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Was asking for ranking the Spirit system. And give 2 out 5. Here are my thoughts behind this:
Don´t really understand them. Have upgraded one with colors but it has now 0/4. how to make it 4/4. does it something without 4/4?
Line asp bonus above 50% health doesn´t work. Also where goes the stat bonuses? Only challenges? So irritating
Awaken is not good choice for name leveling up. It also leads to the questiion how to make 4/4. Possible only if spirit is maxstars?
I like the idea behind spirit system. But it need much more improvment to be understandable for "newbies". So that the new ones play it longer and don´t say: don´t understand, crap game, never again
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Can challenge mode enemies and bosses count toward the dailies? cause it pretty annoying i have to restart my run just to do the boss one, prevents any long run i might want to do. At first it wasn't so bad but the problem keeps me from advancing part stage 190-200 cause its either a long run and miss 40 crystals or get the 40 but restart to do so.
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It would be nice if you could go back and do challenges you already did, but with a smaller random reward. Like first time through you get the 65 shards of 2 colors, then every time after that you get a chest that will give you 20 of 1 random color or, 10 of 2 random colors or something, maybe less considering this is an idle game. Add in a rare chance to get a spirit, crystals, or anima from the chests. It would also be nice if there was chances to get something while doing main progress. Like a spirit would sometimes float across the screen, and if you click it you could get a large amount of XP, amina, or maybe some crystals, or if you're really lucky a spirit. The game is fun, but as some others have said it feels like it's pushing for the player to buy something to progress.
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Hi, Fox here...
Nice game! I love the graphics, and the game is consistent, i really liked!
Keep improving and add some things to it, and can be a great game in the future!
Os: I will bring this game to the Brazilian community ^^!
Fox!
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So this is a bit of a specific feature, but it might be cool to have an interface in the stats menu for adding a specific number to each skill with the press of a button. So if I wanted to put my skill points in with the ratio of 3 points to pow and dex to 2 points con and vit, I could use dials to set 3's under pow and dex and 2's under con and vit, and then press a button to apply that number of skill points to those specific stats. It would be really helpful for people like me who like to keep their stats in specific ratios to each other.
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It's a fun game, but I'm not going to spend any more time than I have (less than a day) on this game. It seems like something I would really enjoy to complete, but the progression is just too slow. I would much rather this not be a clicker at all, although I am aware that clickers make money and regular browser games don't, so I can't fault you guys too much, I'm just sad that there's no money in browser games.
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The text box for the hit combo isn't long enough. With three particularly wide characters (4's seem very wide) or once you get to four digits (which can be racked up in a manner of minutes), the number wraps around to the bottom and forms two lines. Why not have the text box left-justified and span half the screen or something? It wont run into any UI elements
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Lord (Jesus Christ, the Son of God): My heart aches when the ones who I govern live in the midst of sin.
They do not even know it is sin until the sins they commit pile higher and become a tall strong tower.
But I will forgive everyone who breaks down their tower, becomes cleansed, and comes to me.
Your pains are my pains.
Your suffering becomes my suffering.
Everyone who lives in the midst of sin, quickly repent and come back to me.
My path is straight and my bosom is wide and deep.
I have expressed all my love for mankind.
Repent sincerely so that you will not go to Hell.
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@Joshk1378 "...if players don't appreciate Idle games go play other games instead of giving a good game a bad rating, not cool."
That is your opinion. Just like giving a game a rating. It's an opinion. And not that it matters, but while this is a decent idle game, it's not, "one of the best". Again, just one opinion of many.
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Now this is a small, not important thing IMO, but every now and then I get the "Rate this system" thing on the side of the screen. I would suggest putting a pretty lengthy delay on these windows popping up. I, at this point, am still very new to the game, and do NOT have enough experience to give systems within your game a star rating. I understand there is a "don't ask me again" button, but this IS the internet. I could see people giving shit ratings just because they can, and get an evil chuckle out of it. But if you're still playing after 7 days, even for an idle game, I would think it's safe to say you're into it.
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@Joshk1378 What I can agree is, all of those idle games are really great for making people don't close the game. And also what I can agree is, idle game is the type of game to stop people go to play other games. Also I can agree about pick out 1 paper, draw: ############## will quit the drug effect easily.
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I've played nearly all of the Idle games here and I'd have to say this is one of the best. It has a few issues sure but I don't see why there are so many complaints. This game should at least get be a 4 1/2 not a 4. Great game, I'm also a game designer myself if players don't appreciate Idle games go play other games instead of giving a good game a bad rating, not cool.
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@Euclidean take out a paper, draw: You are with DMG 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999. Really good result.
Thanks! We don't have it on mobile yet, but we do plan to eventually. We're focusing on making the game better in quality and adding more content and features for now.
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Just give stat which increases active gameplay bonus which can be improved with anima points and problem solved with offline game being more rewarding than online.
