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Comments for Breakbar RPG

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DragonArcherZ

Nov. 26, 2011

Under rating threshold (show) Epic concept, but could be executed better. Like others have said, quicker level completion. Also, I would like more gold to be earned from bricks and less from level completion, that way if you fail a level you still earn some decent amount of gold. More upgrades, more RPG concepts, and you have a 5/5. Right now, it's a 3.5/5 from me.

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(0)

scotty3281

Nov. 26, 2011

Under rating threshold (show) Not sure if its just me but this game is almost unplayable from the time I started it. I seen the comments already but just want to point out that the lag is there for me still. I am running on a brand new computer with a dedicated video card and it still way too much lag for me to enjoy 100%. The other thing for me is the color scheme. Love the concept though. Fix these and its a full 5 stars from me!

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(0)

Developer response from Retimer

I've sent a pm to see if we can find out what is happening there. Chrome browser so far seems to be the enemy to this.

videogamer8888

Nov. 26, 2011

Under rating threshold (show) well thatl wrap up this game completed it all,I have to say though once you beat all the levels the bosses become a joke when all you coul do is fire ghost balls at them,mabey allow us to downgrade the length of the paddle becuse when I got it to like 2 or 3 I could no longer hit all the blocks on the ends with ghost ball,AWSOME game and concept 4.6/5

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(2)

DripDripDesigns

Nov. 26, 2011

Under rating threshold (show) You've lost your balls!!! (A sad day in every man's life)

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(3)

arioth

Nov. 26, 2011

Under rating threshold (show) for some reason the damage modifier (i mean the little thing in brackets beside the ball damage) go's away after a few levels.

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(2)

kalchas

Nov. 26, 2011

Under rating threshold (show) There seems to be a glitch in firefox. Pause and change tabes, then it won;t let you unpause. if you click the level select button it says surrendered and then freezes.

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(1)

beragon

Nov. 26, 2011

Under rating threshold (show) Nice game all-around. I would love a pause button, and also a restart level button. Sometimes I'll lose my blue ball early on, and I know I won't win, but have to launch all the ghost balls and wait for them to bounce back, then back to the menu and start over again.

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(2)

EpicMonk

Nov. 26, 2011

Under rating threshold (show) My biggest issue, which may or may not have been the lag you mentioned above, was with missing balls that I coulda have sworn my paddle was there for. I think even the edge of the paddle should hit the ball. Doesn't have to hit it up, if the angle wouldn't do so, but it should still at least have some hit detection. Still... It was usually going thru the corner of the paddle, which is frustrating because that was what I wanted to hit it at. As for the speed of the ball at different angles, you might consider having the speed change according to how fast the paddle actually hits it, rather than the sharper the angle the faster it goes. You could have the speed degrade every time the ball hits something down to a minimum speed. Just some thoughts, solid idea otherwise. I like most of the suggestions above as well.

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(1)

Developer response from Retimer

Edge detection was improved in 1.02 - which should resolve that issue. Thanks

Kactus04

Nov. 26, 2011

Under rating threshold (show) Would be better if the mouse locked to the paddle, at the moment if I don't keep an eye on where the mouse is it can slip out of the screen area causing the paddle to stop responding.

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(1)

faker01

Nov. 26, 2011

Under rating threshold (show) at the moment it brings to much to farm with ghostballs.

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(0)

spritewalker

Nov. 26, 2011

Under rating threshold (show) conceptually it has legs. game play is just meh. how about the paddle being an avatar and monsters are the blocks.

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(-1)

phoyphoy

Nov. 26, 2011

Under rating threshold (show) Balls keep on going through the paddle. I think the hitbox needs some fixing to reach all of the paddle.

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(2)

Developer response from Retimer

Hey, a few have mentioned this. I haven't been able to reproduce it myself so the best I can do is try to stretch the bounds a couple pixels beyond what is visible for 1.02.

Rylar

Nov. 26, 2011

Under rating threshold (show) Oh no I lost my balls!

