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Trying to access the inventory and the shop on a computer i know used to work for this game; neither are working now o.O
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I am slightly confused as to why the amount of gold earned is lowered everytime I enter a new campaign area, as each area gets harder. To deal with that increased difficulty the amount of gold earned should go up so you can obviously buy more cards and upgrade the ones you currently have.
A Pause button would also be useful.
Gold and XP earned is relative to your Level against the Opponent's level. It's possible that you are leveling up faster than the campaign enemies. (this is pretty easy if you play any multiplayer or replay any earlier campaign levels). Great feedback though, thank you!
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im not sure if its just me but lately everytime i try to open my inventory it says an error has occured while loading data please try again. its getting rather annoying
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There are a few of things that I would like to see improved with the UI in battle.
1) Add the ability to mouse over status effects to see exactly what they are and how long they will last.
2) Make it so we can click to view the enemy cards while picking item/magic cards so we can make sure we know what their effects are.
3) The monsters stand in front of the cards in battle so we can't read them and the text at the bottom moves quite fast. It could be better to allow us to scroll back through text and also to click to bring up cards to see their effects. This would help understand how the effects resolved to give the final result.
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Perhaps a much much harder bonus boss can be battled after the campaign which gives you greater exp and gold, since the current final boss is rather easy, and the entire campaign gives very little gold compared to costs.
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A smarter AI would be nice, AI sometimes plays dumb combos like a Earth stone when the only cards he played were water and fire.
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Seems like to much luck is involved. I dont like this whole, insta win thing. Seems like a 50% bonus would have been enough. Ill keep an eye on it though. its a good idea over all.
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daily bonus, though not original would help you get people to stay on more, and it's always nice to see a developer reward you for logging in every day! :)
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Need more ways to earn gold, to boring to have to farm battles to get gold, casino system? daily bonus? card expansion packs? more cards in deck? special 3v3 card battles?
Great suggestions! Thank you. In the meantime, we've upped the amount of gold earned in Campaign missions and Multiplayer. If you want to grind gold, Multiplayer is the way to go.
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When buying gold from the store, it says it deducts kreds instead of runes, it does not actually deduct the kreds but this should be changed asap as it may confuse "certain" people.
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Hey one more thing can you make sure all the tactic cards play out because I have lost a few battles where I would have one if the tactic cards had all played.
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Your muting buttons are bugged. The music turn off, but the sound stays on. When I go back to the main page after turning the sound off, it goes right back on. And when I turn the sound off, then back on, it turns the music on with just the sound button. Please fix this, can't enjoy music with the sound effects on.
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I think you need to work on making a small tutorial for using the deck editor. I'm still not entirely sure how to make my cards evolve, or what upgrading them entails (do the upgrades stay after the evolution?). Also, you got a typo or a bug on some of the cards, the say "ignore attribute on below 30 cards" when it really is "30 or below".
Otherwise, the game is absolutely stunning from an aesthetic point of view, and I'd give it a 4/5 right now, 5/5 with some tweaks and more mechanics.
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I like the game its a good balance of the elements. The colors should be an instant win but since there are magic cards its a good way to balance it out. The only thing that I would ask is maybe a few more cards and maybe a larger deck size. Other than that there are a few bugs (to be expected in a beta game) such as the pink glitch and sometimes the a card doesn't work right (Like the one which switches powers and colors) which only switched the powers but other than that a great overall card game.
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Nice game, bit bugged at the moment, but i guess thats why it's in beta. Fix those issues and the game as potential. Donated so you can keep the good work :)
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If it helps, the inventory was working yesterday for me on this computer (using firefox), right up until about 10pm GMT, but the inventory used to refresh itself after the exact same error popped up briefly, and then once it had reloaded itself it would be functioning correctly. Now, it does not work on either firefox or chrome for me.
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@Roadhouseinter: Yes, I enter the inventory menu, it says I have no cards, no decks, etc, but all the buttons are there (greyed out/unselectable) and then after about 10s it says "An error occured while loading data, please try again."
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Can't quite understand why, but the initial load bar seems to load off to the left, rather than inside the load bar frame (don't know if any one else has had or seen this problem), plus it seems to take absolutely ages to load - even if it isn't my first time loading the game.
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Excellent game, I would second the motion for elemental wins to give a bonus rather then a free win. Also there are several graphical errors where pink objects fill the screen instead of graphics. I like it a lot, will buy in game currency once its out of beta.
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Also a possible bug: My vengeful spirit thingy (Fire element) some how evolved into a completely different card (Not a card it should evolve into) and lose around 30-40 power in the process?!
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Am I the only one, or is all k-credit purchases disabled except for the super starter pack special? (Which seem's to be a one time only deal.)
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It seems you have a 50:50 chance to win or lose every game. I don't see the point in flipping a coin to see how many times I guess correct.
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Clicked on help before I ever started the game. The help screen is so large it takes 3 scroll bars making it basically unreadable and then there is no way to exit the help screen. :/
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Nice try Duel of Fate. You can't fool me with your clever disguise. =p
But seriously, from what I played so far this is a good port of a fun android game. The campaign is an excellent addition. My only complaint would be the sometimes aggravating upgrade system, in which players spend a lot of their hard earned money on a failure that drops their card back to a lower power level.
Nice eye and I'm glad you like our adaptation of Duel of Fate. You'll be happy to know that we've also re-done the upgrade/evolve system to remove any states that cause a card to lower in power (or be destroyed).
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Not sure what I think of the instant lose if you get unlucky when picking the element, since for the most part it comes down to dumb luck. Perhaps a greatly increased chance of winning with the correct element, but not a 100% win would be a better idea?