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in the first fight my background switches very fast and after 1 attack the char fell asleep...
:/ could u please fix that?;)
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Really fun game, but some minor tweaking and polishing could make it great.
A couple minor suggestions: 1) It would be a nice if we could target a bug by clicking its portrait, instead of just the bug itself. Sometimes, its hard to get the one in the middle position if it's one of the flying ones that bobs up and down. 2) Maybe add weapon speeds, so multiple quick attacks can be made in one round, but slower ones may leave you vulnerable for a round (ie, Deadeye could be a 100% chance to hit, but leave you unable to take an action the next turn). 3) This is pretty insignificant, but if the Alien gun is the only one that uses Cells, and it uses a minimum of 3 cells a shot, why not just multiply the price of Cells by 3, and reduce the number of cells required per shot to 1 (power shot could be 2 cells). Just a thought...it kinda seems like an odd distinction to make it take 3 cells. I'm pretty sure I'm the only one bugged by this.
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Monsters don't always die even when they are supposed to be dead and the hit percentages are totally off. 60% is more like 20% and 95% like 80% maybe.
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When I get into a fight the background scrolls crazily, I get one chance to attack, it misses, and my character loses his shield (Which he shouldn't have at the start?) and then falls asleep. After that, nothing happens.
Am I doing it wrong?
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Solid game, but I second the complaints about thge final boss. It's such a roll of the dice..I'm pretty sure I was doing everything right, and it took about 30 tries to off him. It's a lot like playing a dice game where you win when you get triple ones, and lose other times. It's boring...
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Now then about the actual game: pretty cool foundation, but many of the survivors are useless as there is no incentive to NOT search the entire area which takes 3 days. There is even a stat that shows how close you are to finishing. Thus whats the point of scanning, shouting or a search perk helper when your going to search it anyways? Battle is also backwards. When it is always 1:1 turn ratio and such little weapon variety, there is no strategy required.
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@kollio23: ha and here is the result of eating too much green ice cream. Dude not only is there a clearly labeled EQUIPMENT tab in the shop, he tells you to go to the EQUIPMENT tab to buy medkits in the Updates!
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erm wait, if the bugs were radioactive how can there be survivors?! i mean they'd all die of radiation poisoning right?! (descript: invaded by RADIOACTIVE mutant bugs..)
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this is bunk u shuld be able to buy health in the shop i mean u get to low health nd u cant do nething cuz u die nd have to start all over till u ind a health pack
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You really should rethink about your combat system. It's make this game is more about luck than strategy and skills....
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Riot Shield did not make me immune to stun, Wish weapons had more varied effects rather than being solely about damage (some did have area of effect at least). Bug happened when a poison or burn effect killed all enemies on their own turn thus locking the combat up.
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when the final boss hits me for40-70% of my health bar, damage mitigation is maxed at 17% for one turn, and healing 50% takes my entire turn, i want to kill someone. this fight is just being patient enough to let the rng work in my favor. it brings the game down a bit...overall, 4/5 for a good, fun to play game.
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theres a bug, after i did the golf level and every time i fought in A battle after i had two bugs that were always there, you cant attack them and they dont attack you they just dont belong there lol
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mutant monsters coming out of an ice cream facotry ya very original...lol must be radioactive icecream so watch out kids!
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Abilities and action related to searching items and characters seems kind of pointless since players end up searching every single square of an area in the end either way. Perhaps there should have been some kind of motive for strategizing time(turns) effecient searches and for clearing the missions in least of days.
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Found a bug. If you equip the city mayor....click a section of town and click end day you get a 100 bucks with no potential for getting attacked
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For some reason when I revived with the Anhk, I then used the white medkit to heal back to 100%...and then when I got into a battle, my health instantly went to 0% and I died. For no reason.
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Combat doesn't work for me. There are snoring Z's above my character, and the background is rapidly cycling between what I assume is all backgrounds. I can attack once, and one of my opponents also attacks once, but then nothing. Has anyone else experienced this, and is there an obvious solution I'm missing?
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the survivors should be harder to find but their effects should stay on all the time from all of them. and the others were right about the %'s they r kinda off. has the potential to be a game worth bragging about; like cravaneer or minecraft or tycoon jones
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Put the final bosses claw attack on a cooldown -.- this is ridiculous. It's luck based in the final fight of the game.
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does anyone else have monsters from previous battles show up in the next ones in the background at all? Just seems like an odd sort of glitch, I love the game though
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I really like the art style. The Elvis character reminds me of another great game on Kongregate. But I do wish you had a volume level control for the music and some function for character stats. This game has a great RPG aspect, and spending money on strength or more health might further pull us in. 5/5
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Nice game. I really enjoyed it - untill the boss. This fight is stupid randomness and it left kinda foul aftertaste when I finished the game.