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Should have a way to turn off the messaging- its really distracting. The bonuses I most want to have are slow and speed up as choice and a degree of direct the ball. The bosses are too easy- killed them on the first try and some levels are way too hard and grueling. Though in some ways I like this game better than Rebound which too flashy and crazy.
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Ok, a really easy way to farm some gold/exp, us make sure you have a quite a bit of damage (my damage output was 38) and have 4 ghost balls. Play level 6, then allow your normal ball to bounce away (its just a distraction for this) then move your paddle as far to the right/left, and fire 2 ghost balls. Repeat the last step for the other side, and you have a good amount of money!
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At first, it was "wtf is that?". Now, my eyes hurts, and its "wth was that?". I had fun playing this, but i'm still wondering about some details like... was the last boss supposed to be hard? Without any farm (almost every level done at first try), it took me less than one minute to kill those... things.
The ball behave strangely, with a constant vertical speed, but once you get used to it, this make the game quite easier.
I had a very good time playing this, even if my eyes still complain about the background.
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I was enjoying the game but the bricks start taking way too much to kill way too soon, which I can accept but after that the first boss was way too easy and it ruined the feel of the game instantly for me
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Got a headache from playing the hard / Impossible levels. The strobing background and lightly colored ball causes ocular strain.
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Whoa, not since the classic days of pong consoles have I seen that glorious stuttering bar just spazzing all over the place. I didn't know it was even possible to recreate that defect with today's technology and back then, they at least had the joystick and other mechanical parts to blame for the stuttering. What do we have today to blame, a mouse? I think not.
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The paddle width upgrade is actually a downgrade; it keeps you from using ghost balls on the brocks on each edge of the screen.
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the only thing hard/impossible about the hard/impossible levels is the background. I'm one-shotting all of them and i think the background is the thing creating the lag
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cool idea but dont think it was polished enough, i mean with a few ghost balls and some damage upgrades you can farm the first boss level endlessly with basicly no drawback, to get all the upgrades and then it just becomes a brick breaker game
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level 5 break one brick and wait for 20 minutes while most of the bricks are destroyed....... slow... ugly.... and to think i used to like these kinds of games
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This game is awesome! I blew through the first four levels in ten minutes, on to level 5!
Four hours later: Damn you, Level 5.
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I like the concept, but the background on the hard/impossible levels makes it hard to see the ball. Also, there is nothing hard/impossible about the hard/impossible levels (other than the retina-melting background).
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It takes a long time and dedication.... to get killed by the first boss's projectiles. While my ghost balls finish him in 1/3 of a second. The 2nd boss isn't much better. Also we need some temporary powerups when we did 2/3 of a level so it doesn't take forever for the easy far bricks, once the dangerously low bricks are gone.
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After the twenty billionth "You lost Your balls" the joke got kinda old... Maybe in the next game you could include some randomized phrases?
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The best way to level up is when you have maxed out the ghost ball then pick stage 15 and use ghost ball on every tile
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preparing for the final battle. Let's enter the show! ok. first sent a wave of ghostballs. Wait - where did the boss go?
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The hitpoints of the bricks should correspond more with the upgrades available at that level, but overall 5/5. I'm not too keen on the slightly unrelated bosses though; I was expecting something at least slightly in-theme with the game ;)
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Hmmmm....I stuck with it all the way to the end. Enjoyable game, good music, but lacked a certain amount of tempo. The upgrades are good and actually have a noticeable immediate impact. Nice!
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Oh, one more thing: You need to use pythagoras to calculate ball speed. Currently the balls it accelerating when moving horizontally because you seem measure vertical speed only.