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I only give 2/5 for the following reasons: The fakes ruin the game. At some point the field is cluttered with fakes and pulling them can easily cost you 100000 or more. WTF? Also the "physics" of the pull totally suck. Very often I suddenly have some new stones selected and pull them out. As mentioned before there needs the be an "don't take this crap" button.
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I don't understand this "Fancies" thing. I don't see anything labeled "Fancies" and clearing the left rows just brings more regular and fancy gems. There are fancy gems all over the board as well, I think the "Fancies" thing is pretty confusing. Otherwise nice game.
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Took me a while to figure out how this game worked, once I did I was very impressed. Clever, subtle game. Chains of 3 (in a row) and hopefully at least 1 of what the customer wants. Good work!
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Cool and original game. I agree with some others that said there should be a way to backtrack the chain you are creating. Also, the dragging is fine, but maybe make there a reason to drag? Maybe serving multiple customers at once on a time limit?
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Not bad, but needs a way to cancel selection of a strand. I really started to get annoyed after about the third time.
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OK, once you get the concept this is like a original version of bejeweled with a back story. You need to drag the jewels out of the board by holding the mouse button and really dragging them all out (Best to drag the in direction of your customers, you have a lot of space there). Every combination of 3 Gems and more who match the customers choice will give you money, but every gem who doesn't give you money will substract money. it appears that the star gem is a negative gem in any case.
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What exactly is this stuff about the left rows? I see nothing labeled fancies. Other than that I like this game quiet a bit.
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Nice twist on this style of puzzle game. I like the fact that you are not only clearing out the different colored gems, but also attempting to link them up to get the most in customer satisfaction. Just adds another layer to it. Well done.
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Took a few minutes to figure it out. The controls could be a little more accurate. If I accidentally got the wrong string, sometimes it would still give it to the person when I trying to drop it.
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I wasn't expecting that much, but this game seems to have much more depth than your average flash puzzle game. I feel like it would benefit from more incentive to play at a reasonable speed, and perhaps a better mechanism for clearing chains (although this is very clever, especially on a touchpad I frequently get an errant gem in my chain, which is a little frustrating) Also, a more detailed description of the game mechanics and especially of the scoring would be good.
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I really enjoy this game. It runs in the same vein as the Luxor and other "jewel" games you find at Walmart in the PC games section... or find demos online. It's a cleverly written game and I enjoy the challenges as well as the bonus rewards with each level. Well done!
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Oh, NOW I get it! It's really confusing that you have to not only drag the row off the board, but you have to shake it until it all comes loose. It would make a lot more sense if it just tallied the row as soon as the mouse left the board.
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the learning curve here is pretty steep - especially the strategy piece of positioning your chains to set up the next chain. The scoring isn't terribly transparent. But it is an excellent puzzler
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Yup--the instructions could be a little clearer, but addictive once you get it figured out. The instructions below the game help more than the in-game instructions