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I just played someone, while a bit tipsy.
They told me something very heartfelt - in two minutes! - , and I doublecrossed them by suggesting split and then stealing. I feel horrible now. What a horrible game
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I'd like to have a statistics page to see my own percentages of choices, wins, losses, and a logs page to see matches against people and our choices and outcomes.
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It is statistically better if you steal only to people who steal to other people before, given that someone who steal to others before is probably going to do it again to you. However of course stealing is what makes the game fun. Don't take it seriously, but if you want to reach Tier 15, splitting is the way to go.
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The "both steal" scenario could alternatively make each player go down 1 tier and lose their money from the previous round.
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I really think that the "both steal" scenario should be less bad for both players. As it is now, I can know that the other player will steal from me, but stealing from them doesn't actually do me any good, except to punish the other person. I think, if both players steal, then they should each stay in their current tier and get no money at all. That way, it is technically always profitable to steal.
Hey Empiro, sorry you had a long queue time - unfortunately, player pools are the bane when it comes to multiplayer games. As we've only launched this week, the player base is still relatively fresh - but work's being done on both bringing more players in to keep queue times lower, alongside creating additional game modes that can be enjoyed while waiting in the queue :)
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Split/Steal analysis:
Prize: $100
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All possible results from Player 1 as "Splitter:"
Player 1: Splits
Player 2: Splits
Result: Player 1 and 2 gain $50, no money is lost.
Player 1: Splits
Player 2: Steals
Result: Player 1 gains nothing, Player 2 gains $100, no money is lost.
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All possible results from Player 1 as "Theif:"
Player 1: Steals
Player 2: Splits
Result: Player 1 gains $100, Player 2 gains nothing, no money is lost.
Player 1: Steals
Player 2: Steals
Result: Player 1 and 2 gain nothing, money is lost.
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Conclusion: It is statistically better to steal, every time. Morally, however, is difficult to determine as it cannot be measured through the scientific method.
Your thoughts?
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I like the idea of using the Game theory. Maybe there should be a way to "block" or something similar. It sucks that there is no way to punish those who steals. You can either split and then they progress or you can sacrifice yourself to make them drop as well. If you could "protect" against stealing you would stay in your current tier if you sucessfully blocked a steal.
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Lord (Jesus Christ, the Son of God): My heart aches when the ones who I govern live in the midst of sin.
They do not even know it is sin until the sins they commit pile higher and become a tall strong tower.
But I will forgive everyone who breaks down their tower, becomes cleansed, and comes to me.
Your pains are my pains.
Your suffering becomes my suffering.
Everyone who lives in the midst of sin, quickly repent and come back to me.
My path is straight and my bosom is wide and deep.
I have expressed all my love for mankind.
Repent sincerely so that you will not go to Hell.
https://www.youtube.com/watch?v=lLGE5tUq50U
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Strategies: 1. Always Split. This has the benefit of never getting marked as a thief and never pissing anyone off. 2. Always copy your opponent's last move. Split if they're in good standing and cash out if you have to steal. 3. Do either 1 or 2 until Tier 15 then steal. This pisses people off. 4. Ask nicely for people to let you steal. Split if they refuse. Courtesy goes a long way.
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Played it a while. There is no way to counter "Steal". If your opponent chose it, you either chose "Steal" too and lose together or you choose "Split" and you lose and he/she wins. The fun of this game is in the chat talk. The game has otherwise little to offer. It may grow into something nice with a more in-depth gameplay, tho.
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Lord hotdog gives his most bountiful gifts to his most loyal soliders. May he guide you with his Holy crumbs. Blessed be the Hotdog God!
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Hello Rootpew. I have got to say that I am not a fan of multiplayer games, but will make exceptions from time to time. And boy am I glad I did with yours.
It has the suspense of waiting to see if the faith of splitting with pay off, whilst knowing that most will keep the faith, but any who break it, will lose mine the then on, no matter way.
Also I would say you need so higher value items to spend money on. I bought the Destroyer Of Worlds (very good), and the blue light, but nothing else has caught my notice.
I hope you expand this game some more, and I look forward to your next projections. Thanks matey! Good luck.