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(-1)

oon00

Nov. 26, 2011

Under rating threshold (show) There should be a reset button for when u have ghost balls left, and there should be a pause button

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(0)

Developer response from Retimer

Thanks for the feedback. I'll add them within the next day or two.

AngelicDagger

Nov. 26, 2011

Under rating threshold (show) Since update, which i am happy with, the upgrade system is now messing up after purchases.

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(0)

KurtVagnor

Nov. 26, 2011

Under rating threshold (show) How is this game not more popular?

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(2)

jeroen663

Nov. 26, 2011

Under rating threshold (show) I noticed a glitch after your new update version 1.01. After lvl 66 for some reason the hp sets back to 1/1 and the amount of gold is always 0. The problem might not be the level but the amount of money, if you exceed 2.7million gold this glitch might accur. I you are able to fix this ;)

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(2)

bodation

Nov. 26, 2011

Under rating threshold (show) good concept, but need some powerups :)

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(0)

Developer response from Retimer

I actually had a selection of 4 classes planned for the games development among temporary power-ups, but I wasn't sure how the game would go. Seeing some enjoyment out there with it, i'm thinking about a Breakbar 2 with several other features/changes that have been suggested in a few months perhaps.

LadyAkogare

Nov. 26, 2011

Under rating threshold (show) An option where you could turn off all the flashing in the background would be nice. My head is starting to do weird things.

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(2)

Namadu

Nov. 26, 2011

Under rating threshold (show) It's fairly fun, and I love the concept. Repetitive, though, and a bit glitchy; collision is odd and you lose maximum HP if you're hurt in a boss battle. (I think.) The minimum transparency of bricks before they run out of health should be 50% rather than about 1%, or a health bar system could be used. The upgrade prices are very odd, too, and they can make the game grindy at first. Additionally, the background hurts my eyes. D: I'd love to see more added to this game, though. It's a pretty good concept. (I'd also like to have more chances instead of one miss and you lose, but I just stink at Breakout =p)

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(0)

Palewolf

Nov. 26, 2011

Under rating threshold (show) I like the idea, but there are a few caveats and bad design ideas here: 1- Brick translucency. Please drop it, makes the bricks too hard to see. 2- Background. Distracting on the first levels, just annoying later on when it begins to flash on you. 3- Ball physics. Half of the time you just don't know where the ball is going to end, or at what speed for that matter. I've seen the ball pass through bricks a few times too, and very strange bounces when colliding with bricks in tight formation. 4- Lack of powerups. Makes the levels kind of dull, specially the ones with bricks with a lot of life. 5- And this is just a personal opinion, but the graphics are not that good...

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(0)

Sephiroth701

Nov. 26, 2011

Under rating threshold (show) What with the flashing screen in the "hard mode" seriously? That just eye crushing... And why can't i restart, pause, or go to mission choose? And the boss/final boss... SERIOUSLY?! We've got 30 hp for the first boss. so we can take 30 shot before died. Even a chicken can do it ! The final boss were even more funier, died in 5 hit... By the ghost ball. But now, let's talk about the good point : It's got a nice concept, leveling up for destroy more faster bigger brick, grind older level for some money, but it's lack of upgrade... The health system is totaly useless since... you kill the boss so fast you don't even lose 10% of you health... It's got a LOT of bad point, but with some work on it. It's can be change on something way greater. For now, i only give 3/5.

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(0)

SoStacieFan

Nov. 26, 2011

Under rating threshold (show) add a pause button, make it go more smooth

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(0)

Fuzzyfsh

Nov. 26, 2011

Under rating threshold (show) good game and idea, the best suggestion is let there be a pause button? Maybe i missed it but i'm used to hitting the letter P.

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(2)

oxidealloy

Nov. 26, 2011

Under rating threshold (show) I enjoy the concept but finishing levels takes a long time and having to use the mouse to restart a level when you fail out is really annoying. I think more RPG elements would be better as well.

