We can certainly do this. But the drawback to this is that if the other player isn't playing on the fast speed, then you'll just end up having to wait longer for them to make their move. But ya, if that's okay we can enable it.
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this game is intoxicating ... in the best possible meaning. the balancing is close to perfect and the card exchanging rule makes every game different and never unbalanced. 10/10 magna cum laude. One only little problem: friendly games SUCKS, they don't add anything in comparison to "anyone" games and are difficult to trigger. I understand that in a public release they could have sense but at this stage they're useless to me
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My game automatically forfeited when I was in the middle of buying something, this has happened only once so far but I have no explanation for it whatsoever.
Otherwise, great game 10/10
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One flaw to this game are the daily quests, the ones where you must play a certain card and win. Forces you to make poor decisions to do the quest, making you loose strategical points. The game forces you to play these games against anyone, not against bosses or friends so it also disrupts ranked play.
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I think this is a great card game that also incorporates a nice board game style to it, one think i s that i think there should be more packs available to buy with in game cash and not credits, to much of the game lies on them
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Nah it's not just negative. Positive culture points are sometimes adding on after death but negative is still normal and sometimes it's only doing it for my opponent :/ I hope this game doesn't have cheaters already or somebody messing with the card pick/order generator. Whatever it is that picks what cards come out or get shuffled I mean.
You should never get positive culture from a knocked out card. If that happens, please let us know with as much detail as possible, especially what time you played the game and against who (so we can watch the replay). A screenshot is always great too. Cheating in the way you describe should not be possible, as each player runs their own simulation of the game. At worst, if someone was cheating the games would get out of sync and probably get stuck.
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@Vaerturk, dead units will give negative culture points if their value is negative. Otherwise dead units never give culture.
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@ Nivloc, there is. There's a small, yellow menu button-screen to the right. Click it and you can choose to "forfeit" game
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This game seems to me to be one of the best I have played on Kongregate for a good while. Keep it up, devs! (You'd better keep it up, too... :P)
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I really like the esthetics of the game and how it's complex yet clear. Also, I'll automatically 4-star anything non-idle, so you get an insta 5.
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I love the game! I do have one concern; a card's description on whether the card's stat increases are permanent is unclear at times. Unless there is something I am missing, occasionally I must use trial and error to see the longevity of a card's stat increases.
Thanks! Do you know about the mouseover tooltips? Hover the mouse over a card's description to get more info about it. Also check out the Rulebook in the Learn area. In general, "Has" means temporary and "Gain" or "Give" means permanent. The tooltip almost always says it explicitly too. Let us know if a particular card is unclear and we'll rewrite it. Thanks!
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I enjoy the game very much. One thing I'd ad dis an undo button on certain parts. When I'm assigning attack points I have clicked on a card twice by accident and couldn't reverse it.
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This game reminds me of Settlers of Catan but with cards, which is amazing.
A very dynamic game with different ways to achieve victory. No best strategy to win, no grinding required, luck factor is not so relevant: you just have to be smarter than your opponent :)
Definitely worth your free time.
The full game is free to play! But if you like it, please consider buying something in the store to help support our continued development on it. You can purchase card packs or our 1st solo campaign. Thanks!
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This game is amazing! However, I really wish that there would be a way for players to grind any resource from winning match with computer, even paying 1 gold can do the trick.
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great game, i'm loving playing it. however there just isn't enough to do. one mission per day makes grinding to get packs tiresome. Feels like there will be a HUGE pay wall between free players and paying players. Frequency of rival cards and science is really low. Maybe an option to speed up damage being dealt? Great game overall and I like it, but I can see myself getting bored.
Thanks for the feedback! Today's update provides more things to do: monthly ranked tournaments, our first single player campaign, and we increased it to two missions per day. Hope that helps!
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Great game! it would be cool to be able to check your stats. i can't wait till more features are released, also it would be nice if there was more than 1 new mission per day
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one new mission per day? lol come on, you are going to kill this game by inactivity. No ways of earning game = no feeling of "levelling up" = no players to play with
Two missions per day now, plus the new Alliances features is a new way to earn coins, and the new monthly tournament is a new way to earn science. We're going to keep the new stuff coming!
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love the concept, like identical decks. some times you get whooped sometimes you whoop em. also sometimes is close as nails! i'd love an actual real like version of this card game.
Glad you're enjoying it! A real life version would be fun, although challenging to design what with all the stats changing so often. But someone can probably come up with a way to do it. Maybe we'll try to Kickstarter it one day!
Now we have missions that reward you for playing solo, and we just released our first solo campaign, with more to follow!
UPDATE: now you earn coins by beating the computer always!
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the problem with pvp games is someone has to loose and typically the people winning win more often so the majority of the players will loose and quit.
as this game has neither appealing artwork nor content to keep the players interested past theirs first impressions eventually the player base will shrivel in a very short time period. i wish devs stop releasing these games... ccg fan but only if the game lasts.
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A good game. Shame I have a feeling it will join the heaps of other multiplayer progression only games that are not FPS on kong. Even the ones of those that did ok for a while, fell to players exploiting and cheating the second it does get a little popular.
Thanks, tell us if you have any ideas for how we can avoid a similar fate! If the main problem is cheating, we will be very diligent about detecting and stopping it. If you ever feel like someone is cheating in any way, please let us know.
Now we have missions that reward you for playing vs the computer. We may integrate some "vs computer" play into our upcoming Campaigns feature as well. UPDATE: Now we have rewards for beating the computer always!
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Really cool game, just if I could find someone to play it'd be even better haha. Reminds me a lot of the boardgame 7 wonders but done with the abilitys of a computer ccg in mind.
Thanks! Please keep trying the matchmaking. We're still building up our audience but we do see people matching up (we've got some people playing on our own beta website too). It can take a minute or so sometimes. Yes, we love games like 7 Wonders and Dominion, and they definitely inspired us.
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when i first clicked i thought this was gonna be age of war 3. Turns out i was wrong. But the game is fun! CCG really isnt my thing, but this is damn good. 4/5 when it goes public!