Games Achievements My Kong Sign In

Comments for Breakbar RPG

« Back to Breakbar RPG

torcherboy10

Jan. 14, 2012

Under rating threshold (show) Quite disappointing. Played the entire game to find the last boss easier than level 7. This idea has been done before, too.

+ - !

(-2)

Runciter

Jan. 14, 2012

Under rating threshold (show)

+ - !

(-3)

smores1

Jan. 14, 2012

Under rating threshold (show) "Your balls smack with more force" INSTANT 5/5!

+ - !

(1)

Dugong

Jan. 13, 2012

Under rating threshold (show) Random extra: humor like "You lost your balls" is a very good idea :P

+ - !

(3)

Dugong

Jan. 13, 2012

Under rating threshold (show) Well to say it simply: This game is incredibly boring. Since you answered some of the top comments I'll give you some reasons and/or suggestions. We've all seen breakout-clones. Stuff that make them fun is NOT the ball going up-down-up-down. 1. It's the moments you Ball gets stuck between that small little gap and pwns the level all by itself. Your Ball control with the paddle is not well made. When I hit it at the very end of my paddle i want it to go VERY HARD to that side.

+ - !

(1)

Dugong

Jan. 13, 2012

Under rating threshold (show) 2. It's the Extras. Things like laser stuff and multi-balling etc. etc. 3. It's clever level design. Level two is the nightmare of every fun-seeking-breakouter. Three bricks covering all the length might be original, but remember the up-down-up-down. 4. Enemies. Well I already stopped before seeing your bosses so i'll say nothing to this case. 5. Special bricks. I mean special.

+ - !

(0)

Dugong

Jan. 13, 2012

Under rating threshold (show) Not just longer or shorter or with a different color or more/less hitpoints. I mean special. Like teleporting the Ball to the top, exploding bricks, Bricks that take away some health when hit (suggest that it's not repeatable infinitely, also you gotta increase ball control BEFORE implementing those or they'll have a hard down effect on the game) and bricks that randomly dropp stuff you can collect (see extras, that can also include gold or even some collectible schematics for the hidden obOrball you can use)

+ - !

(-1)

Dugong

Jan. 13, 2012

Under rating threshold (show) In short they're all things that give me the illusion of rockin this game so much harder then everyone else on Kong. Your game makes me feel like I'm just one of the idiots watching a ball going up-down etc. The fact that you level and dmg up DURING a level is fine. Bricks giving gold is a fine implementation.

+ - !

(0)

Arisse

Jan. 12, 2012

Under rating threshold (show) A bit tedious as near the end of the level, killing the last bricks gets boring.

+ - !

(0)

chunkymike1986

Dec. 27, 2011

Under rating threshold (show) grinding tip, fire your ghostballs directly up on level 13 rinse and repeat ^^

+ - !

(3)

chunkymike1986

Dec. 26, 2011

Under rating threshold (show) i really like the concept of this twist, good work

+ - !

(2)

yazhor

Dec. 21, 2011

Under rating threshold (show) Woow never play the hard/impossible levels in a dark room.. ruins your eyes xD

+ - !

(3)

hybrid_insurge

Dec. 15, 2011

Under rating threshold (show) With higher damage and lots of ghost balls, the boss fights are 10 times easier than the regular levels. Maybe try to switch this?

+ - !

(2)

RPSchmitt137

Dec. 14, 2011

Under rating threshold (show) Some bug reports and minor improvements: (1) The XP upgrade also affects gold gained, albeit no info on this is provided. (2) The damage bonus display is broken. I still haven't figured out why exactly, but it disappears and reappears now and then. (3) The damage upgrade text could be "Your balls now strike harder" instead. (4) There is no shortcut from the Level Select screen to the Main Screen, where Credits and Instructions are. (5) Experience bar and numeric values should be placed together. (6) I'd like to be able to click the screen to unpause instead of pressing "P" again. This actually works, but only when I have spare Ghost Balls and I'll always let one go by clicking.

+ - !

(2)

madjackmagee

Dec. 13, 2011

Under rating threshold (show) So I think there should be "outfits" for my balls. I want to be chocolatey. And salty.

+ - !

(4)

Developer response from Retimer

Alright, Chef!

RPSchmitt137

Dec. 13, 2011

Under rating threshold (show) Just a few ideas for you I'd like to see in Breakbar RPG II: [Sticky Balls] When ball touches paddle, it sticks to it until you click button. / [Balls of Fire] Click to release a fiery explosion, damaging all blocks in an area, with slow recharge time. / [Ball Drill] Click to start drilling through blocks in the ball's path for a few seconds, slow recharge. / [Paddle Turret] Shoots bullets out of paddle straight forward, limited ammo. / [Raging Ball] Considerably speeds up the ball, while increasing damage, until ball touches paddle again. / [Greedy Ball] Lowers ball damage, but increases money and experience gained. --- And I'd love to betatest it for you. ;)

+ - !