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(0)

SHORTY1231

Nov. 26, 2011

Under rating threshold (show) Keep post alive... When on the final boss just keep your paddle right where it is and you will win no matter what.. haha what a great glitch :) 5/5

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(2)

logan6585

Nov. 26, 2011

Under rating threshold (show) New, great concept 4/5!

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(2)

speedyyouri

Nov. 26, 2011

Under rating threshold (show) Arkanoid meets RPG, Retimer!, I love it :) 5/5

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(72)

xandramas

Nov. 26, 2011

Under rating threshold (show) Decent game, 2/5 Because the bumper doesnt always work, modify the bumper bounce back to bounce off the sides too. The ball tends to float through the paddle if you dont hit it directly on top. If you dont want the paddle to be a square, then make it a 2d line.

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(2)

midan6

Nov. 26, 2011

Under rating threshold (show) Amazing game

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(10)

Aitamen

Nov. 26, 2011

Under rating threshold (show) ball moves with odd vector speeds, wish there was a way to increase ball speed, mouse controls are a bit busted... but I loved the shift to increase paddle speed, the levelling concept, etc. Finished in a single sitting, just under a half hour, and I'm very impressed. Would love to see turret blocks so that health effects 'normal' levels, the ability to downgrade abilities (high bar length prevents shooting ghostballs at the edge bricks), and perhaps better hit detection... I hate it when I line up a ball to go up a column and it hits the bottom of a brick that's bottom should be blocked in. Still, for a first-run flash game, the issues are few, and the idea alone would get 3/5. 5/5 from me for a great effort!

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(2)

Ralfo

Nov. 26, 2011

Under rating threshold (show) how about more RPG-elements, like stats (paddle-speed, mana,...), skill tree, equipment and spells?

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(145)

Developer response from Retimer

Hi there. Abilities were planned but again, I wasn't sure how a classic with a twist would go. Seeing that people enjoyed it (minus the flaws), i'll likely create a second with more of the features I had planned. Thanks

Irasfel

Nov. 26, 2011

Under rating threshold (show) Oy Weichin, if 6 gave you that much tooth-grinding thank monkeys you never saw level 12, seriously. Sorry it stonewalled ya, hate it when a game gets me like that. But hey even in the hardest game, some of it is still the player. A lot of us HAVE gotten past level 6. If we hadn't I'd support a comment like that, but as it stands it sounds like though 6 IS a hard level, the degree of issues you're experiencing with it difficulty-wise is pretty unique to you "/

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(4)

Irasfel

Nov. 25, 2011

Under rating threshold (show) Ironically enough the bosses were easier than the levels - finally finished level 16 :) Level 57 Blocker, 6 bar width, 10 damage, 4 ghost balls, and 3 in +exp. That was pretty damn hard! Don't even want to think about how many restarts of levels that entailed - too many heh.

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(2)

TopMaster360

Nov. 25, 2011

Under rating threshold (show) WAY too much ball acceleration.

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(-1)

abyssoft

Nov. 25, 2011

Under rating threshold (show) the seizure inducing flickering background has got to go or slow down and not be so bright. brick should not go below 25% transparency.

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(-1)

m3person22

Nov. 25, 2011

Under rating threshold (show) Fantastic game, even if it has slight flaws. I am still having problems with Max HP however, since I am currently at level 103 and have 25 health. I'll give it a 4/5 for a fantastic concept and pretty good execution.

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(2)

m3person22

Nov. 25, 2011

Under rating threshold (show) Somewhat addicting. I bet I played this more than the creator though, since after level 75 your health goes back down to 1. I think that means it's time to stop.

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(2)

Developer response from Retimer

That shouldn't occur. The minimum (maximum) health is 5. The only thing that sets hp to 1 is the Title Screen demo (prevent demo death). Your HP for generated level should set to 5 + your level. Did you reload or anything before it happened?

Beefcube

Nov. 25, 2011

Under rating threshold (show) Thanks for the changes. This is now a very fun game!

