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Comments for Breakbar RPG

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tommy9512

Nov. 27, 2011

Under rating threshold (show) @orngeblu was about to write same thing but i like the game levels sometimes a litte too long near end of each one and the first upgrade doesnt seem to have an effect 4/5

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(2)

yourmajesty18

Nov. 27, 2011

Under rating threshold (show) Great concept... I like the block/RPG mix... but I'm only giving you 3/5 because of that crappy glowing background and the sound that is so incredibly annoying... maybe different sounds for different color blocks? maybe a static background that doesn't interfere with my being able to see faded grays? maybe make the ball look a little different as it powers up? ... it's a good start, but the game could use a bit of a spit shine.

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(0)

Developer response from Retimer

Fair enough

dennieblaauw

Nov. 27, 2011

Under rating threshold (show) dont like the graphics tbh

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(0)

Orngeblu

Nov. 27, 2011

Under rating threshold (show) Your balls will smack with more force!

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(4)

NyghtShaden

Nov. 27, 2011

Under rating threshold (show) Personally I am loving it... even though it definately has difficulty level asian in the "Easy" levels... To many hits to soon and I've already bought upgrades. (i know it was said but bears repeating) I would love to see some "item drops" powerups w/e and just flat out losing whenever the ball drops is really infuriating when you are trying toget that LAST block... (still a 5/5 cause I love it lol)

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(2)

ChaoticBrain

Nov. 27, 2011

Under rating threshold (show) The physics in this game are seriously underwhelming. The game Mr. Bounce precedes this one by nearly three-and-a-half years, and yet has far better physics than this. But you could possibly salvage this game by copying Mr. Bounce's physics. Double points for making it mouse-controlled.

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(0)

Sydaemen

Nov. 27, 2011

Under rating threshold (show) Your bars width has increased. That's what she said..

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(2)

Knut3333

Nov. 27, 2011

Under rating threshold (show) not really challenging, especially the boss levels. But a nice game, so 3/5

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(1)

eemmbbeerr

Nov. 27, 2011

Under rating threshold (show) Advice for the next one/update: if there is 1-3 block remaining and the player can't seem to hit them for a long time, give him/her a powerup, nuke that block or whatever. The most annoying part of these games is destroying the last block.

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(2)

Developer response from Retimer

Great suggestion. I will try for that, thank you.

Kalz

Nov. 27, 2011

Under rating threshold (show)

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(-3)

Developer response from Retimer

lol. It was intended to sound goofy, but otherwise that's your generalization and imagination taking control with words, not the words being 'gay' themselves.

Supercrate

Nov. 27, 2011

Under rating threshold (show) While I admit that this is a very brave attempt at doing something new, it's not executed very well. The RPG elements seem to only exist for the purpose of putting a block on the game field and saying "This block is STRONGER because it has double the hp". The whole point of RPGs is to triumph over a foe by using tactics, statistics, and planning. This game has none of that.

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(0)

Developer response from Retimer

A fairly difficult task with arcade genre I think, and I certainly didn't expect a proto-type experiment to be perfect but with the possible additions of achievements, class abilities, etc in a possible Breakbar 2, I think that judgement might pass better as you'll be more occupied with constant rewards - not to mention 'choices' of gameplay.

SadOne

Nov. 27, 2011

Under rating threshold (show) you lost your balls. YOU FUKIN LOST THEM.

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(2)

zzcnick

Nov. 27, 2011

Under rating threshold (show) "Your balls will smack with more force!" xD

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(5)

Raigingdeamon

Nov. 27, 2011

Under rating threshold (show) last boss gives you money and exp as the bricks in level 1. shouldn't be more of them?

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(1)

Milambier

Nov. 27, 2011

Under rating threshold (show) Fantastic, if you do make a sequal, be sure to let me know, 5 stars for a terrific game

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(1)

JaredSkye001

Nov. 27, 2011

Under rating threshold (show) The game requires a save function. Ither that, or my computer's suffering from mental relapse...

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(1)

Developer response from Retimer

The game saves automatically. When you reload you should have a continue button instead of a 'Start New Game'

shibbysean

Nov. 27, 2011

Under rating threshold (show) I wish there were more levels.

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(1)

gamedamner

Nov. 27, 2011

Under rating threshold (show) I like the ghost balls thing,but they defeat the purpose of the whole "breaker" theme. Other than that,5/5.

