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good game, the flashing background needs to go though, and you will get odd bounces hitting a line of bricks from the side, it seems that the edges between the bricks are as large as the ball so the rare shot will actually slide in between the bricks and bounce around instead of bouncing off the side like a solid wall.
I'll slow the background down for my next upload to reduce the eye boggle. My intent was to make the boss battles (which have been claimed to be far too easy) a little more intense. Thanks for the feedback.
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Love this, but a couple of criticisms: I agree that it is frustrating when your ghost balls can't reach the balls at the edges - perhaps you could include an upgrade for one more normal ball (it could cost a lot, that's okay by me). Also, there didn't seem to be an ending/congratulations scene when I beat the final boss - that'd be a good upgrade. Perhaps add a story in as well? Though arkanoid/breakout is pretty compelling gameplay on its own merits, if you're adding RPG elements it could be good to add a narrative too.
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1. Upgrading bar width too much and you can't shoot your ghost balls near the edge,which is where you want to hit most of the time.
2. Health is pretty meaningless, you're much more likely to lose to bosses by missing the ball, and it does absolutely nothing in normal stages. Giving an extra ball every 10 health would be nice.
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Blinky graphics isnt always fun. The abckgrounds can get annoying. But the biggest problem is losing a game due to numbers blotting out the screen..
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the game definitely needs a speed up button,like when you press "up",the ball goes faster,and when you release it,the speed decreases to the normal value.
Someone had suggested game modes that increase the velocity limits, but I also like the idea of being able to speed up the ball regardless of game mode.
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maybe instead of making the ball slower overall, in the next game try making difficulty modes. that way hardcore gamers can play with balls at the speed of light and casual gamers have slow balls
Not a bad idea. I personally felt the slower speed made things a little boring (less risky - less challenge). With your suggestion, that would please everyone.
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avatar for Belarkernous
Belarkernous
Nov. 27, 2011
. 2.) Storyline
Well RETIMER, here's your storyline
The Guardians of the Bat lived a very peaceful life, all bats and balls lived in perfect harmony
on the beatiful planet of Screen
Suddenly there was an invasion from the evil planet of Bricks, trying to take over the guardians of the bat and forcing them into war!
After some fierceful fights the guardians were losing, yet there was a young Bat guardian which was full of promises and ambitions, can he turn the side and defeat the evil invaders of Bricks?
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Ouch, after all that time invested, absolutely anti climactic final battle. Also SOMETHING ANYTHING to say you win after its all over.
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Peetsahooligan is right, and it cant be the Kong chat or anything like that cuz it happens right at level 6 every time. Cant be a coincidence. All in all though, pretty fun game. More upgrades would be nice, but I know you just started this project. Cheers :)
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For anyone wanting to get lots of experience and money fast just get some ghost balls and use them to destroy bricks that give a lot of each then leave the level and repeat. I suggest level 13 becasue it has a lot of high exp and money bricks. I grinded that level up to the level 70's pretty quick
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1.) If 75% or more of the blocks on the level are broken the level should be cleared but if 100% are broken a bonus for breaking all of them is added.
2.) Storyline.
3.) reducing the power of the extra balls but make them bounce off the paddle.
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@orngeblu was about to write same thing but i like the game levels sometimes a litte too long near end of each one and the first upgrade doesnt seem to have an effect 4/5
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Great concept... I like the block/RPG mix... but I'm only giving you 3/5 because of that crappy glowing background and the sound that is so incredibly annoying... maybe different sounds for different color blocks? maybe a static background that doesn't interfere with my being able to see faded grays? maybe make the ball look a little different as it powers up? ... it's a good start, but the game could use a bit of a spit shine.
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Personally I am loving it... even though it definately has difficulty level asian in the "Easy" levels... To many hits to soon and I've already bought upgrades. (i know it was said but bears repeating)
I would love to see some "item drops" powerups w/e and just flat out losing whenever the ball drops is really infuriating when you are trying toget that LAST block... (still a 5/5 cause I love it lol)
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The physics in this game are seriously underwhelming. The game Mr. Bounce precedes this one by nearly three-and-a-half years, and yet has far better physics than this. But you could possibly salvage this game by copying Mr. Bounce's physics. Double points for making it mouse-controlled.
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Advice for the next one/update: if there is 1-3 block remaining and the player can't seem to hit them for a long time, give him/her a powerup, nuke that block or whatever. The most annoying part of these games is destroying the last block.
lol. It was intended to sound goofy, but otherwise that's your generalization and imagination taking control with words, not the words being 'gay' themselves.
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While I admit that this is a very brave attempt at doing something new, it's not executed very well. The RPG elements seem to only exist for the purpose of putting a block on the game field and saying "This block is STRONGER because it has double the hp". The whole point of RPGs is to triumph over a foe by using tactics, statistics, and planning. This game has none of that.
A fairly difficult task with arcade genre I think, and I certainly didn't expect a proto-type experiment to be perfect but with the possible additions of achievements, class abilities, etc in a possible Breakbar 2, I think that judgement might pass better as you'll be more occupied with constant rewards - not to mention 'choices' of gameplay.
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Conceptually, this game is a great idea. The idea of bosses, exp and upgrades are brilliant, however there are some notable problems. To start off with, the window size for the game is too small. Try having a bigger screen, so that you can place more blocks on there. Secondly, the idea of a 'speed' button (shift) is useless with a small screen, or even if you use the mouse as a controller. Also, the graphics may need some improvement. The black and white background is only alright if you don't also have translucent black and white bricks! I suggest lowering or getting rid of the transparency for clarity. Please continue to improve (like better upgrades/achievements) so that the game has maximum impact.
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3/5. Levels take too long. If you drop a ball, you start all over again. There's nothing that makes me *want* to start all over again. A shame - it looks like a good game.
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there was a bug ... i had +10% dmg and base dmg was 24, but i could see "(+xx)" ... when i lvld up and had base dmg 25, there was "(+2,5)" after it, but not at 24 dmg :)
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What I would like to see is the blocks arranged to look like an enemy, say a wolf or a duck or a mech or even a castle (depends on the setting). Anything that represents the enemy. I would find this to add a great deal of appeal. I have really enjoyed other games of this style that have blocks arranged to look like an object.