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Comments for Breakbar RPG

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MadCrimson

Mar. 27, 2012

Under rating threshold (show) I like the idea but the upgrade could be more... colorful. Where is my gun or burning ball? Why can't I play the ghost ball back into the field? Where are special blocks like unbreakable ones (granted, I played to level 7 so far). The game has a lot of potential that is unused.

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(0)

Graywolfx

Mar. 22, 2012

Under rating threshold (show) Effortless XP/Money... First get a couple of ghost balls... reach level 15... keep launching and dont worry if you lose your balls.

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(0)

qwertyuiopazs

Mar. 16, 2012

Under rating threshold (show) How to get tons of money fast-first you need around 30 power and 2 or more ghost ball upgrades. go to at least level 6 or greater and shoot both ghost balls at the edge, this will destroy the blocks. Now Quit, repeat and upgrade. You will get tons of exp. and cash fast.

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(1)

alexiares

Mar. 16, 2012

Under rating threshold (show) Increasing the size of the bar prevents you from aiming at the edge, could it be possible to go a little over the edge to aim with the ghostballs?

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(4)

TheRocketeer

Mar. 14, 2012

Under rating threshold (show)

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(-3)

throckmeisterz

Mar. 14, 2012

Under rating threshold (show) bosses are way too easy. could be a good concept, but perhaps add bricks to break in addition to or just amp up the difficulty considerably on the bosses.

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(4)

fhnhf

Mar. 14, 2012

Under rating threshold (show) I would like to see the life meter incorporated into a multi ball system. Say you ball hits for 50 damage and you have 70 life. You miss the ball with the paddle and take a hit for 50. you still have 20 left so you get another ball. something like this would make a fun risk reward system.

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(-2)

throckmeisterz

Mar. 14, 2012

Under rating threshold (show) this game got many of the little things wrong, but it got the big things right. it could definitely use more rpg elements, more levels, a restart level option, perhaps the ability to get more than one ball, etc... 5/5, if for no other reason than to encourage retimer to make another

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(0)

skorpiano

Mar. 14, 2012

Under rating threshold (show) there should be little drop bonus's for you to get. like if you break a certain box some sort of drop down will come, temporary width on the bar, more balls, or even some sort of explosive ball that you can use. + if you agree.

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(1)

Bullinater

Feb. 24, 2012

Under rating threshold (show) You need your balls to have your virginity so I guess I... *puts on sunglasses* Lost my virginity. YAAAAAAAAEEEEEEEHHHHH XD

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(-2)

EpicWinzor

Jan. 28, 2012

Under rating threshold (show) I like the idea of adding an RPG to breakout. However, the RPG aspect is really only applied with the bosses. Were there bosses with EVERY level (or at least monsters), then it would be more of an RPG. Good concept, mediocre execution.

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Quelthias

Jan. 22, 2012

Under rating threshold (show) What is the benefit of health if you only have one 'life'? (ball)

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(3)

arken1015

Jan. 20, 2012

Under rating threshold (show) Taito should add RPG system like this on its own game :)

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(-1)

posideon12

Jan. 14, 2012

Under rating threshold (show) I got up to 98,247,503 gold till i found out there was a upgrade shop for the gold.

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(2)

Dameron

Jan. 14, 2012

Under rating threshold (show) I thought the idea of an rpg brick breaker would be awesome but there is really no insentive to keep playing. Each level is more dry and drug out than the last.

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torcherboy10

Jan. 14, 2012

Under rating threshold (show) Quite disappointing. Played the entire game to find the last boss easier than level 7. This idea has been done before, too.

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(-2)

Runciter

Jan. 14, 2012

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smores1

Jan. 14, 2012

Under rating threshold (show) "Your balls smack with more force" INSTANT 5/5!

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(1)

Dugong

Jan. 13, 2012

Under rating threshold (show) Random extra: humor like "You lost your balls" is a very good idea :P

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(3)

Dugong

Jan. 13, 2012

Under rating threshold (show) Well to say it simply: This game is incredibly boring. Since you answered some of the top comments I'll give you some reasons and/or suggestions. We've all seen breakout-clones. Stuff that make them fun is NOT the ball going up-down-up-down. 1. It's the moments you Ball gets stuck between that small little gap and pwns the level all by itself. Your Ball control with the paddle is not well made. When I hit it at the very end of my paddle i want it to go VERY HARD to that side.