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(1)

Developer response from Retimer

Thanks - I wasn't sure what to expect with it. As I learn what people enjoy/dislike about it, i'll make sure to keep notes in case of a Breakbar 2 to prevent the issues/dislikes some have experienced for better first impressions.

abyssoft

Nov. 25, 2011

Under rating threshold (show) wider upgrade doesn't seem to do anything

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(0)

Developer response from Retimer

It increases the bars width by a couple pixels. Hardly noticeable one level at a time, but comparing it from start, and 5 upgrades in, you should see a significant difference.

weichin

Nov. 25, 2011

Under rating threshold (show) Ok, thats it for me. a 1 star rating for keeping me here for 1 hour, reaching level 44, and stuck at stage 6. GG.

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(-1)

Developer response from Retimer

Hi, Level 6 is a steep one, sorry you feel that way. It is expected to take a good while to beat, but using the mouse should make it pretty hard to lose at non-boss levels.

weichin

Nov. 25, 2011

Under rating threshold (show) Level 38... And still on stage 6... :(

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(1)

Irasfel

Nov. 25, 2011

Under rating threshold (show) Hmm - hadn't noticed any lag or ball dropping through bar issues myself. Seems fine - for the record running this on a quad 3.0 with 7 Home, 8G RAM. Flash is the latest distro, browser is Firefox 3.6whateverthehellthey'vegottentowhiletheybitchatustousetheabominationwhich is 4.x. ;p

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(1)

Developer response from Retimer

I notice the issue only appears on Chrome for me. Perhaps it's just a browser issue.

NiteFlame

Nov. 25, 2011

Under rating threshold (show) lvl 12 seems to have an issue

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(0)

WildWolfofDark

Nov. 25, 2011

Under rating threshold (show) Seems sometimes the ball falls through the paddle... Please fix the hit area to the exact size of the paddle.

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(0)

Beefcube

Nov. 25, 2011

Under rating threshold (show) Yeah, I can't beat stage 12 either.

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(0)

Charmyte

Nov. 25, 2011

Under rating threshold (show) Stage 12 will not clear...

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(0)

Irasfel

Nov. 25, 2011

Under rating threshold (show) Actually an interesting idea, have to say the idea brought me in to try it at least. A couple flaws that made it hard on me though: 1. As the bricks get hit, they become more and more transparent. The darker colors can't be seen at all against the dark background when they are "mostly dead." This is not good as it leaves you wandering the ball around wondering where the hell those last bricks are. 2. Bricks have too many hit points too soon. Level 5 and bricks are already requiring 10 and more hits each to die, and that's with 2 bought damage upgrades. A single level takes forever - not fun. 3. Upgrades are a little cheesy for the limited availability of money. That whole upgrade page needs some adjustments, or we need more money/game. Perhaps institute some cash that drops as we break bricks, so even on losses we get *something*?

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Developer response from Retimer

Agreed. I'll upload a version that gives gold for killing bricks, leaving level completions with the gold bonuses. As for darker colors being difficult to see, i'll try changing up their colors a bit. Thanks for the feedback

petesahooligan

Nov. 25, 2011

Under rating threshold (show) Good and bad. Bad: The paddle became twitchy by level 6 causing me to miss the ball. I don't like having to start a level over from scratch when I lose because they take so long to beat. The game is slow in terms of pace. I'd prefer that each level ended sooner. Good: Terrific idea! Great concept and reasonable execution.

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(115)

Developer response from Retimer

Thanks for the feedback! I noticed a fair bit of lag on Kongregate (stand-alone the game ran fine, so likely the chat or kong preloader). I'll do my best to find a work around.

Beefcube

Nov. 25, 2011

Under rating threshold (show) It's a good idea, but you need to make the blocks WAY weaker. By levels 6 and 7 it takes so long to break each block that it gets incredibly boring.

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(1)

Developer response from Retimer

I'll reduce the higher tier bar's HP, since it appears to be a unionized opinion that they are too difficult. Thanks

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