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Hey guys, just refresh the page when the game's not loading. For me, I have to refresh it once every time to get it to work. When you see the numbers, that means it's okay. Stuck on 90% means it's almost there!
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Great game!
But I don't think the skill cool down status is working
I try to upgrade it to 30%, but my skill cool down duration remain unaffected (20, 45, 40, and 60 seconds)
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Patch 2.3.0.0, if you go into settings and click patch. The OKAY button doesn't work to get out of the screen. Also, I played this when you first dropped it on Kong. Is there anyway to delete progress so I can enjoy the game from the start?
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5 waves per area, 100 areas per stage, 3 difficulties per stage, 3 stages per level. So that's 4,500 waves just to 100% level one. But this is an idle game anyway, it's not really meant to end or be fun. These gameplay mechanics are meant to drain as much time away from you as possible.
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This game is still full of critical bugs after a year: after a Challenge back to area 75 -but- Sylpheed is lvl 1, after a page/game refresh Sylpheed is now only lvl 349 (ramdom?) with only a useless bunch of exp point.
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To anyone think that "go offline" will give u x2 the xp that u would gain while being active: Remember that Going offline cannot progress the map, hence will be STOP till u go online to receive the XP. This means that going offline in this game equal to afk-farming in rpg, make u play this game much easier. Btw, there are 100area per level and 5 waves per area, do you want to go offline or online to make your wave through 500waves of monsters? :)) I would said both, but I prefer "being active", by checking my progress every 20-30mins (cuz I always work with my pc)
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On the challenge mode does Sylpheed get experience by just playing (winning or failing) the challenge? Or does Sylpheed get experience based on how many enemies she kills during the challenge? Aka is it benifical (more XP) to use the 'E' stun skill on a boss right when it appears to have more time to kill more enemies while the boss is still alive thus not increasing the kill counter to next boss to get more XP?
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Hey there, just wondering if you have any plans to bring Re:Archer to Steam? I think it would do well there, especially if you add some achievements. It's a lovely little game, that's isn't your typical idler.
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so i've been playing a day or so and keep seeing 'anima gains' but on my character screen it shows me at anima level 0 with no anima gained. is it borked, or am i missing something?
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I wanted to test how high I could raise the attack stat and I have leveled it to where it is 141 points for the next level and I have 153 stat points left but it won't let me upgrade it again saying I don't have enough stat points which I do. I figured it would go up to 150 as the max. Is 141 the max for attack stat?
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Auto skill use needs conditions. Q and E are fine at any range, but W should only be used when enemies are close, and R and T should only be used when there are a lot of monsters to be hit. The first time I turned auto skill on, she wasted all her attacks on a mostly empty field of monsters she was already one shotting.
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100 stages for the fist level is crazy, no one wants to play a game with so slow of a progression.
I know it's a idle game, but you have to give the player at least a small taste of the game to get them intrested, looking at the same screen for hours right away is not the way to do it.
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Dev, put the artifact points counter back, no one asked you to remove it >_>. It was very useful in estimating at what area to leave in order to get just the right amount of artifact points to lvl up an artifact.
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i think a great update would be one or more of the following: begin the cost of buying keys for challenge at 25 instead of 50, basically giving people 3 more spirits, they still gotta earn it. Also, instead of doubling after 200 gems to refill keys, maybe just add 100 like 200 300 400, again to give people more spirit. Also, give players more ways to earn gems, right now its the same repetitively daily, how about watching ads? bring in some add revenue. there's many things we want to buy but f2p is limited to dailies. you give more, you get more, bigger player base, better retention, bigger economy, overall a more popular game which brings in more revenue. win win for everyone.
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wtf i got a rollback, i was on stage 80 of 1-1n and after computer restart i'm back to stage 50, lost 2m exp, WTF IS GOING ON doesn't this game auto save
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I know at this point gameplay mechanics and balancing are most likely the priority, but I am curious if there are plans for cosmetics, skins, or visual upgrades at some point in the future.
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i hate this BUG in challenge, whenever i finish beating the challenge, sometimes game crashes or computer shuts down or internet dies or for whatever reason, if i don't click the next button, the challenge is registered as incomplete and waste a key. WTFFFFFFFFFFFF
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Keep peeking back at this game from time to time, it's still so very boring. 100 stages of fairly easy cleared stages for minimal gains, it just takes so long for so little. Or try a harder stage and fail. On easy stages, assuming 15secs per stage with transition time... we're still talking 25mins. No progress of stages when offline, and I don't want this browser up all the time to 'actively idle'
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Would be a bit more interesting if the levels would progress while we're offline. Otherwise, there is potential in this game :)
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I looked in the hard reset forum post but didn't get the answer I wanted. Will a hard reset button get added or can a developer reset my data?
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please give us a stat page so we understand how different stats and spirits affect dps, also some spirits are vague, for example does mist work on ultimate skill? please review all the descriptions of the spirits
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Here's a trick to playing this game, fully upgraded your unit after playing it like for about 10-20 minutes, then come back in the next 12 hours to a week. Just like that, you make progress than when you actually play the game with 1000+ level from afk exp gained. It kinda sucks that I feel like this game is a downgraded version of 99% of every idle games in google play store right now, especially when the p2w aspect is utterly useless in this game. I find it even more annoying than playing a gacha game even, especially when there aren't any game modes, resource gathering, or other class to character changes for it to be worth to actually spend real money on this game.