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i think all of the chosen characters should be able to have a next upgrade to tier 7 or 8 as they are kinda your first card and should be one of best
Tier 8 evolutions are not open yet. We only have a few Tier 8 cards in the game right now as a "preview". These are available as rare drops. We're working on making more Tier 8 cards and will open up evolution to this Tier once a full set is complete.
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When selling a card, the player could be informed beforehand how much gold he'll get, before finalizing the transaction.
When upgrading a card to a new one, it would be helpful to be able to view the new card(s) before finalizing the upgrade.
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1) You shouldnt lose so much endurance after losing 2) I cant evolve my fire spirit? (and it has 2 evolutions that say 'false') 3) These new lava things seem to be too heavily reliant on reversal/stones...
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I think you should remove the white flash that goes off when you select a monster. Its fine at first, but eventually it gets annoying
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Love this game. Glad its not one of those where you have over 50 cards in a deck and cant keep track of them all. love the fight scenes aswell they make the game great work
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the only flaw in this game is that if you spend all your energy you cant really play because no one ever really does multiplayer and thats bad
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after battle 6 of the 10 at the side quest of frozen tundra there is a bug where u cant get past battle 7 beated him twice and im still there.
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You can tell how much the developer cares. There are constant updates and they actually listen to the people playing. Thank you Roadhouse! 5/5!
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I just love it when the AI has an odd power LOWER than my even one, and players BOTH odd power win and reversal cards at the same time.
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This game NEEDS a bestiary system like a pokedex. Not only would it help you look through evolution chains you could figure out how to get cards you see opponents play but you don't have.
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Please get rid of magic cards that make having strategy pointless. Cards such as odd power win, reversal, even power win, ect. cards such as neutralize and respite have strategic value the other ones just allow a random win that has no strategy can counter
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Some suggestions here.
1. Picking cards can be simplified, like click once = select it with thicker border. Double click = magnify. (I know double click = select for now, but not user-friendly enough.) 2. XP bar shud show how much XP till next lvl, so as the energy bar shud have a timer and also showing it max capacity. 3. It seems losing a campaign doesnt give anything?? 4. Lvl up can be considered to refill whole energy bar (this is common for many energy system games, though u dont have to folo) 5. Deck Editor can be improved. It is hard to tell how to improve it exactly. But one point is those duplicated cards can be shown in one card only with a number on right bottom showing its total quantity? 6. This may be too early to u, but u may consider it. Three Elements is a bit small to give wide variety. Mayb 5 elements like Fire>Earth>Wind>Thunder>Water as a cycle, plus 3 card slots in battle? Ofc there are so many ways to be improved. Looking forward to seeing this game grows.