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cool idea but dont think it was polished enough, i mean with a few ghost balls and some damage upgrades you can farm the first boss level endlessly with basicly no drawback, to get all the upgrades and then it just becomes a brick breaker game
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level 5 break one brick and wait for 20 minutes while most of the bricks are destroyed....... slow... ugly.... and to think i used to like these kinds of games
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This game is awesome! I blew through the first four levels in ten minutes, on to level 5!
Four hours later: Damn you, Level 5.
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I like the concept, but the background on the hard/impossible levels makes it hard to see the ball. Also, there is nothing hard/impossible about the hard/impossible levels (other than the retina-melting background).
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It takes a long time and dedication.... to get killed by the first boss's projectiles. While my ghost balls finish him in 1/3 of a second. The 2nd boss isn't much better. Also we need some temporary powerups when we did 2/3 of a level so it doesn't take forever for the easy far bricks, once the dangerously low bricks are gone.
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After the twenty billionth "You lost Your balls" the joke got kinda old... Maybe in the next game you could include some randomized phrases?
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The best way to level up is when you have maxed out the ghost ball then pick stage 15 and use ghost ball on every tile
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preparing for the final battle. Let's enter the show! ok. first sent a wave of ghostballs. Wait - where did the boss go?
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The hitpoints of the bricks should correspond more with the upgrades available at that level, but overall 5/5. I'm not too keen on the slightly unrelated bosses though; I was expecting something at least slightly in-theme with the game ;)
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Hmmmm....I stuck with it all the way to the end. Enjoyable game, good music, but lacked a certain amount of tempo. The upgrades are good and actually have a noticeable immediate impact. Nice!
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Oh, one more thing: You need to use pythagoras to calculate ball speed. Currently the balls it accelerating when moving horizontally because you seem measure vertical speed only.
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I like the idea but the upgrade could be more... colorful. Where is my gun or burning ball? Why can't I play the ghost ball back into the field? Where are special blocks like unbreakable ones (granted, I played to level 7 so far).
The game has a lot of potential that is unused.
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Effortless XP/Money... First get a couple of ghost balls... reach level 15... keep launching and dont worry if you lose your balls.
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How to get tons of money fast-first you need around 30 power and 2 or more ghost ball upgrades. go to at least level 6 or greater and shoot both ghost balls at the edge, this will destroy the blocks. Now Quit, repeat and upgrade. You will get tons of exp. and cash fast.
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Increasing the size of the bar prevents you from aiming at the edge, could it be possible to go a little over the edge to aim with the ghostballs?
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bosses are way too easy. could be a good concept, but perhaps add bricks to break in addition to or just amp up the difficulty considerably on the bosses.
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I would like to see the life meter incorporated into a multi ball system. Say you ball hits for 50 damage and you have 70 life. You miss the ball with the paddle and take a hit for 50. you still have 20 left so you get another ball. something like this would make a fun risk reward system.
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this game got many of the little things wrong, but it got the big things right. it could definitely use more rpg elements, more levels, a restart level option, perhaps the ability to get more than one ball, etc... 5/5, if for no other reason than to encourage retimer to make another
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there should be little drop bonus's for you to get. like if you break a certain box some sort of drop down will come, temporary width on the bar, more balls, or even some sort of explosive ball that you can use. + if you agree.
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You need your balls to have your virginity so I guess I... *puts on sunglasses*
Lost my virginity. YAAAAAAAAEEEEEEEHHHHH XD
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I like the idea of adding an RPG to breakout. However, the RPG aspect is really only applied with the bosses. Were there bosses with EVERY level (or at least monsters), then it would be more of an RPG. Good concept, mediocre execution.
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I thought the idea of an rpg brick breaker would be awesome but there is really no insentive to keep playing. Each level is more dry and drug out than the last.