We're currently working on fixing the offline/online reward issue. If you have some interesting suggestions please stop by the forums so that the rest of the community can join in on the discussion. Thanks for playing =)
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auto stage advance keeps turning itself off. I don't care if the archer might have died once while I was gone I want it too keep trying.
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Game seems broken. It only shows 1/2 the page and I can't get out of the screen that says Just click/tap the screen....
Sorry to hear that you're experiencing problems with the game. Can you post a screenshot along with specifications on your current resolution over at the bug reporting thread in the forums ( https://www.kongregate.com/forums/964834-re-archer/topics/928875-report-bug-issues?page=4#posts-12862698).
We have decided to no longer support asm.js since Unity 2018.3 is deprecating it. Please upgrade your browser to Firefox 52 / Chrome 56 / Opera 44 to later versions. Thanks!
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I should've been more specific, for the most part the new settings make challenge less laggy for sure. However the clicking least for me doesn't activate too well, as in I can't rapid fire it after the halfway point. Like the others, I can't rely on the hotkey/auto cause it starts to activate more and more later in fashion or for whatever reason, just after she lands a kill.
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I honestly think this is pretty well balanced overall. I'm still fairly early in the game, but it's clean, the UI is nice, the music is decent, and I don't feel like you're trying to get into my pants...er...wallet. :p As long as the cash shop QoL's you're looking at adding don't tragically impact gameplay, I can't see you going wrong here. It's not super active - seems fairly passive - and I like that. Too many of these leave clicks OP and you get real sick of it, real quick. I'll be keeping an eye on you. :)
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the lag that builds up don't make sense to me when running through the main game, it'll build up till unbearable but strangely, if you do a challenge and then back out, the main part of the game goes back to normal. Thankfully it seems challenge stays reasonably un-laggy thanks to having the options to cut off some taxing things, it helps a lot in challenge.
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the imput laag is awfull and totaly random, sometimes it depends on how many enemys r on screen and sometime how much dmg is taken or dealt. same goes for activating a skill, its impossible coz the time it takes a enemy to spawn and reach u die like 3 times. u need like 4-6sec to know in advantage to activate a skill before u gonna be needing it. and the skills itselfs r very slow and inbalaced and mostly useless the way they are coz they dont fit the gameplay and incomming waves and stage progress
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它不會因由STAGE越到高等級,讓敵人過多電腦負擔越重
並且在離開遊戲持續有獎勵
這是我所玩過最棒IDLE類型遊戲
It won't be as high as STAGE, so the enemy will have more computer burden.
And there are rewards for leaving the game.
This is the best IDLE type game I have ever played.
English for GOGLE translation
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If I leave the game open in a tab and switch to another tab the game just doesn't progress at all. It's better to close it and re-open it after an hour. This game seems like "the more you don't open it the better it is"
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Challenges are too dependent on timing and proper skill usage to attain the best results.
Then the bug where skills don't activate when you press them comes in to say hi and flip you off. Completely robbing you have an S Rank that you have the skill and stats to attain simply because the game decided i don't get to use my abilities this challenge.
This should be your only concern. Fix this, Only then can you work on other things.
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Cant play, its stuck on initializing, authenticating cloud account.
At least I got some cool music, a pretty background, and a sexy AF character to look at >.>
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VM7887 player.min.js:107 Failed to load 'https://vd.nimem.com/js/static/nano_1.2/Player.swf' as a plugin, because the frame into which the plugin is loading is sandboxed.
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Game crashes about once an hour for me. Gonna keep the console open so I hopefully figure out why this keeps happening.
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Combo resets every time a stage changes and every time stats get assigned, i doubt this is intended, and if it is it should not be, combo should be interrupted only by taking damage in my opinion.
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ok, the game asked me to rate the essence system, and i figure i need more room to explain why i gave it 2/5. only gaining 2 from runs would be more ok if we had more control over which two, instead of hoping through rerolling on the challenge screen. rerolling using the resource that is needed to actually gain essence is also a little bit annoying, and the gain rate is a little bit slow.
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I'm starting to get tired of skills not activating while I'm in challenges. Sometimes they work fine, and after playing a few challenges, they simply won't activate, not even in automatic. It's so annoying -.-
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it feels like it could be build heavily around spending money but when i ignore the in-game purchase it make sense that a clicker/idle game seem slow at somepoint and does't really bother me since i'm a patient man. it seems like i get more from being offline then being online and it kinda defeat the idea of being active. hard to me to judge wether the "click damage" is good balanced since i'm cheating by using a "Turbo" button on my mouse
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You should change anima gain to be affected somehow on the numbers of kills/per minute in the stage, right now the only reward for grinding a level is exp, but that doesn't really help, maybe instead of anima/per minute convert to anima/per 100 kills/stage advance this way we would actually WANT to get more kills in the stages, adding also some strategy about when to advance and when to not. Also please add some other kinds of power ups too, anima levels starts to fall off pretty early (second day in, anima upgrade already feels useless)
The game autosaves every few minutes. I took a look at your account history and didn't see any noticeable loss. Can you message me on the details of your lost save? Thanks!