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i really love how the ramdom name works. actually, i kept doing that for 5 minutes to see awesomes names!!!! btw, exelent game!!!
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seems to be a bug where you don't get credit for any money you pick up as the screen starts to turn white. All the money I picked up from the bosses didn't get tallied.
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I'm developing a shoot 'em up game similar to this one and need some beta testers.
If you're interested, check it out at: http://www.oyvindbyhring.net/
Protip: walk inside the bosses and use the special to make all the bullets hit the boss ;)
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There is only one that would make this game better. UNLIMITED SLOW MOTION. Slow motion= EPICNESS. Nice game by the way really liked it 5/5.
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Would be great if we can customize: Costume, Weapons (even the animations/visuals of the bullets would be great), and perhaps limitations of the skills/upgrades to have certain type of villains: powerful short range villains, fragile long-range villains, or high-endurance barrier kind of villains.
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You need to 1: Get the super villains weapons after defeating them.
2: After defeating each be able to start a new game and play as them. Even being able to fight and defeat the PC.
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This game says somthing to you all..... its lots of villans... and this world can only have one .... that guy is me!!!.... just face it!!! comment readers
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Good, casual fun. Would have been nice to see a few more upgrades when playing the endless mode, though. Keep 'em coming, and balance the money from bosses ;)
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Easy way to farm coins: The first level for Lightning Girl's path (the first level to the right) has a turret. Use the turret to clear some enemies, hop out and collect the coins, then repeat. Immediately spend all your coins on the magnet. A few levels of the magnet, and you won't even need to leave the turret, all the enemies and coins will come to you. The level also seems to have lots of golden skulls, which are easy to completely kill with turret. A max level magnet can pull coins off screen, and will easily net 600+ coins on this level. Once it's maxed, level the amount of coin drops, which can easily bring your coin total to 1000 for the level (depending on the number of skulls you get).
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Though it's not an original concept, but fun as hell. A few minor things I would've liked to see: A 100% Difficulty boss. If you're going to do a "%" as a representation of difficulty, why not have a 100% hardest boss? I also felt that the health minions were a little overpowered, maybe do a maximum to the number of each type you can use?