RTP Hold Em

RTP Hold Em

by richthepanda
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RTP Hold Em

Rating:
2.4
Released: June 14, 2009
Last updated: June 15, 2009
Developer: richthepanda

Tags for RTP Hold Em

Description

A tongue-in-cheek version of Texas Hold-'Em in which you play against computer generated opponents. The opponents are blind to all cards except their respective pockets and any public cards that have been dealt. They use Monte Carlo methods and slightly randomized, crude bluffing algorithms to play. Play until all but two players have gone bankrupt or until you've had enough!

How to Play

Check, see, raise or fold when it comes to your turn to bet. When the cards are shown, move the mouse pointer over the table to view your opponents' pockets.

Developer Updates

Jun 14, 2009 2:23am

Update: Increased the speed by decreasing the number of given-constraints simulations running in background… Actually, game play may not be too adversely affected.

Update 2: Thanks for the comments. Initial bet of a round no longer considered a raise; Players no longer automatically need to fold if they run out of money; Bets separated from previous bets; Risk tolerance of opponents decreased a little.

Comments

0/1000
BBRodriguez avatar

BBRodriguez

Jun. 15, 2009

0
0

A player can make a raise on their own bet(happened after an opponent folded). While 3 raises is the max per round, the initial bet shouldn't be counted as a raise. Flushes also seem to be more common than they ought to be. Opponents bet/raise too often and don't fold enough.

BBRodriguez avatar

BBRodriguez

Jun. 15, 2009

0
0

It might be slower than a real game. Opponents shouldn't automatically fold if they cannot call; that is, they need side pots. It's possible, when opponents cannot post the blinds, that they have negative funds...and then fold when it's their turn again. The betting's slightly confusing, since it doesn't reset each round(to lead out betting on the turn should be a bet of 8). Since the amount you've put in the pot already is irrelevant, I'd suggest clearing the 'bet' amounts, and start at 4/8, clearing it after every round.

Keyser_Soze avatar

Keyser_Soze

Jun. 15, 2009

0
0

S-L-O-W

Evilspawn avatar

Evilspawn

Jun. 15, 2009

0
0

ok game 3/5, but you can improve it further by adding a "all-in", and make a "skip to next round" when you fold, instead of watching the computer play a full round. maybe som relaxing music too :)

BrianKerr avatar

BrianKerr

Jun. 15, 2009

0
0

horrible game