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Do you know why archer looks so cute? It is because swordman can getting tomato jam from animals more often than archer!
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What does anima upgrades do? For each point, you get bonuses? Or for each unused point or what? And where can I see the changes?
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Finally got a heroic spirit (no i did not pay for it). Linea, good for atk spd past 50% HP and good for HP regen when below 50%. Balanced and nothing too crazy but I still appreciate getting it. Will be good later when it ranks up enough, can fly through levels after a transcend.
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Will you add an auto-clicker? Or must I download one myself? Also maybe you could add gear that changes the way the character looks?
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xp% scaling for challenges seems kinda broken. I'm at lvl 4 exp and yet my scaling is 103%. Considering how much it takes to improve xp gain at later levels I'd at least expect 1:1 scaling if not something a bit more exponential.
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make the curve faster early, getting to test out builds taking weeks make this booring at the start, add some drops/equips too, and please make a 2x speed with ads (instead of spending currency) like you see a 30 sec ad and you get 30 minute boost.
Most of all please make the game playing in background when window is not active.
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Great game, so far I'm enjoying it. The mistake was making spirits a paywall. I understand charging for the speed of the game and or the cute clicker that clicks automatically but charging for something that part of the core game that hinders progression is bad. This makes players steer away from these games in a few hours of playtime. A suggestion is to make a crafting system rng based depending on the spirit by only getting the materials in challenges. Hope it gets fixed in future updates.
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Nice looking game and mechanics, but it is too plain/ there is no content around it. It's fun to try, but it gets boring very quickly.
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Does hacker stops you watching animals die below the arrow of archer? But whatever, if you just need the numbers, I show you 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
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Yet another cash grab, cant go 5 minutes in w/out the microtransactions being shoved in your face. Art itself looks out of place w/ main char being decent/good and everything else being shit; main is prob an asset from another game being reused to look more polished
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@Devs, I'd highly recommend opening this game up in chrome and having the console open while it loads... Needless to say I think it may explain any slow loading people have noticed/complained about.
Actually, I think the majority of that might be a kong thing...
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I keep getting this damn unity error that's preventing me from obtaining my challenge reward spirits. That error has now eaten up 3 of my challenge attempts because i have to refresh and for whatever reason it's not saving my progression. Gonna get some screen shots if it happens again.
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@i_haryon If it pay to win, you won't expect a female archer is able to handle the attacks from 2,500,000+ animals by never escaping. And you will believe that her bra and pant being destroyed by the animals and then they capture the legs, the arms of the female archer, to make her unable to touch arrow or bow. Then 9999999999 combos work, the voice actor of the female archer will make the 3000+ different voices to fulfill yourself. To make your **** being so hard. Growing into another scale! Yes yes yes! Sweet moment, romantic, also feel like a family, the female archer is playing with the animals in 18+!
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So the main idea of the game are the spirits, but those are extremely limited :S besides those its just get to lvl xx, transcend, repeat unlimited times
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idk what it is when the challenge changed to the desert setting but it was extremely lag inducing after 4-5 attempts used. I had to refresh the game to get rid of it in order to do my other attempt smoothly.
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Would it be possible for my settings to be remembered? I don't want the music, i don't want the shake in and i don't want the ultimate cut-in.. please?
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So I got this really strange unity error that forced me to restart after claiming the challenge reward and my spirits didn't save. I went from a really good pull of RNG with a spirit that froze the enemies every 15 seconds to a really crappy pull of RNG that landed me 2 completely useless repeat spirits and an earth spirit i'm never going to use >.>
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@Banzed Win is no problem, but you pay for quickly watching all the "different" animals die, and you don't know there are less than 300~7500 animals or more than, too.
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Things were going well... until the game decided to stop letting me use skills during boss fights. I even switched the skills to auto, but they waited to trigger until the boss fight was over. :-/
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How do I stop it from moving on? I keep dying and pushing till I die again... Is there a button somewhere that i'm missing?
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I find the game incredibly enjoyable in terms of an easy UI, decent music, skills and challenges. But unfortunately I have to echo what everyone else does - everywhere you turn to do something in the game you require money or endless day grinding for gems. It's a shame the Dev's needed to attach it to everything.
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hey devs! can u pls fix the problem with the setings? i put the game on mute and remove shakes and when i reload the game they r back on, this happens on 2 different pcs
Fixed as of patch 1.0.2. However, the settings will not carry over to the different PCs, only on your local machine. Regardless, if you mute /disable shake /disable ultimate in settings, reloading the game in the same machine should keep the settings now.
Thanks for trying the game out. Right now we're in the process of adding more to the core game, hopefully you'll stick around for the next major update.
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A decent game, but it is built very heavily around you spending money. It's takes on the same progression style as a lot of mobile games, you can play for free sure, but it takes significantly longer than if you were to spent $5 or $10. Yes that's how paying works, but the core game is so agonizingly slow that it kills your interest very quick. Also is aggravating that a majority of the things you can buy are time limited, not permanent boosts. To give an example, you get I think 100 crystals for free per day from daily quests. The amount of anima i get from buying the 25 crystal anima pack is hours upon hours of what I would get playing normally. The 125 crystal anima pack is well over a days worth of grinding. I don't mind spending money on games I like, but I'm not investing in a game that is built from the core up on spending to progress.
Thanks for the comment. As we add more game content and side-content into the Re:Archer (like cosmetics) we'll also be adding more systems to add crystal inflow (like achievements). We're also reworking the core game, so boosts in shop would also be reworked. Ideally we'd like to give the players free decision to spend on progress, or on other things like quality of life and cosmetics. This will take us time though. Nonetheless, we appreciate your constructive feedback and will factor this in moving forward
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doing a challenge resets the point multiplier in the skills window.
example: adding points with 10x is reduced to 1x again after challenge. no big deal really, but probably unintended.
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@Shynygami what kind of excuses is that? What make you win more challenge is less the spirit and more the anima you spent as well as the failed challenge which give you level up. Spirit are helpful but not that much.
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My abilities are not consistently triggering. I activate an ability, then it takes 10-20 seconds to trigger most the time. Then, occasionally, it will trigger instantly. What's the deal?
We're aware of the sluggish feeling with the skill auto, and we'll be addressing in the next patch. Thanks for the report! Edit: We've applied a fix as of v1.0.2
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i think umbra spirit is wrong... it increase damage while getting hit but in the description its increase damage while hit
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Needs more free to play options to obtain Spirits. I am stuck in Challenge Mode, so my only option is the free draw every day. Meaning, zero progress until Challenge Mode resets.