(4)

RPSchmitt137

Dec. 13, 2011

Under rating threshold (show) Awesome concept! Can't wait for a sequel with more levels and extra upgrade options. I suggest you go play Arkanoid for 6h straight, that might get you some good new ideas, especially for level design. As for the upgrades, what about a gun turret, for example? To smash those annoying last few blocks quicker. 5/5 for the creativity and simplicity mix.

+ - !

(1)

Developer response from Retimer

Thanks! I am working on an entirely new comprehensive Arkanoid engine right now. There's a lot of great new features to it that should certainly improve the outlook of the Sequel. Weapons, much better collision detection, temporary dropped upgrades, Brick characteristics (ones that don't just sit there and wait to be hit), etc.

coolohoh

Dec. 13, 2011

Under rating threshold (show) the upgrade to increase paddle size is good, but when the paddle gets too big, the ghost balls i shot out can't hit the bricks on the extreme left or right side of the game play area anymore... some kind of work around should be implemented to fix this...

+ - !

(2)

cevgar

Dec. 12, 2011

Under rating threshold (show) Breakout, but if hitting those last few blocks wasn't tedious enough, now it includes additional RPG style grinding too! It is the best of both worlds... sort of.

+ - !

(1)

kronokiller

Dec. 12, 2011

Under rating threshold (show) please chnge the ugrades to where to can degrade yourself and get no money back because i can't hit the things to the sides with ghost ball after leveling up my bar width or you could make it wrap

+ - !

(3)

misanthr0pe

Dec. 11, 2011

Under rating threshold (show) "Your balls smack with more force." TWSS?

+ - !

(4)

mynd_apostle

Dec. 11, 2011

Under rating threshold (show) I def agree with JayTheBeast - the background during gameplay is painful, and could honestly trigger epileptic seizures.

+ - !

(3)

JayTheBeast

Dec. 01, 2011

Under rating threshold (show) I don't know if anyone else noticed but when your paddle hits a ball it shrinks a little bit

+ - !

(0)

JayTheBeast

Dec. 01, 2011

Under rating threshold (show) OMG change the background pleaseeee, I'd rather have a solid black background then a pulsating lightbulb!

+ - !

(1)

cernunnos42

Dec. 01, 2011

Under rating threshold (show) Background burns the retina past lvl 8...

+ - !

(1)

Neafariousdeath

Nov. 30, 2011

Under rating threshold (show) you lost your balls... this sentence reminds me of my little army....

+ - !

(1)

RoseForTheDead

Nov. 30, 2011

Under rating threshold (show) Last boss was far to easy, i killed it with just ghost balls..

+ - !

(1)

bilgor

Nov. 30, 2011

Under rating threshold (show) A level based skill tree with 2 or three branches would be great. Examples: Attack ==> Lasers, misssiles, but smaller paddle size and faster ball acceleration. Defense ==> More balls, bigger paddle, forcefield, slower ball acceleration Effects ==> Ball penetration, Fireball, multiple balls, ball catching. Better reason to have levels.

+ - !

(3)

92Garfield

Nov. 30, 2011

Under rating threshold (show) Movements seem not fluent to me, maybe increase framerate?

+ - !

(1)

Pentex

Nov. 30, 2011

Under rating threshold (show) OH NO! I lost my balls!!!

+ - !

(2)

ascdef

Nov. 29, 2011

Under rating threshold (show) Really fun game. Made me wish the original Arkanoid was like that in my childhood. A little bug: on lvl 97, as soon as the HP gets 3 digits, the number of remaing HP disappears.

+ - !

(3)

Mystyque

Nov. 29, 2011

Under rating threshold (show) I need some Badgets Easy - Reach lvl 5 Medium - Defeat 1st Boss Hard - Complete the game (Defeat Final Boss)

+ - !

(1)

Zimvader

Nov. 29, 2011

Under rating threshold (show) I really liked the game but I thought it was kind of annoying that upgrading your paddle width made it so you couldn't shoot the ghost balls on the very edges of the screen. Many times I was stuck trying to hit a single block in the corner and still holding a ghost ball.

+ - !

(1)

dwaterd

Nov. 29, 2011

Under rating threshold (show) very twitchy paddle. otherwise, I like the concept!

+ - !

(0)

Developer response from Retimer

Some people have experienced lag (with Google Chrome Browser). In this instance it's best to use the alternative Mouse Control

jymalpha

Nov. 29, 2011

Under rating threshold (show)

+ - !

(-3)

ravanage

Nov. 28, 2011

Under rating threshold (show) good game, the flashing background needs to go though, and you will get odd bounces hitting a line of bricks from the side, it seems that the edges between the bricks are as large as the ball so the rare shot will actually slide in between the bricks and bounce around instead of bouncing off the side like a solid wall.

