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Comments for Breakbar RPG

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ravanage

Nov. 28, 2011

Under rating threshold (show) good game, the flashing background needs to go though, and you will get odd bounces hitting a line of bricks from the side, it seems that the edges between the bricks are as large as the ball so the rare shot will actually slide in between the bricks and bounce around instead of bouncing off the side like a solid wall.

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(2)

Developer response from Retimer

I'll slow the background down for my next upload to reduce the eye boggle. My intent was to make the boss battles (which have been claimed to be far too easy) a little more intense. Thanks for the feedback.

beeps

Nov. 28, 2011

Under rating threshold (show) Love this, but a couple of criticisms: I agree that it is frustrating when your ghost balls can't reach the balls at the edges - perhaps you could include an upgrade for one more normal ball (it could cost a lot, that's okay by me). Also, there didn't seem to be an ending/congratulations scene when I beat the final boss - that'd be a good upgrade. Perhaps add a story in as well? Though arkanoid/breakout is pretty compelling gameplay on its own merits, if you're adding RPG elements it could be good to add a narrative too.

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(4)

stairwalker

Nov. 28, 2011

Under rating threshold (show) 1. Upgrading bar width too much and you can't shoot your ghost balls near the edge,which is where you want to hit most of the time. 2. Health is pretty meaningless, you're much more likely to lose to bosses by missing the ball, and it does absolutely nothing in normal stages. Giving an extra ball every 10 health would be nice.

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(2)

LiberMortis

Nov. 28, 2011

Under rating threshold (show) Blinky graphics isnt always fun. The abckgrounds can get annoying. But the biggest problem is losing a game due to numbers blotting out the screen..

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(1)

darkstarRM

Nov. 28, 2011

Under rating threshold (show) the game definitely needs a speed up button,like when you press "up",the ball goes faster,and when you release it,the speed decreases to the normal value.

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(1)

Developer response from Retimer

Someone had suggested game modes that increase the velocity limits, but I also like the idea of being able to speed up the ball regardless of game mode.

abaileyatd

Nov. 27, 2011

Under rating threshold (show) Honestly super great idea, but the gameplay could use some polish... great sequel potential here

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(1)

dotchan

Nov. 27, 2011

Under rating threshold (show) What in the world does "Health" do anyway?

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(2)

Developer response from Retimer

Boss battles

jason1111345

Nov. 27, 2011

Under rating threshold (show) maybe instead of making the ball slower overall, in the next game try making difficulty modes. that way hardcore gamers can play with balls at the speed of light and casual gamers have slow balls

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(3)

Developer response from Retimer

Not a bad idea. I personally felt the slower speed made things a little boring (less risky - less challenge). With your suggestion, that would please everyone.

Mailesmyth

Nov. 27, 2011

Under rating threshold (show) Yesterday it was fun. Today, it's slow and boring.

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(-1)

speedyyouri

Nov. 27, 2011

Under rating threshold (show) avatar for Belarkernous Belarkernous Nov. 27, 2011 . 2.) Storyline Well RETIMER, here's your storyline The Guardians of the Bat lived a very peaceful life, all bats and balls lived in perfect harmony on the beatiful planet of Screen Suddenly there was an invasion from the evil planet of Bricks, trying to take over the guardians of the bat and forcing them into war! After some fierceful fights the guardians were losing, yet there was a young Bat guardian which was full of promises and ambitions, can he turn the side and defeat the evil invaders of Bricks?

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(4)

Developer response from Retimer

Works for me

whase

Nov. 27, 2011

Under rating threshold (show) great game, but why are the boss and the final boss the easiest part of the game?

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(1)

MrCrowley

Nov. 27, 2011

Under rating threshold (show) Ouch, after all that time invested, absolutely anti climactic final battle. Also SOMETHING ANYTHING to say you win after its all over.

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(2)

Developer response from Retimer

Just uploaded a new client to say 'Game Complete' upon beating it - sorry for lack of a better finale.

Turkishanderson

Nov. 27, 2011

Under rating threshold (show) Peetsahooligan is right, and it cant be the Kong chat or anything like that cuz it happens right at level 6 every time. Cant be a coincidence. All in all though, pretty fun game. More upgrades would be nice, but I know you just started this project. Cheers :)

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(0)

Asher3

Nov. 27, 2011

Under rating threshold (show) For anyone wanting to get lots of experience and money fast just get some ghost balls and use them to destroy bricks that give a lot of each then leave the level and repeat. I suggest level 13 becasue it has a lot of high exp and money bricks. I grinded that level up to the level 70's pretty quick

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(2)

Belarkernous

Nov. 27, 2011

Under rating threshold (show) 1.) If 75% or more of the blocks on the level are broken the level should be cleared but if 100% are broken a bonus for breaking all of them is added. 2.) Storyline. 3.) reducing the power of the extra balls but make them bounce off the paddle.

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(0)

tommy9512

Nov. 27, 2011

Under rating threshold (show) @orngeblu was about to write same thing but i like the game levels sometimes a litte too long near end of each one and the first upgrade doesnt seem to have an effect 4/5

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(2)

yourmajesty18

Nov. 27, 2011

Under rating threshold (show) Great concept... I like the block/RPG mix... but I'm only giving you 3/5 because of that crappy glowing background and the sound that is so incredibly annoying... maybe different sounds for different color blocks? maybe a static background that doesn't interfere with my being able to see faded grays? maybe make the ball look a little different as it powers up? ... it's a good start, but the game could use a bit of a spit shine.

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(0)

Developer response from Retimer

Fair enough

dennieblaauw

Nov. 27, 2011

Under rating threshold (show) dont like the graphics tbh

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(0)

Orngeblu

Nov. 27, 2011

Under rating threshold (show) Your balls will smack with more force!

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(4)

NyghtShaden

Nov. 27, 2011

Under rating threshold (show) Personally I am loving it... even though it definately has difficulty level asian in the "Easy" levels... To many hits to soon and I've already bought upgrades. (i know it was said but bears repeating) I would love to see some "item drops" powerups w/e and just flat out losing whenever the ball drops is really infuriating when you are trying toget that LAST block... (still a 5/5 cause I love it lol)

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(2)

ChaoticBrain

Nov. 27, 2011

Under rating threshold (show) The physics in this game are seriously underwhelming. The game Mr. Bounce precedes this one by nearly three-and-a-half years, and yet has far better physics than this. But you could possibly salvage this game by copying Mr. Bounce's physics. Double points for making it mouse-controlled.

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(0)

Sydaemen

Nov. 27, 2011

Under rating threshold (show) Your bars width has increased. That's what she said..

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(2)

Knut3333

Nov. 27, 2011

Under rating threshold (show) not really challenging, especially the boss levels. But a nice game, so 3/5

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(1)

eemmbbeerr

Nov. 27, 2011

Under rating threshold (show) Advice for the next one/update: if there is 1-3 block remaining and the player can't seem to hit them for a long time, give him/her a powerup, nuke that block or whatever. The most annoying part of these games is destroying the last block.

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(2)

Developer response from Retimer

Great suggestion. I will try for that, thank you.

Kalz

Nov. 27, 2011

Under rating threshold (show)

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(-3)

Developer response from Retimer

lol. It was intended to sound goofy, but otherwise that's your generalization and imagination taking control with words, not the words being 'gay' themselves.

Supercrate

Nov. 27, 2011

Under rating threshold (show) While I admit that this is a very brave attempt at doing something new, it's not executed very well. The RPG elements seem to only exist for the purpose of putting a block on the game field and saying "This block is STRONGER because it has double the hp". The whole point of RPGs is to triumph over a foe by using tactics, statistics, and planning. This game has none of that.

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(0)

Developer response from Retimer

A fairly difficult task with arcade genre I think, and I certainly didn't expect a proto-type experiment to be perfect but with the possible additions of achievements, class abilities, etc in a possible Breakbar 2, I think that judgement might pass better as you'll be more occupied with constant rewards - not to mention 'choices' of gameplay.

SadOne

Nov. 27, 2011

Under rating threshold (show) you lost your balls. YOU FUKIN LOST THEM.

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(2)

zzcnick

Nov. 27, 2011

Under rating threshold (show) "Your balls will smack with more force!" xD

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(5)

Raigingdeamon

Nov. 27, 2011

Under rating threshold (show) last boss gives you money and exp as the bricks in level 1. shouldn't be more of them?