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Great game idea, love the interactions between the characters that make the experience immersive. I would love to see a change or another mode that adds more intrigue to the gameplay. Currently you can play by good principals and stay honest which is prosperous yet eventually tame and slightly repetitive. How about a mode with less cash that doesn't show thief status until say tier 4 and moving shows the number of steals in the player's run rather than the last action they took the round before.
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i clicked the doubler option, but did not pay the 25 kong, but it still gave me doubler. was this some kind of glitch?
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firefox latest: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
SecurityError: The operation is insecure.
Hey dubesor, sorry you got met with that error - it's possible you tried to connect while some hotfixes were going live on the backend server, which resulted in a few users needing to refresh their browser to play. If you're met with that problem again, could you fire me off a PM?
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I think that the purest mistake in this game made is that 2 sides can win. There is seriously a lot of reasonable people here, and they are sneaky enought to know there is no reason to steal another person's wealth.
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Root, you really should do infographics about how people react to thieves, hot dogs, red people and punks. You're tracking it, right?
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Plus it don't work in tiers very well. as long-time gamer I believe most gamers are more focused on advancing through levels.
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It's not really sure if our group is "nicer" this experiment (as most of psychological experiments) is rigged when group know it as participants can willingly influence on results. F.e. I always wonder how many participants in Milgram's experiment knew "shocked" guy was actor. Not because Milgram said them, but simply because they noticed something or thought they couldn't do such thing or whatever.
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The oath of the hotdog clan:
If you are to don the hotdog suit, you must enter under the oath described by our legend, Lebossle. I quote, "Strategy: split against good people, steal from thieves then immediately cash out. This punishes thieves while not adding more thieves to the pool." If you abide by this oath, you will bring honor to the hotdog clan. If not you will be cast out a heretic and everyone will hate you and steal from you, like one rightfully named the hotdog thief. I will not name him in order that he may redeem his good name. Brethren, huzzah!
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So... I gave this a shot. Every round, my opponent was in good standing, so I would immediately choose split and lock in. Didn't see the point in chatting. Successfully finished tier 15 that way. This already gives me enough to buy most of the cosmetics in the game. I just... don't get the point of this. There are no real stakes. Wouldn't care if I lost, and don't really care that I won. Either way, I don't see the point in continuing. I think to effectively evoke a prisoner's dilemma, there needs to be some cost to losing that drives people to desperation, and a real social consequence to stealing that tarnishes your reputation among people you actually know and care about.
You make a good point - but it's difficult to give people a real prisoner's dilemma when we can't endanger their real safety or social reputation through a browser ;) However, in saying that, work is being done on new features at the moment to make winning/losing a bit more impactful for the players in the game world.
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Very good idea but I don't think announcing that the player has stolen before makes sense, it makes the only valid strategy to split with players that haven't stolen. Also there needs to be a way to prevent people from going against each other over and over because they will always split.
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Strategy: split against good people, steal from thieves then immediately cash out. This punishes thieves while not adding more thieves to the pool.
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Love the game, putting game mode ideas here so they can more easily be found, but if not oh well it's free, awesome, and cool:
Mode with an observer who can see the choices, but you don't know if they're honest
Trolley Problem: Three people, one will lose money, one will get money, but the third person can switch who's who, you have to try and convince them
Transparency: 25% chance that the other person can see what you picked, you don't know, but stealing gets you twice as much money.
I know, right? The Kong community are waaay nicer than the test groups - the test groups usually turned savage around Tier 3 or 4! I'll have to develop some more content to give everyone a way to spend their winnings :)
Hey! Thanks for the feedback mate :)
So, aesthetically it had to be kicked down a couple of pegs (back to Vertex-lit shaders, crushed textures, disable shadows etc) in order to maintain a decent framerate in WebGL on lower-end devices. I'm not 100% happy with the final product in that regard, but I didn't want it to chug along either.
For the remaining polish though - yes, UI needs a lot of work (I'm an awful, awful UI designer), and it could definitely do with a soundtrack.
Thanks again for the feedback, hope you're enjoying it!