+ - !

(2)

Developer response from Retimer

I'll slow the background down for my next upload to reduce the eye boggle. My intent was to make the boss battles (which have been claimed to be far too easy) a little more intense. Thanks for the feedback.

beeps

Nov. 28, 2011

Under rating threshold (show) Love this, but a couple of criticisms: I agree that it is frustrating when your ghost balls can't reach the balls at the edges - perhaps you could include an upgrade for one more normal ball (it could cost a lot, that's okay by me). Also, there didn't seem to be an ending/congratulations scene when I beat the final boss - that'd be a good upgrade. Perhaps add a story in as well? Though arkanoid/breakout is pretty compelling gameplay on its own merits, if you're adding RPG elements it could be good to add a narrative too.

+ - !

(4)

stairwalker

Nov. 28, 2011

Under rating threshold (show) 1. Upgrading bar width too much and you can't shoot your ghost balls near the edge,which is where you want to hit most of the time. 2. Health is pretty meaningless, you're much more likely to lose to bosses by missing the ball, and it does absolutely nothing in normal stages. Giving an extra ball every 10 health would be nice.

+ - !

(2)

LiberMortis

Nov. 28, 2011

Under rating threshold (show) Blinky graphics isnt always fun. The abckgrounds can get annoying. But the biggest problem is losing a game due to numbers blotting out the screen..

+ - !

(1)

darkstarRM

Nov. 28, 2011

Under rating threshold (show) the game definitely needs a speed up button,like when you press "up",the ball goes faster,and when you release it,the speed decreases to the normal value.

+ - !

(1)

Developer response from Retimer

Someone had suggested game modes that increase the velocity limits, but I also like the idea of being able to speed up the ball regardless of game mode.

abaileyatd

Nov. 27, 2011

Under rating threshold (show) Honestly super great idea, but the gameplay could use some polish... great sequel potential here

+ - !

(1)

dotchan

Nov. 27, 2011

Under rating threshold (show) What in the world does "Health" do anyway?

+ - !

(2)

Developer response from Retimer

Boss battles

jason1111345

Nov. 27, 2011

Under rating threshold (show) maybe instead of making the ball slower overall, in the next game try making difficulty modes. that way hardcore gamers can play with balls at the speed of light and casual gamers have slow balls

+ - !

(3)

Developer response from Retimer

Not a bad idea. I personally felt the slower speed made things a little boring (less risky - less challenge). With your suggestion, that would please everyone.

Mailesmyth

Nov. 27, 2011

Under rating threshold (show) Yesterday it was fun. Today, it's slow and boring.

+ - !

(-1)

speedyyouri

Nov. 27, 2011

Under rating threshold (show) avatar for Belarkernous Belarkernous Nov. 27, 2011 . 2.) Storyline Well RETIMER, here's your storyline The Guardians of the Bat lived a very peaceful life, all bats and balls lived in perfect harmony on the beatiful planet of Screen Suddenly there was an invasion from the evil planet of Bricks, trying to take over the guardians of the bat and forcing them into war! After some fierceful fights the guardians were losing, yet there was a young Bat guardian which was full of promises and ambitions, can he turn the side and defeat the evil invaders of Bricks?

+ - !

(4)

Developer response from Retimer

Works for me

whase

Nov. 27, 2011

Under rating threshold (show) great game, but why are the boss and the final boss the easiest part of the game?

+ - !

(1)

MrCrowley

Nov. 27, 2011

Under rating threshold (show) Ouch, after all that time invested, absolutely anti climactic final battle. Also SOMETHING ANYTHING to say you win after its all over.

+ - !

(2)

Developer response from Retimer

Just uploaded a new client to say 'Game Complete' upon beating it - sorry for lack of a better finale.

Turkishanderson

Nov. 27, 2011

Under rating threshold (show) Peetsahooligan is right, and it cant be the Kong chat or anything like that cuz it happens right at level 6 every time. Cant be a coincidence. All in all though, pretty fun game. More upgrades would be nice, but I know you just started this project. Cheers :)

+ - !

(0)

Asher3

Nov. 27, 2011

Under rating threshold (show) For anyone wanting to get lots of experience and money fast just get some ghost balls and use them to destroy bricks that give a lot of each then leave the level and repeat. I suggest level 13 becasue it has a lot of high exp and money bricks. I grinded that level up to the level 70's pretty quick

+ - !

(2)

Belarkernous

Nov. 27, 2011

Under rating threshold (show) 1.) If 75% or more of the blocks on the level are broken the level should be cleared but if 100% are broken a bonus for breaking all of them is added. 2.) Storyline. 3.) reducing the power of the extra balls but make them bounce off the paddle.

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate