = a x (b+c+d) , where a =crystal cost to get x2 rewards (25 crystals) , b, c and d are times in day when you login. Make it so that rewards can be collected when the player wants. Don't force us to collect them at login! Also, xp should be collected separately from anima so that we can advance stages without wasting crystala. (xp x 2 should be like 5 crystals and anima x 2 like 20 crystals) (so that we can use xp x 2 many times (log in more times in a day) and suffer a smaller penalty to crystals compared to if we logged it once a day.)

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(2)

XPaladinX

Oct. 02, 2018

Under rating threshold (show) Maple Story Vibes

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(0)

Gheata

Oct. 02, 2018

Under rating threshold (show) I suggest, 3x speed 5 minutes after transcendance. And 2 random spirit shards per stage. (200 stages => 400 spirit shards after transcendance).

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(2)

Scourgal

Oct. 02, 2018

Under rating threshold (show) What a great game to pass time :) A nice addition would be a counter to see stat points available without opening the window for it

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(1)

Developer response from Wintermute1774

Thanks! We've noted down your suggestion.

Corvo13

Oct. 01, 2018

Under rating threshold (show) A good game

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(0)

Nelad3

Oct. 01, 2018

Under rating threshold (show) It's really weird that I'm getting weaker and weaker as I become higher level. Less critical, Less defense. It should be calculated compared to the monster level at the stage, not myself.

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(6)

Developer response from WarmCamper

We've received this complaint a number of times before and we're changing special stats a bit in the upcoming patch.

geo0922

Oct. 01, 2018

Under rating threshold (show) Or make it always save after you play a challenge.

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(0)

geo0922

Oct. 01, 2018

Under rating threshold (show) make a force save button. I lost my rare spirit because it did not save after i beat challenge. Funny thing my chance got spent even tho I lost my rewards.

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(0)

Developer response from Wintermute1774

Sorry for the bug. Pm sent!

Anthuannn

Oct. 01, 2018

Under rating threshold (show) It's great that you guys are so open to feedback, so here are my 2 cents that aren't mentioned as much: -I think the crystal system (currency) is kinda awkward. There's either something really cheap and really helpful (doubling anima, 200 for a spirit), or something really expensive (spirits, eventually cm keys) -I've been playing for 5 days and have yet to get a decent spirit (that is to say, a good rare or a heroic), but some people get a heroic just on their first or second day. This technically affects the kreds currency too, so I wouldn't like to complain about this a lot, but I'd like a little less rng on it, like progressing on cm increases the chance of heroics and decreases the chance of commons -I don't know how much this has been reported, just in case its just my computer, but the game consumes a LOT, like, it lags other apps in my pc and it gets laggy after being open for a loong time Thanks for being so active! The game is on its way

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(2)

Developer response from WarmCamper

Hey there thanks for liking the game. We're still working out our monetization model as we go along so the F2P perspective is really important to us. If you have any more in-depth suggestions please post on the general suggestion thread on the forum :)

Gheata

Oct. 01, 2018

Under rating threshold (show) There is a problem with quests for the f2p. The "complete all quests" and the "defeat x bosses" quests must be done daily to receive the shards. But to do so, you need to transcend daily. Do you have any idea how boring it is to go from lvl 1 to lvl 200?!

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(1)

Developer response from WarmCamper

I see, we'll take take your complaint as a talking point in our next balance discussion. We do changes coming along soon that might address your concerns.

Damyan

Sep. 30, 2018

Under rating threshold (show) Game crashed upon claiming spirits (one of them was heroic) after completing a milestone. When I completed the milestone again i got completely different spirits. My suggestion is to make a seed for completing milestones that would always give the same rewards. It would prevent those unfortunate occurences and also make it exploit proof (people couldn't restart if they didn't get the spirits they wanted).

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(3)

Arauder

Sep. 30, 2018

Under rating threshold (show) Re:Pino;Scottoxx 0

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(0)

gukinator

Sep. 28, 2018

Under rating threshold (show) Getting some serious memory leaks on firefox for mac, I need to reload every once in a while or I run out of application memory. Might have something to do with the shade spirit debuff indicators, they'll appear in stationary clumps, that don't disappear. I walk past them but something tells me they aren't being removed when they leave the screen, as there's no non-glitch case where debuff indicators would need to be removed because an enemy walked off screen

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(6)

Developer response from Wintermute1774

We're aware of the memory and performance issue and we're working on getting a patch out as soon as we can. Thanks for the report!

Olug

Sep. 28, 2018

Under rating threshold (show) I noticed several things that have already been addressed, but one additional thing I noticed is I click the Do not ask me again' button a LOT. With the size of the text is hard for me to read exactly what you're asking about, but it feels like I should only have to click that button once before you 'do not ask me again'.

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pickleshiv

Sep. 28, 2018

Under rating threshold (show) stuck on load

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(1)

ScorpioDante

Sep. 28, 2018

Under rating threshold (show) Last Update: Tried firefox again after closing and re-launching the browser. worked fine. Crashed on challenge mode upon winning but it didn't count my win and still consumed one of my uses...

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Developer response from Wintermute1774

Thanks for the report! We're actively working on the memory/lag issue. On your comment before this, do you have a message on what was the crash? Was it a "out of memory" error? Thanks!

ScorpioDante

Sep. 27, 2018

Under rating threshold (show) Update to my last comment. Tried playing on google chrome instead of firefox, it runs for about 10 mins then crashes and i have to refresh.

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(0)

ScorpioDante

Sep. 27, 2018

Under rating threshold (show) So...i logged in, the game froze, i refreshed the page, and now it just loads endlessly (it's been 15 minutes as of the typing of this message)

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(0)

KerakDragon

Sep. 27, 2018

Under rating threshold (show) Very nice but get boring fast since all the stage feel the same and not much is added or take too much time. mob stage boss stage challenge stage Wonder what we can except in the new content?

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Developer response from Wintermute1774

We're posting a patch preview for the v1.1 major patch soon!

Mornstar559

Sep. 27, 2018

Under rating threshold (show) Perhaps you could add some other usable skills that could be used in place of Sylpheed's original skills? Maybe like a fire version of Galeforce that deals more damage but has less knockback or a version of Ballista that deals more damage the further it travels?

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(0)

Developer response from WarmCamper

We do have a planned skill progression system. Though it might be a tad later down the line.

NikoT16

Sep. 27, 2018

Under rating threshold (show) Maybe u let us use as many Challenge Mode Keys as we want for a Challenge? Because when i have an B or even C Challenge i know i wont make the next one with 1 Key either..better let me take 2 or 3 Keys at on with double or triple Power to get an S and proceed without wasting a lot of time :)

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(0)

fireflare

Sep. 27, 2018

Under rating threshold (show) There's a bug with the challenge mode interface. If you've just collected your 3 spirits and you hit the X of the challenge mode interface instead of the "OK" for the spirit draw interface, it gives you an error and freezes. When you reload, it'll have undone your last challenge completion, and you'll have to redo the last stage for a different draw of spirits. I got some super rare earth spirit that could stun enemies on basic attacks, but I accidentally hit the X button on the interface and lost it because of this glitch.

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Developer response from Wintermute1774

Apologies for the bug. I've sent a PM regarding the spirit.

LethalCarrot

Sep. 27, 2018

Under rating threshold (show)

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(-6)

Let___Go

Sep. 27, 2018

Under rating threshold (show) game froze after killing each boss at 30 40 50 stages,etc

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(0)

Developer response from Wintermute1774

Did the frame rate deteriorate/was the game starting to lag a lot before it froze? Or did it just freeze?

nefastus

Sep. 27, 2018

Under rating threshold (show) Played it for a while. It became increasingly buggy, and crashed with increasing frequency. Now it crashes before it even opens the game. Does it have an object for every enemy you've ever fought or something?

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(0)

Developer response from Wintermute1774

It doesn't have such an object, but we do have an issue about the game dropping performance after leaving it running for a few hours. We're currently investigating and will hopefully have a patch to fix this soon.

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