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(1)

TheMaster2520

Nov. 27, 2011

Under rating threshold (show) Conceptually, this game is a great idea. The idea of bosses, exp and upgrades are brilliant, however there are some notable problems. To start off with, the window size for the game is too small. Try having a bigger screen, so that you can place more blocks on there. Secondly, the idea of a 'speed' button (shift) is useless with a small screen, or even if you use the mouse as a controller. Also, the graphics may need some improvement. The black and white background is only alright if you don't also have translucent black and white bricks! I suggest lowering or getting rid of the transparency for clarity. Please continue to improve (like better upgrades/achievements) so that the game has maximum impact.

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(2)

DrDragonek

Nov. 27, 2011

Under rating threshold (show) this game is so DAMN SLOW

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(-2)

jerenator

Nov. 27, 2011

Under rating threshold (show) Your balls will smack with more force!

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(3)

Renovatio

Nov. 27, 2011

Under rating threshold (show) YOU LOST YOUR BALLS! xD

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(3)

burgerboy1382

Nov. 27, 2011

Under rating threshold (show) I find it a little hard to hit a panel. Maybe a magnet, it would also stop the complaints of a level being to long.

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(1)

thereallord

Nov. 27, 2011

Under rating threshold (show) is it just me or does anyone else whos a man feel the need to check their privates after loosing a game on this?

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(1)

Developer response from Retimer

It's always good to check

Rolling_Thunder

Nov. 27, 2011

Under rating threshold (show) 3/5. Levels take too long. If you drop a ball, you start all over again. There's nothing that makes me *want* to start all over again. A shame - it looks like a good game.

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(0)

megazafran

Nov. 27, 2011

Under rating threshold (show) LOl I laughed when the game says you lost your balls

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(1)

DrDragonek

Nov. 27, 2011

Under rating threshold (show) there was a bug ... i had +10% dmg and base dmg was 24, but i could see "(+xx)" ... when i lvld up and had base dmg 25, there was "(+2,5)" after it, but not at 24 dmg :)

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(0)

disturbed_gregg

Nov. 27, 2011

Under rating threshold (show) I can finally stop now that I've maxed out at level 100... 101? 102... I quit.

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(0)

Developer response from Retimer

Levels go on forever (although the text would cut off eventually). What fun are character advancement limitations? :)

clamantox

Nov. 27, 2011

Under rating threshold (show) Can you imagine if this game would be like an upgrade complete type game with some rpg thingy. :')

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(0)

Fire2011

Nov. 27, 2011

Under rating threshold (show) Lol, i loose my ball but i kill the boss with my ghost ball X)

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(1)

Modorox

Nov. 27, 2011

Under rating threshold (show) What I would like to see is the blocks arranged to look like an enemy, say a wolf or a duck or a mech or even a castle (depends on the setting). Anything that represents the enemy. I would find this to add a great deal of appeal. I have really enjoyed other games of this style that have blocks arranged to look like an object.

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(2)

Developer response from Retimer

Brilliant idea, i'll see what I can do for part 2. Thanks

darkfire56

Nov. 27, 2011

Under rating threshold (show) I am role-playing a paddle.......Yay?

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(1)

lobis

Nov. 27, 2011

Under rating threshold (show) upgrades ≠ RPG

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(2)

zomgjooz

Nov. 27, 2011

Under rating threshold (show) Last spam comment... maybe i trained for too long but hard boss is way too easy

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(0)

zomgjooz

Nov. 27, 2011

Under rating threshold (show) Killing the easy boss gives too much gold when you repeat it... i kill it in 5-10 secs easy thats 100k right there

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(0)

Cynder95

Nov. 27, 2011

Under rating threshold (show) Next,they should make Pac-man with RPG element in it.I wonder how would that end up?

