Under rating threshold (hideshow)
Endurance level is boring~the AI can never beat me? I left my com for 1 hour alr and my wall is still full. Anyways 4/5!
Under rating threshold (hideshow)
Playing the endurance level, went to bed. Woke up, still running, no wall loss. I take it the AI doesn't keep ramping up.
Under rating threshold (hideshow)
Should drop the opening scroll. Or at least move it much later, so the first impression doesn't involve the contradiction and stupidity; the game stands on its own. It looks like the "shots stay" bug is that shots don't get their turn if too much is drawing; if you scroll so that less stuff is onscreen, the shots will catch up, sometimes to devastating effect.
Under rating threshold (hideshow)
That intro story scrolls way too slowly. Also, I think it might have been written by a little kid. Militias rising up to overthrow the world's governments when population is at 5000 people? Robots taking over the world in 20 years? Chemtrails? Really??
Under rating threshold (hideshow)
Liked the concept, can tell you put a lot of work into this, but there are a few issues, most already addressed.
1. Incredibly Unbalanced.
2. Lightning glitches.
3. Endurance stage becomes impossible because of glitches.
4. Explosion and bullet glitch, some bullets and explosions stay on the map or repeat on the map.
Under rating threshold (hideshow)
would love to see many more levels. alsp a thought that maybe an upgrade system between levels, but you have the upgrades in the levels so not sure. maybe the ability to purchase the buildings from the defeated factions to use from then on. good game. giving 4/5. hope you keep working on it.
Under rating threshold (hideshow)
first lvl was challenging because of the thunder. but after this it was easy. first pyramid unit just kills everything and isnt affected by lightening. in the endurence part i built some other units just for fun...
its a really great concept but you should make the enemy way tougher/harder.
Under rating threshold (hideshow)
I have flying nurse bots ! Looks cool but it's not great actually. I have my nurse bots flying high into the sky and fleeing the battlefield.
Under rating threshold (hideshow)
Wonderful game and I truly enjoyed the story at the start. However, I was disappointed that the game 'ended' with an endurance mode. I felt there was no conclusion to the game and in particular the great story line you had set up.
Under rating threshold (hideshow)
The last round is not hard at all. I actually just got up to about 8 buildings and then let it run while I went to work. I came back and it's still running. Basically I can leave it running in the background until the end of time if I wanted.
Under rating threshold (hideshow)
better observation; sprites from weapons being fired and robot corpses are getting stuck, and damaging anything that walks through it, sadly, the majority is on my side, and its killing my snipers
Under rating threshold (hideshow)
for some reason when the map is cleared of my units after an emp hit, the sprites seem to mess up and it keeps my units from firing so my wall gets damaged
Under rating threshold (hideshow)
nice first effort. would be nice if there was the ability to zoom in/out as an alternative to scrolling. would also be nice to have a speed button so that when i want things to develop i don't have to wait as long. concept is great, music is great, it's a little too easy right now. cheers. :)
Under rating threshold (hideshow)
Yes, as others have said, endurance mode needs to be more progressive. I did my setup, mowed the lawn, made dinner, and came back to $96k.
Under rating threshold (hideshow)
it does not save every time i earn something so when i come back the place has not been beten. there should be a save button so you know that ur progress has been saved
Under rating threshold (hideshow)
The story is really great......The gameplay is good but, as other people said, it needs balance,give this game balance and it will be excellent.
Here's some hints......To get the sniper building(Radio Tower) survive 2 minutes in the first map.to get the hospital(Brick Hospital) survive 4 minutes on the second map.......I'd give it a pure 5 star.....
Under rating threshold (hideshow)
I like this game concept, and it's fun to play as a v.1. As a suggestion for v.2, you should be able to allocate 'more power' to different buildings at any given time to increase their production rate (or bring it down to zero) to match the weather conditions. Right now, the weather really doesn't make a difference, as once you build a factory, you are not going to sell it just for 30 seconds of rain. But if you could turn it off (or lower) for a bit and allocate that energy to a more appropriate building for the weather conditions, it could add a bit more in the way of real time tactics.
Under rating threshold (hideshow)
Ignore my other comment, that was just my computer unable to process all the sprites at once, Other then that, this game becomes overly simplistic at the end, once you reach a certain production point you become unstoppable, Perhaps provide the ability to expand your area behind your wall, build your own roads as well, upgradeable wall.
Under rating threshold (hideshow)
Loved the game but, sadly, the ennemy AI is kinda sleepy. The endurance mode is too easy, once you have strong bot you can survive indefinitly. But the game overall is a pearl, rarely seen so good game, the gameplay is nice, the idea is not unique but it opens a new genre and for the graphics, i love them, nothing hard, only some old school graphics. Loved it 5/5.
Under rating threshold (hideshow)
Well I will make one comment, might be my computer but images seem to get stuck, and when this happens production seems to stop, leaving me open and well.. dead.
Under rating threshold (hideshow)
The balance is an amusing joke. I used the egyptian enemies the whole freaking game. Zerg rush worked like a charm on every single enemy, including the endurance level.
Worse, the "endurance" level was less about how long you could endure against the enemy, and more about how long you could endure against your own boredom. I had nearly double the number of buildings the enemy did, and all of them were better. (3 fully upgraded tank factories?)
Seriously. Either make the "endurance" level a "challenge" level; and thus beatable, or make the enemy about a million times more difficult.
Under rating threshold (hideshow)
I'm really not sure how to play this game. I've tried half a dozen times on the first stage, with no success. Swarming doesn't work, tanking doesn't work, and glass cannons don't work.
Under rating threshold (hideshow)
this game is bull lightning killed every single one of my bots the whole game. not once did they get a half an inch away from my base. fix that and maybe i'll play it. 1/5
Under rating threshold (hideshow)
Oh, and the bots-per-minute readout gives different information than the numbers you get while upgrading. Might want to look into that.
Under rating threshold (hideshow)
(Continued) With some serious polishing, this game could be greatly improved. But even then, we'd still have another game based around two armies marching endlessly towards each other and meeting in the middle. It might be a good one of those, but it's like having another good physics-based stacking game. Some are better or worse than others, but ultimately they're all from the same mold.
In short, it's a good effort at making a game in an overcrowded and repetitive genre, hampered by terrible balance and a few bugs.
Under rating threshold (hideshow)
(Continued) It's too easy to accidentally sell a factory for a pittance. The star-rating of a factory is often covered up; and only subtly different between a fully-upgraded factory and an oops-I-missed-a-single-upgrade factory -- plus it gives misleading information for fully-upgraded factories that produce bots without firing range/power/etc. The endurance mode is a joke because the computer builds only limited factories; several people thought they could leave it on all night -- I actually did leave it on all night and still have 100% walls, plus 1,042,000+ gold, (which means the number is slightly hanging out of the box).
Under rating threshold (hideshow)
The best idea here is the strange way the factories require each others' roads as a limit to placement.
There are notable flaws, however, most of which have been pointed out already. The EMP is a cash cow. Animations like lightning bolts occasionally 'lock,' repeating endlessly. Balance is poor: there's no reason to ever build any robot other than your basic unit and the nurse bot; in fact, building anything else will reduce your success rate because it wastes the money you'd otherwise spend upgrading. Pop ups frequently cover-up useful information (like the Factory button overlapping the graphic showing the acceptable road directions) or go off-screen (factories built near edge).
Under rating threshold (hideshow)
I got a glitch where the enemy built a base on MY side. I got to choose the position, and I assumed it was some kind of bonus, but the enemy upgraded it, and my robots shot anything that came out.