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(1)

Dugong

Jan. 13, 2012

Under rating threshold (show) 2. It's the Extras. Things like laser stuff and multi-balling etc. etc. 3. It's clever level design. Level two is the nightmare of every fun-seeking-breakouter. Three bricks covering all the length might be original, but remember the up-down-up-down. 4. Enemies. Well I already stopped before seeing your bosses so i'll say nothing to this case. 5. Special bricks. I mean special.

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(0)

Dugong

Jan. 13, 2012

Under rating threshold (show) Not just longer or shorter or with a different color or more/less hitpoints. I mean special. Like teleporting the Ball to the top, exploding bricks, Bricks that take away some health when hit (suggest that it's not repeatable infinitely, also you gotta increase ball control BEFORE implementing those or they'll have a hard down effect on the game) and bricks that randomly dropp stuff you can collect (see extras, that can also include gold or even some collectible schematics for the hidden obOrball you can use)

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Dugong

Jan. 13, 2012

Under rating threshold (show) In short they're all things that give me the illusion of rockin this game so much harder then everyone else on Kong. Your game makes me feel like I'm just one of the idiots watching a ball going up-down etc. The fact that you level and dmg up DURING a level is fine. Bricks giving gold is a fine implementation.

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Arisse

Jan. 12, 2012

Under rating threshold (show) A bit tedious as near the end of the level, killing the last bricks gets boring.

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(0)

chunkymike1986

Dec. 27, 2011

Under rating threshold (show) grinding tip, fire your ghostballs directly up on level 13 rinse and repeat ^^

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(3)

chunkymike1986

Dec. 26, 2011

Under rating threshold (show) i really like the concept of this twist, good work

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(2)

yazhor

Dec. 21, 2011

Under rating threshold (show) Woow never play the hard/impossible levels in a dark room.. ruins your eyes xD

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(3)

hybrid_insurge

Dec. 15, 2011

Under rating threshold (show) With higher damage and lots of ghost balls, the boss fights are 10 times easier than the regular levels. Maybe try to switch this?

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(2)

RPSchmitt137

Dec. 14, 2011

Under rating threshold (show) Some bug reports and minor improvements: (1) The XP upgrade also affects gold gained, albeit no info on this is provided. (2) The damage bonus display is broken. I still haven't figured out why exactly, but it disappears and reappears now and then. (3) The damage upgrade text could be "Your balls now strike harder" instead. (4) There is no shortcut from the Level Select screen to the Main Screen, where Credits and Instructions are. (5) Experience bar and numeric values should be placed together. (6) I'd like to be able to click the screen to unpause instead of pressing "P" again. This actually works, but only when I have spare Ghost Balls and I'll always let one go by clicking.

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(2)

madjackmagee

Dec. 13, 2011

Under rating threshold (show) So I think there should be "outfits" for my balls. I want to be chocolatey. And salty.

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(4)

Developer response from Retimer

Alright, Chef!

RPSchmitt137

Dec. 13, 2011

Under rating threshold (show) Just a few ideas for you I'd like to see in Breakbar RPG II: [Sticky Balls] When ball touches paddle, it sticks to it until you click button. / [Balls of Fire] Click to release a fiery explosion, damaging all blocks in an area, with slow recharge time. / [Ball Drill] Click to start drilling through blocks in the ball's path for a few seconds, slow recharge. / [Paddle Turret] Shoots bullets out of paddle straight forward, limited ammo. / [Raging Ball] Considerably speeds up the ball, while increasing damage, until ball touches paddle again. / [Greedy Ball] Lowers ball damage, but increases money and experience gained. --- And I'd love to betatest it for you. ;)

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(4)

RPSchmitt137

Dec. 13, 2011

Under rating threshold (show) Awesome concept! Can't wait for a sequel with more levels and extra upgrade options. I suggest you go play Arkanoid for 6h straight, that might get you some good new ideas, especially for level design. As for the upgrades, what about a gun turret, for example? To smash those annoying last few blocks quicker. 5/5 for the creativity and simplicity mix.