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(0)

Developer response from Retimer

Funny you mention that, as I have a multiplayer game in development 'called' RPG Pac based on that.

anthonike345

Nov. 27, 2011

Under rating threshold (show) Thought it was a fairly decent combination, though I do have a few suggestions (if they are possible to implement at some point, given time, of course): Perhaps you could add different dungeon layout; like a Brick wall, a Cell, or a Grassy Meadow.... that somehow qualifies as a Dungeon. Since I'm sure some people have problems seeing that Darker blocks when they become dim. I notice that Health is only really used for two levels for the game. Perhaps you could add enemies (which could help to add to the RPG aspect), or if you lose the ball, you could get another one for around 10-15 health, etc. I'm sure I could make a comment about hit detection, but I'm sure others had and you're already trying to fix something if you encounter a problem with the game. Around a 3.75-4.27 out of 5. :D

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(0)

Developer response from Retimer

I like the suggestions, especially about an additional ball for the cost of health. Cheers

dragon91

Nov. 27, 2011

Under rating threshold (show) Overall good game, but the flashing background and almost invisible damaged blocks needs fixed. If nothing else an option to turn the background off would be wonderful.

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(0)

zomgjooz

Nov. 27, 2011

Under rating threshold (show) all that grinding in the easy levels for an easy ass boss..meh

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(-1)

Smephy

Nov. 27, 2011

Under rating threshold (show) That music seems very familiar...

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(-1)

InfestFirman

Nov. 26, 2011

Under rating threshold (show) You lost your balls, OH GOD!

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(178)

NormaTheNorman

Nov. 26, 2011

Under rating threshold (show) I like it, but don't you think only one life per level is a bit low...especially at the higher levels of play?

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(1)

DragonArcherZ

Nov. 26, 2011

Under rating threshold (show) Fifth post of today, but I would like to say, this is what I like about new developers. Retimer, Gamebuilder15, Lopdo, they all answer your comments, and it's really cool that new developers actually care. ArmorGames don't give about what you suggest, but the small ones do. So, good luck in the future, and hoping for the sequel.

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(2)

DragonArcherZ

Nov. 26, 2011

Under rating threshold (show) Ghost Ball is actually a very good investment. Level 5 is decent, but level 6's 3200 cash/exp is killer. Do it right by putting the ball in the middle of the 3200 + 800's bricks, and you get an instant 5k boost or so, and with a second one to kill the 3200, you get even more.

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(2)

Innominate

Nov. 26, 2011

Under rating threshold (show) The easiest solution for the visibility problem is to make the transparency scale down to 50% instead of 0% - i.e. with half health, a block would have 75% alpha instead of 50% alpha.

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(3)

Developer response from Retimer

I Just uploaded new version with less transparency. It's actually at 55% now (was 40), but due to the blending mode that gives it the acidy look, it blends a little bit too much. I don't intend to keep the same style for future development.

gunpowder422

Nov. 26, 2011

Under rating threshold (show) Sorry for double post, I meant Level 5 of the Easy levels

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(0)

gunpowder422

Nov. 26, 2011

Under rating threshold (show) EASY WAY TO LEVEL UP: Go to Level 5, have at least 2 Ghost Balls. Launch your normal ball, doesn't matter if it goes off-screen Then shoot 2 ghost balls at the grey bricks in the middle.

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(0)

tommyt125

Nov. 26, 2011

Under rating threshold (show) @ lvl 48, and on lvl 9...I am slightly color blind so the post that @irasfel made was valid. I like the game a lot but I can't see the bricks so it takes me a fair bit to clear levels. Thanks!

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(1)

DragonArcherZ

Nov. 26, 2011

Under rating threshold (show) Sorry about the triple post, but 2 things - Good thing you can mute, because the collision sound sounds really deep and gets annoying after a few minutes. The second thing is, can you give a description of upgrades? I bought the ghost ball thinking you would get another life (Seeing as it says balls instead of ball - plural) and all it does is do some damage!

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(-1)

Developer response from Retimer

No worries, I appreciate the feedback. The game is already out there so I can't make any major changes/additions to the game. I'll continue to include small updates to improve this version however new upgrades, quicker level completion (there's only 16 levels), etc sound like a complete do-over, which is where I think a Breakbar 2 can come in. I'll see about adding roll-over descriptions on the upgrades for tomorrow though. Thanks again.

DragonArcherZ

Nov. 26, 2011

Under rating threshold (show) Breakbar RPG Monsters: Brick A - 5 hp - A basic level 1 monster, not much xp/gold. Brick B - 10 hp - A basic level 2 monster, not much xp/gold. Brick C - 1000000 HP - A basic level 3 monster. JUST GREAT FOR BEGINNERS! (That's pretty much the difficulty curve right. Please make it slower....)

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(-1)

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