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I am not getting the Terminator medal even though I have 765 bugs killed. I have finished the game with all 4 achievements. Something is not working.
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Hint for grinding money: once you unlock Reporter, equip her and go back to the first area. Start and End the day to get her $250 daily bonus. Rinse, repeat.
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RNG at its worst. The listed "chance to hit" is not programmatically accurate. Hit damage does not equate with the increase in cost of weapon/ammo when you factor the hit% in. Ex: if I waste $300 in ammo on misses (in a row), that's a pretty big setback for a day's run. Damage bugs when you throw grenades (DoT does not seem to kill enemies, also enemies killed by grenades seem to have one more attack turn). No abilities to increase your survivability (best armor still allows you to get one-shot for 33% your total health), and this one's huge: money gained does not increase based on the difficulty of the monster. I could go on... I like the concept, but the execution was obviously focused on something other than game balance. 2/5.
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Oh cool, so bees have 100% chance to stun lock you? Oh so cool. I'm really getting to the point where im calling BS on this game. I got taken down from 100% hp to 0 because they can stunlock you.
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Played enough to just say, you need to learn was 1d100 means. Rolling 4 times in a roll with 95% hit chance means you hit 5%^4. That's 0.000625% chance of occurring. Even with 5%^3 is stupid, which is 0.0125% chance occurring. You should be hitting. The game is flawed to make it more difficult. This game needs to be able to equip more items as well. You can even properly farming money when even ants are doing to you 7-10% of your HP.
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I was really liking this game until I realized the deveopers need to learn a lot about statistics before even trying agin.
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8{(
i hate it when you can only get an acheivement on kong, but you need to go to another website to unlock the lvl to get the acheivement.
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The chance to hit percentage requires a large number of attacks, usually over several hundred to several thousand, to actually see if the number of successful attacks is or is not close to what the percentage says it should be. This means even if, on a small sample of 4 attacks, you miss all of them that does not mean that over a hundred attacks you are not getting the number of successful attacks the hit chance says you will get. So, if your chance to hit is 60%, you might miss 4 times in a row, and end up hitting the next 6-7 times in a row. Over the long term you should see 60% of your attacks hit when using an attack that has a 60% chance of hitting, you just might end up with streaks where you miss nearly all the time or hit nearly all the time.
It's called the Law of Large Numbers.
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This game didn't have me engaged enough to know whether I was hitting or missing my enemies like everyone else is talking about. I just kept clicking things until I got the badge and also had to mute it pretty quickly.
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To defeat Bugzilla Use the bugspray, Equip de Fireman and the Riot Police, two medikit and the alien gun. Use the bugspray as soon as it wears off, Spam the second ability of the gun and use a medikit everytime your health goes below 50%.
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It tells you what to do in the badge description... Dunno why so many people are having trouble with the boffin/dog combo. That said, man this is a tedious game. No real inventory means that if you pick up items too soon, you'll wind up having to grind for them to beat the extremely difficult bugs at the end. Not fun.
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how to get all charicters: for 1-23 people search all the lands that say there's people to save, for the 24th bring boffin and the dog to car par. plz upvote so others see this and won't spend hours driving themselves mad trying to find the last person for the badge.
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This needs alot of work u do everything and if you cant beat the boss and are low on money no way to get it unless u hack the game and fix the developers problems with it yourself was fun at first sucks now 2/5
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Counterintuitively, all of the aoe attacks and items are terrible. All they do is kill off the weakest enemies and leave the strongest ones alive. Since only one enemy can attack you per turn, the best strategy is to leave the weakest ones alive to decrease the number of "turns" the strongest ones get. The only time I used aoe was against packs of very strong monsters... Game needs a lot of work. The foundation is solid, but there is no actual strategy to it.
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Reasonably fun, though the hit % does seem a bit weird sometimes, with the weirdly long miss streaks and clustering of misses. Maybe something up with the way random numbers are done? Hard to tell for certain without making notes.