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The only thing that I say would help the game is zombie respawn. Currently, you can keep one zombie in an area and then farm all the others for resources. If the zombies were to respawn in the area once the king moved past the gate you could prevent this
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Changes:
1. Counter showing how many zombies are left to spawn.
2. Ability to walk through zombies. They can still hit you, but at least you can take a hit and get away to avoid being irreparably cornered at the far edge of the map.
3. Higher weapon damage - as it is, you are forced to hide behind gates. This does not make for a good, balanced game.
4. More variety in weapon upgrades. Melee alternates between short range, higher damage swords (final one pushes) back opponents, and longer range, lower damage spears (final one with piercing damage) . Range weapons alternate between longer range, arcing slingshots (final one with splash damage), and the current shorter range, flatter arc bow & arrow (final one with piercing damage).
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A game with upgrades that forces you to repeat a level you failed without keeping resources and letting you upgrade in order to do the level you just failed is doing something wrong in my opinion...
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shud be away to go back to the shop. You get stuck in an endless loop if you don't upgrade enough and keep dying. I just puts you back on the map. you can't quit or anything and go to shop. Still takes u back there on the map.. sigh...
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I wonder where he gets his weapons from? I mean its not like there's a black smith near by... is there *hides under covers*
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i would like it if you could harvest all the ressources on the map before it says succes... boring to keep ONE zombie alive to be able to do it
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To get all achievements/upgrades: leave 1 zombie alive, and collect all the boxes and resources. Boxes at the far left area give the most gold. After boxes stop spawning, kill the last zombie.
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I gave a five star rating only because it was amazing when i was playing it! but it could have been better if it was longer.
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Is there a way to get to the upgrade screen from game without beating level. If not one fail will often mean consecutive fails, maybe even preventing completion of game. (this happened to me).
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To get all the achievement: all other is almost automatic besides the buy all melee and range weapon. If you want to get it all in 1 play through, avoid farming resource and only focus on getting gold. This way you will slow down the castle upgrade and have more time to farm gold to get all weapon.
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i liek, the game haves it all, i would like to be able to choose the upgrades from the tower, and make the tower a little more damager, and maby to be able to receive damage, so the game is longer, more weapons would be amazing, what about making the sword hitting faster and add a hammer, that is slow but stuns in a little area around the king? and maby a crossbow that penetrates 2 or 3 targets? ill give the game a 4/5 =P
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Controls are broken...on a Mac anyway. Hit z and the guy just stands there swinging away. can't move or do anything. Mac OSX + opera
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I don't like the way it instantly skips to next wave, for the first few rounds I didn't even get to mine all the resources..
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it was alright, i felt it was a bit too easy though, all you really had to do was bow everyone and wait for the gold box to respawn, it was also frustrating having the enemies with pikes etc kill me because i couldnt get far enough away to use my bow in time.
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Nice game...a little annoying sometimes when I forget my smash or end up cornered because of some really stupid cirucmstance lol
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this games i sbroken: bad controls, safe zones doesnt work, upgrade system is mysterious,no auto-pause if game loses focus, scrolling mucks up the game window.Why can't I attack by clicking?Needs lot more testing, more develeopment time.This is an unfinished game.
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Great game! I enjoy it very much. The art direction and the music is very lovely and match fully with the game style. However, the weakness is actually in the game play. Flying Castle upgrade is almost uncontrollable and the different resource are not really differentiable in term of function. Weapon upgrade is just by the ATK different and does not add much variable in game play.
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When you get hit, you should be invicible for a few seconds, it's annoying when you are fighting and a zombie spawn in your back so you are trapped