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Comments for Breakbar RPG

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abyssoft

Nov. 25, 2011

Under rating threshold (show) the seizure inducing flickering background has got to go or slow down and not be so bright. brick should not go below 25% transparency.

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(-1)

m3person22

Nov. 25, 2011

Under rating threshold (show) Fantastic game, even if it has slight flaws. I am still having problems with Max HP however, since I am currently at level 103 and have 25 health. I'll give it a 4/5 for a fantastic concept and pretty good execution.

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(2)

m3person22

Nov. 25, 2011

Under rating threshold (show) Somewhat addicting. I bet I played this more than the creator though, since after level 75 your health goes back down to 1. I think that means it's time to stop.

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(2)

Developer response from Retimer

That shouldn't occur. The minimum (maximum) health is 5. The only thing that sets hp to 1 is the Title Screen demo (prevent demo death). Your HP for generated level should set to 5 + your level. Did you reload or anything before it happened?

Beefcube

Nov. 25, 2011

Under rating threshold (show) Thanks for the changes. This is now a very fun game!

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(1)

Developer response from Retimer

Thanks - I wasn't sure what to expect with it. As I learn what people enjoy/dislike about it, i'll make sure to keep notes in case of a Breakbar 2 to prevent the issues/dislikes some have experienced for better first impressions.

abyssoft

Nov. 25, 2011

Under rating threshold (show) wider upgrade doesn't seem to do anything

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(0)

Developer response from Retimer

It increases the bars width by a couple pixels. Hardly noticeable one level at a time, but comparing it from start, and 5 upgrades in, you should see a significant difference.

weichin

Nov. 25, 2011

Under rating threshold (show) Ok, thats it for me. a 1 star rating for keeping me here for 1 hour, reaching level 44, and stuck at stage 6. GG.

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(-1)

Developer response from Retimer

Hi, Level 6 is a steep one, sorry you feel that way. It is expected to take a good while to beat, but using the mouse should make it pretty hard to lose at non-boss levels.

weichin

Nov. 25, 2011

Under rating threshold (show) Level 38... And still on stage 6... :(

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(1)

Irasfel

Nov. 25, 2011

Under rating threshold (show) Hmm - hadn't noticed any lag or ball dropping through bar issues myself. Seems fine - for the record running this on a quad 3.0 with 7 Home, 8G RAM. Flash is the latest distro, browser is Firefox 3.6whateverthehellthey'vegottentowhiletheybitchatustousetheabominationwhich is 4.x. ;p

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(1)

Developer response from Retimer

I notice the issue only appears on Chrome for me. Perhaps it's just a browser issue.

NiteFlame

Nov. 25, 2011

Under rating threshold (show) lvl 12 seems to have an issue

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(0)

WildWolfofDark

Nov. 25, 2011

Under rating threshold (show) Seems sometimes the ball falls through the paddle... Please fix the hit area to the exact size of the paddle.

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(0)

Beefcube

Nov. 25, 2011

Under rating threshold (show) Yeah, I can't beat stage 12 either.

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(0)

Charmyte

Nov. 25, 2011

Under rating threshold (show) Stage 12 will not clear...

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(0)

Irasfel

Nov. 25, 2011

Under rating threshold (show) Actually an interesting idea, have to say the idea brought me in to try it at least. A couple flaws that made it hard on me though: 1. As the bricks get hit, they become more and more transparent. The darker colors can't be seen at all against the dark background when they are "mostly dead." This is not good as it leaves you wandering the ball around wondering where the hell those last bricks are. 2. Bricks have too many hit points too soon. Level 5 and bricks are already requiring 10 and more hits each to die, and that's with 2 bought damage upgrades. A single level takes forever - not fun. 3. Upgrades are a little cheesy for the limited availability of money. That whole upgrade page needs some adjustments, or we need more money/game. Perhaps institute some cash that drops as we break bricks, so even on losses we get *something*?

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(141)

Developer response from Retimer

Agreed. I'll upload a version that gives gold for killing bricks, leaving level completions with the gold bonuses. As for darker colors being difficult to see, i'll try changing up their colors a bit. Thanks for the feedback

petesahooligan

Nov. 25, 2011

Under rating threshold (show) Good and bad. Bad: The paddle became twitchy by level 6 causing me to miss the ball. I don't like having to start a level over from scratch when I lose because they take so long to beat. The game is slow in terms of pace. I'd prefer that each level ended sooner. Good: Terrific idea! Great concept and reasonable execution.

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(115)

Developer response from Retimer

Thanks for the feedback! I noticed a fair bit of lag on Kongregate (stand-alone the game ran fine, so likely the chat or kong preloader). I'll do my best to find a work around.

Beefcube

Nov. 25, 2011

Under rating threshold (show) It's a good idea, but you need to make the blocks WAY weaker. By levels 6 and 7 it takes so long to break each block that it gets incredibly boring.

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(1)

Developer response from Retimer

I'll reduce the higher tier bar's HP, since it appears to be a unionized opinion that they are too difficult. Thanks

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