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So, in the Description, it say's Multiplayer CCG with INTENSE tactical combat and BREATHTAKING Animations. Now... I'm not sure if people know what those Caps'd words mean anymore. "INTENSE" and "BREATHTAKING" Usually mean it's freaking amazing and it has some of the best Graphics around. The animation is Average at best. It's not an Intense game what soever... It's basically a Pic a few cards with high stats.... and hope the other player has weaker cards. But if the other player has a Stronger attribute card you lose. /=
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If you can, post the cards you own on the wiki found here: http://elemental-power.wikia.com/wiki/Elemental_Power_Wiki
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this game is great thoe id love if u could reduce the price of the boosters a bit at least of the lowest tier one whould make it easyer specily at the start of leving your cards
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Great CCG, pretty tricky with all the aspects of choosing 1 card and the equipment and magic cards. Would like to see sales in the shop maybe once a month tho, if not on packs on buying runes with kreds or buying gold with runes. :D
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This game wont load for me due to Unity Web player failing to be updated, even though it is fully updated. If you think you can help me, please message me because this looks a GREAT game!
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Multiplayer keeps timing out while finding an opponent and its not my internet, and you only have enough energy for 10 battles. Yay for a game I cant play!
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Put a surrender button in pvp, not the red X because when i'm winning the opponent exit from the match and i don't get rewards!
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why.... why did u even make cute looking cards?..... i dont understand when games like this have such things.. like pokemon, if that wasnt cute it could have such a mechandise.
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Super cool never liked this type of game befor but i literaly play this for 9 hours strait best game of its type!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I prefer this game to every other CCG on Kongregate. I think that the monsters and their animations are awesome, and the evolution system is pretty cool. Also, I reckon that the simplicity of this game adds to the overall greatness of it :)
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I like that there are still rewards for losing in multiplayer, really gives lower lvl people a way to keep from getting discouraged
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Woot! I just beat Death5555 in multiplayer! my level 36 deck vs his level 50. won with 50hp left. never happen again, but it was sweet. :)
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need random card drops added. Power of drops should be relative to map area. Give us something to do while we wait for you to add more to this game!
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In the campaign when you select a battle at the bottom it says how much gold and exp you get but the amount of gold is actually the amount of exp and vice-versa.
I'm sorry you are experiencing this! Even though you saw this message, the upgrade should have completed successfully. While the sacrificed cards are lost, the upgraded card would have had it's power increased.
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I'm pissed this game crashed twice in 30 minutes and the game takes about 20 minutes to load. Unity player can eat a fat sack along with the games that utilize it.
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I would like a bit more control over the development of characters or at least an (more expensive) option. It can be frustrating to get an unexpected upgrade.
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I loved this game it is awsome amazeing graphics through i agree with pro pixels idea love the way u get cards in the story i dont know why people say its hard to get gold
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@nofuture. That's not a bad idea, except the way the game is implemented, you will face opponents in both the campaign and multiplayer that FAR outweigh what a stock boost could produce like that. Even a 30 point boost often would be insufficient, especially by the time you reach the 3rd map. Besides which, there are several cards that allow you to ignore low power cards, even if the wrong element. Some cards even let you ignore opposing elements up to 50 power. So, I think they actually HAVE kinda dealt with the david/goliath scenario at least a bit. play a bit further into the game, and you'll start seeing these cards appear more often.
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oh, seriously, screw you idiots for voting down something so obvious as the idea that even/odd magic cards should have no effect on their opposites!
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I don't quite like the concept of the game. Like..it's weird..this is my own idea on how to make it a little bit better. If you have the stronger element, you should gain like +30 attack power or something. Because it's straight out weird when a 60+ attack power straight lose to a 20+ attack power just because of the element difference.
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ROADHOUSE i really want to play this game but after the loading screen it just shows a picture and does nothing. please look into this
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"with those magic cards if both cards that are played are both even or both odd it will draw"
...but, that's just stupid if the magic card is for "odd", but both cards are even! It should have no effect, period.
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The enemy AI cheats insanely... 3 times in a row there was a 50/50 chance of winning, the enemy won and then used a medium elemental stone every single time...