Keep It Powered
by Rob1221
Keep It Powered
Tags for Keep It Powered
Description
Collect the batteries quickly to stay alive in this time-based platformer. This game was originally made in 48 hours for Ludum Dare 46 and then updated later.
How to Play
Menu Select: Space or Enter
Move: WAD or Arrow Keys
Reset: R
Back: Esc or B
Developer Updates
Update 2:
Fixed bug with power loss on boxes.
Reduced collision box of the no-jump zones.
Adjusted levels 6 and 17.
FAQ
What is Keep It Powered?
Keep It Powered is a free web-based puzzle game developed by Rob1221 where players must maintain power across a circuit board to complete each level.
How do you play Keep It Powered?
In Keep It Powered, you connect power nodes to targets by drawing wires, managing splitters, and ensuring all components stay powered to solve each circuit-based puzzle.
What is the main gameplay loop in Keep It Powered?
The main gameplay loop in Keep It Powered involves solving a series of circuit puzzles by strategically placing wires to deliver power from sources to all necessary components.
Does Keep It Powered feature progression through levels?
Yes, Keep It Powered features multiple levels with increasing complexity, challenging players to gradually solve more intricate circuit puzzles.
What are some unique features of Keep It Powered?
Keep It Powered stands out among logic puzzle games with its use of real-time power flow visuals and interactive circuit elements like switches and splitters.
Comments
dzamie
May. 14, 2020
This is a really good concept, though the timing gets far too tight as it goes along - it can be hard to tell what the intended solution for a level is. A lot of the levels past 10 feel like your room for error is less than a tenth of a second on every single turn and jump.
JoeKherr
May. 15, 2020
This game has none of the character of your earlier efforts. It's one big speedrun where a minor mistake trashes the effort.
Your pure puzzlers are great, some of the best on here. Please go back to those.
Techy4444
May. 14, 2020
Due to the way portal hitboxes work, the end of level 22 is far too inconsistent. Because of the confined space (as opposed to the portals at the beginning of the level where you can simply jump to the left on the initial warp), whether or not those portals at the end "double warp" you (thus ruining the jump) feels like it's ultimately RNG.
Rogerup
May. 13, 2020
Excellent game! Waiting for more Levels. Congratulations for the great work!
Bestsshaman
May. 16, 2020
If anyone is stuck with 18 like I was for ages: Jump left over the button so you're between the button and the battery, then jump over the onto the bridge, avoiding the battery. Jump up to the left and grab the nearest battery, run over to the button and press it then grab the other battery left over. Run to back to the right, collect the battery and jump up to the button in the top right. Collect the battery up there and go back down to the left and then collect the battery in the little alcove to the right before going right making sure you pressed the button so you can fall down where the bridge is. Then collect the battery at the bottom of the bridge. Next, try to dodge the slows and jump with the speed to press the button in the bottom left. If you do this well enough you are also able to collect the battery in the bottom left too, if not you lose. Then jump through the slows and the rest of it the level pretty straight forward.