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Developer response from Retimer

Thanks! I am working on an entirely new comprehensive Arkanoid engine right now. There's a lot of great new features to it that should certainly improve the outlook of the Sequel. Weapons, much better collision detection, temporary dropped upgrades, Brick characteristics (ones that don't just sit there and wait to be hit), etc.

coolohoh

Dec. 13, 2011

Under rating threshold (show) the upgrade to increase paddle size is good, but when the paddle gets too big, the ghost balls i shot out can't hit the bricks on the extreme left or right side of the game play area anymore... some kind of work around should be implemented to fix this...

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cevgar

Dec. 12, 2011

Under rating threshold (show) Breakout, but if hitting those last few blocks wasn't tedious enough, now it includes additional RPG style grinding too! It is the best of both worlds... sort of.

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kronokiller

Dec. 12, 2011

Under rating threshold (show) please chnge the ugrades to where to can degrade yourself and get no money back because i can't hit the things to the sides with ghost ball after leveling up my bar width or you could make it wrap

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misanthr0pe

Dec. 11, 2011

Under rating threshold (show) "Your balls smack with more force." TWSS?

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(4)

mynd_apostle

Dec. 11, 2011

Under rating threshold (show) I def agree with JayTheBeast - the background during gameplay is painful, and could honestly trigger epileptic seizures.

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JayTheBeast

Dec. 01, 2011

Under rating threshold (show) I don't know if anyone else noticed but when your paddle hits a ball it shrinks a little bit

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JayTheBeast

Dec. 01, 2011

Under rating threshold (show) OMG change the background pleaseeee, I'd rather have a solid black background then a pulsating lightbulb!

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(1)

cernunnos42

Dec. 01, 2011

Under rating threshold (show) Background burns the retina past lvl 8...

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(1)

Neafariousdeath

Nov. 30, 2011

Under rating threshold (show) you lost your balls... this sentence reminds me of my little army....

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RoseForTheDead

Nov. 30, 2011

Under rating threshold (show) Last boss was far to easy, i killed it with just ghost balls..

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bilgor

Nov. 30, 2011

Under rating threshold (show) A level based skill tree with 2 or three branches would be great. Examples: Attack ==> Lasers, misssiles, but smaller paddle size and faster ball acceleration. Defense ==> More balls, bigger paddle, forcefield, slower ball acceleration Effects ==> Ball penetration, Fireball, multiple balls, ball catching. Better reason to have levels.

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(3)

92Garfield

Nov. 30, 2011

Under rating threshold (show) Movements seem not fluent to me, maybe increase framerate?

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Pentex

Nov. 30, 2011

Under rating threshold (show) OH NO! I lost my balls!!!

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(2)

ascdef

Nov. 29, 2011

Under rating threshold (show) Really fun game. Made me wish the original Arkanoid was like that in my childhood. A little bug: on lvl 97, as soon as the HP gets 3 digits, the number of remaing HP disappears.

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(3)

Mystyque

Nov. 29, 2011

Under rating threshold (show) I need some Badgets Easy - Reach lvl 5 Medium - Defeat 1st Boss Hard - Complete the game (Defeat Final Boss)

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(1)

Zimvader

Nov. 29, 2011

Under rating threshold (show) I really liked the game but I thought it was kind of annoying that upgrading your paddle width made it so you couldn't shoot the ghost balls on the very edges of the screen. Many times I was stuck trying to hit a single block in the corner and still holding a ghost ball.

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(1)

dwaterd

Nov. 29, 2011

Under rating threshold (show) very twitchy paddle. otherwise, I like the concept!

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(0)

Developer response from Retimer

Some people have experienced lag (with Google Chrome Browser). In this instance it's best to use the alternative Mouse Control

jymalpha

Nov. 29, 2011

Under rating threshold (show)

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