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Why are people down rating "I'd like a fast forward button", the game is painfully slow even on the 'high speed setting", give me a x4 speed option in addition to normal/double speed. The game is just too slow, there simply isn't enough to do during the the rounds.
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Level 19 is under-tuned, same goes for level 2; yes, I realize it's a tutorial level, but it is significantly easier than the first level.
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like for this wave put g,s,q,s,f,h,d,a,d,g,a,s,f,ga,,s,g theres more then one person that starts with g and none that start with s
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Should be like tier's of stuff in the throne room so like your throne would get better the more bronze medals you get and stuff like that.
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just wanna point out a small typo to the developer. In the description where it says "you are given the reigns of an evil mage" it should be "reins." Just wanna point that out =)
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Instead of the gghsggggshgg strategy i prefer using a fully upgraded turtle in front so it soaks up alot of the damage
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An interesting addition would be unlockables with the different throne room items, like maybe unlocking the throne would let you summon an extra creature, and then some of the other items, based on difficulty, unlock either new spells or another creature to add replay value, and some sort of benefit to unlocking the particularly drawn out decoratives.
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i have restarted this game 3 times each time i got a little over half way for nothing to be saved. I am done with it.
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The concept is great, it looks great, basically everything about this game is great except i dont really like playing it...
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Wow, amazing game 5/5, the only thing that I wanted from this game and didn't get was an ending cutscene or something like that.
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I beat level twenty and in the throne room, it says that I earned a spell called "Spirit Swap" but I can't figure out how to use it /:
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Only after seeing the throne room I noticed that this is the same wizard of "I have 1 day". So I just helped him get revenge on the kingdom I helped save on the first place? Cool.
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First I want to say: Awesome game! Brilliant concept with the reversed Tower Defence, which actually makes the game original. And I like how your castle is growing as you upgrade your minions. A sequel is a must! 5 Stars & Favourited.
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Only suggestion I can make is to let the display scale so I can shrink it to fit on my screen. Not everyone has high-res monitors you know.
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Great game Rete! This is definitely an interesting new take on the whole TD scheme. But there was just one flaw that seemed to really catch my attention. As you get into about round 5 or 6 you start to have to backtrack into previous levels several times in order to upgrade skills to be able to beat each level. Like HoopleDoople stated above, you should give fixed rewards after each initial victory, and smaller rewards every time you beat your previous best on each level. Also, you should get some money every time you max out a skill, giving you an incentive to max everything out (other than becoming all powerful). Just a matter of over-difficulty in terms of constant backtracking is all. Just some suggestions.
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After finishing, I can't say this game is really grindy except for the very beginning; after getting like 7 bronzes I went back from start and have beaten all levels with gold with almost no interruptions (I think I failed a couple of times). There is a definite problem that the levels aren't various enough and I've been personally able to beat all of them with 2 basic teams; a more experienced player most likely would be able with just one. Last level in particular was particularly anticlimatic and easy to figure out, assuming a player will reach it with a decent amount of upgrades; I also don't like the possibility to go back to earlier levels without any limitation, making trivial to get gold medals. On the happy side, the levels are much faster than most of other TDs, which is a good trend that I'll like to see in the future.
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To make simpleharmonic's comment easier to read:
For maps without bog or holy towers, use 2 goblins, a healer, a shield golem, four goblins, a shield golem, a healer, and finally 2 goblins. You want the healer first, because the shield golem's have alot of health and if the healer dies, they can survive much longer. On maps with bog or holy towers, you want:
A goblin, a healer, a cleanse warlock, a shield golem, four goblins, a healer, a cleanse warlock, a shield golem, and finally a goblin. The reason you want healers ahead of warlocks is because they heal for less than the bog or holy towers do, so you want him to die before the cleanse warlock.
Please don't - me because of repost. I was just making it easier to read.