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so i had to restart the app due to memory issues. The game pops up saying "reset now to go up a level" and i'm like, nah fam, let me upgrade some stuff first.... go to hit the reset and i've magically lost reset points meaning i can't climb to that next level now.... what the actual f**k
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I don't need to see Apprentice craftsman 1-9 on the achievements list after I have apprentice craftsman 10... just show the most recent 1-2 achievements received and then what you have to do to get the next 1 or 2 please.
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Version 1.2.2:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. :)
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Ive played a lot of idle games but so far this has been the most unique idle game I have played and I love it. Great Job RevelBase
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Am I insane or are Clubs totally useless? They consume craptons more wood than they make in clubs.... and so many other things also consume wood that making clubs makes your wood go super negative. What am I missing?
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could we plz have an option to get rid of the items that flow across the screen to the next item, to reduce lag? awesome game
I've profiled the game and I'm pretty sure that this lag isn't from the animations. Removing them would probably just remove the symptoms, but not the cause. At least on my machine I have often problems with javascripts that try to dynamically load something in the background. Sadly I cannot do anything about that. Of course there could be a bug somewhere as well.
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A good little idle game but however there should be a gimmick to separate itself from other idle games on this website. It is very generic and you can find tons of these clickers on various websites.
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is it just my cpu or is the the clicking kind of off? If I click to fast it doesn't give me any money it kind of get stuck just before it's supposed to deliver!?
I don't know exactly what you mean. Clicking only produces products, not money. When you mean the money from the vendors, then it is probably because the money label doesn't update for a few milliseconds until the coins arrived.
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The game is a nice little idle game with some unique elements, but I hate the fact it seems balanced around the video ad bonuses. Especially since Kongregate keeps giving me the same exact starcraft usb charger ad over and over. I'm thoroughly sick of it.
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Could you please make it so that you can see the amounts that the item consumes and produces while it's still in the shop?
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while not a huge issue, it would be nice if the scientific notation wasn't so awkward. the point of it is to shorten the numbers, no its not very intuitive having say 1.0E10, 10.0E10 and 100.0E10 instead of just 1.0E10, 1.0E11 and 1.0E12.
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Somehow I wish there was more type of stuff to make and type of material (like more type of wood). Maybe in conjonction of some kind of Client system that give a reason for the diversity? (like Archers give more money for bows and arrows, warrior for heavy armors and swords). Or the new type of material could be upgrade for existing materials (just giving ideas)
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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When I saw this game and realized it was made by the person who made Alchemy Idle Clicker I knew this game would be amazing.
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I'm so happy that resources remember their placement between runs, however adding a small number to the resource to indicate it's current level would be very helpful so I can take a snapshot and remember what level to buy to on subsequent runthroughs
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When you unlock the Empiricism I achievement (Research lvl 13) the Production Bonus for resarch gets lower... (lvl 12: 180% --> lvl 13: 90%).
I hope that is not intended
Thanks for bringing this up, I fixed it already. There was indeed a bug, but sadly the other way around. It was intended to continue to increase by 10 percent for level 11 and 12 as well. Sorry for the inconvenience!
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needs a universal "sell all" button. Even a balanced system ends up with thousands of the source items and hundreds of intermediate items (i think its simply because of click output)
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I think there is a bug in the research bonus. From level 12 to 13 it actually drops from +180% to +90%, rather than doing the expected +190%. This -100% drop looks like it carries over into the higher levels too.
Thanks for bringing this up, I fixed it already. There was indeed a bug, but sadly the other way around. It was intended to continue to increase by 10 percent for level 11 and 12 as well. Sorry for the inconvenience!
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To extend the game, the whole of the current era could be collapsed down to allow room for new items. After an "ascension" (some kind of aim: money accrual / income rate) there would be a start item representing the scheme of the previous ascension level ("suit of armour" or something) and all mechanics can be reset and used with a different array of items. knight's age > modern age > tech age > alien age?
Interesting idea. I don't know it the current content can be changed like you suggest. I fear that the interdependencies between the eras are too high right now.