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(1)

Milambier

Nov. 27, 2011

Under rating threshold (show) Fantastic, if you do make a sequal, be sure to let me know, 5 stars for a terrific game

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(1)

JaredSkye001

Nov. 27, 2011

Under rating threshold (show) The game requires a save function. Ither that, or my computer's suffering from mental relapse...

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(1)

Developer response from Retimer

The game saves automatically. When you reload you should have a continue button instead of a 'Start New Game'

shibbysean

Nov. 27, 2011

Under rating threshold (show) I wish there were more levels.

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(1)

gamedamner

Nov. 27, 2011

Under rating threshold (show) I like the ghost balls thing,but they defeat the purpose of the whole "breaker" theme. Other than that,5/5.

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(1)

TheMaster2520

Nov. 27, 2011

Under rating threshold (show) Conceptually, this game is a great idea. The idea of bosses, exp and upgrades are brilliant, however there are some notable problems. To start off with, the window size for the game is too small. Try having a bigger screen, so that you can place more blocks on there. Secondly, the idea of a 'speed' button (shift) is useless with a small screen, or even if you use the mouse as a controller. Also, the graphics may need some improvement. The black and white background is only alright if you don't also have translucent black and white bricks! I suggest lowering or getting rid of the transparency for clarity. Please continue to improve (like better upgrades/achievements) so that the game has maximum impact.

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(2)

DrDragonek

Nov. 27, 2011

Under rating threshold (show) this game is so DAMN SLOW

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(-2)

jerenator

Nov. 27, 2011

Under rating threshold (show) Your balls will smack with more force!

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(3)

Renovatio

Nov. 27, 2011

Under rating threshold (show) YOU LOST YOUR BALLS! xD

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(3)

burgerboy1382

Nov. 27, 2011

Under rating threshold (show) I find it a little hard to hit a panel. Maybe a magnet, it would also stop the complaints of a level being to long.

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(1)

thereallord

Nov. 27, 2011

Under rating threshold (show) is it just me or does anyone else whos a man feel the need to check their privates after loosing a game on this?

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(1)

Developer response from Retimer

It's always good to check

Rolling_Thunder

Nov. 27, 2011

Under rating threshold (show) 3/5. Levels take too long. If you drop a ball, you start all over again. There's nothing that makes me *want* to start all over again. A shame - it looks like a good game.

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(0)

megazafran

Nov. 27, 2011

Under rating threshold (show) LOl I laughed when the game says you lost your balls

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(1)

DrDragonek

Nov. 27, 2011

Under rating threshold (show) there was a bug ... i had +10% dmg and base dmg was 24, but i could see "(+xx)" ... when i lvld up and had base dmg 25, there was "(+2,5)" after it, but not at 24 dmg :)

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(0)

disturbed_gregg

Nov. 27, 2011

Under rating threshold (show) I can finally stop now that I've maxed out at level 100... 101? 102... I quit.

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(0)

Developer response from Retimer

Levels go on forever (although the text would cut off eventually). What fun are character advancement limitations? :)

clamantox

Nov. 27, 2011

Under rating threshold (show) Can you imagine if this game would be like an upgrade complete type game with some rpg thingy. :')

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(0)

Fire2011

Nov. 27, 2011

Under rating threshold (show) Lol, i loose my ball but i kill the boss with my ghost ball X)

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(1)

Modorox

Nov. 27, 2011

Under rating threshold (show) What I would like to see is the blocks arranged to look like an enemy, say a wolf or a duck or a mech or even a castle (depends on the setting). Anything that represents the enemy. I would find this to add a great deal of appeal. I have really enjoyed other games of this style that have blocks arranged to look like an object.

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(2)

Developer response from Retimer

Brilliant idea, i'll see what I can do for part 2. Thanks

darkfire56

Nov. 27, 2011

Under rating threshold (show) I am role-playing a paddle.......Yay?

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(1)

lobis

Nov. 27, 2011

Under rating threshold (show) upgrades ≠ RPG

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(2)

zomgjooz

Nov. 27, 2011

Under rating threshold (show) Last spam comment... maybe i trained for too long but hard boss is way too easy

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(0)

zomgjooz

Nov. 27, 2011

Under rating threshold (show) Killing the easy boss gives too much gold when you repeat it... i kill it in 5-10 secs easy thats 100k right there

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(0)

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