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The Oath of the skeleton clan: If you are to don the skeleton suit, you must enter under the oath described by our legend, Me. I quote, "Strategy: Split against those who talk before locking in, steal from those who lock in before speaking and then continue going. This punishes the weak minded while still allowing others to judge your sins". If you abide by this oath, you will bring honor to the skeleton clan. If not you will be cast out like a heritic and everyone will hate you and steal from you, like one rightfully named skeleton thief. I will not name him in order that he may redeem his good name. Brethren, huzzah! Also this is 100% original totally did not steal this template from stabz, or anything. It's mine and nobody else can use it because that would be mean and anyone that would copy someone elses comment is dumb
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Ammaaaaaazinnnnnnnnggggggggggg, its so cool becauzse you try to read people and it really has shown me the good in humanity. Bravo.
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Always split. If I split, I can guarantee that someone will benefit, while if I steal, there might be no gain to anyone. Best case scenario, if I steal, I will get all, while my opponent will get none. It is clearly better for me to get none than for my opponent to get none. Altruism.
You're getting the full amount of coins - except only half of them go into the "coins outstanding" pile, while the rest goes into the "coins" pile for immediate spending :)
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you should get rid of reputation, everyone why sees someone with a bad rep instanly steals back witch gets rid of all the distrust and desicion making that is supposed to happen. I get that its a way to punish those who steal but i think that by doing it this way it gets rid of the mystery of if the person your with is a good person and if they're telling the truth or not because it just tells you right at the top if they are trustworthy or not
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I like the this game a lot not because I enjoy it (gave it a go and then left, not much fun for me.) but because it teaches people about this absolutely vital concept.
Sooner or later one will realize that the optimal strategy is to always split, unless given strong reason to believe that the other would not. And that lies will not work for long, thanks to the chat window.
Our civilization is build on this concept, that "splitting" makes everyone better off.
Stealing taints you, people will remember. Trust is very very hard to recover or earn.
I have decided years ago that I will always "split" in situations like this unless nearly certain that the other would "steal". Some times, I will be betrayed, but its worth it and I will not be ruled by fear.
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Basically, when the opponent steals you lose but when he splits you win. There should be some sort of third choice because the game depends on the opponent's choice.
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Very interesting game. (I always play split.) Especially when you find a "partner" and after around 5 times you trusted them, and the stakes are high, some tend to betray you.
I was suprised that I got to lvl 15 on my 10th run. I did not expect it that early.
The best experience was, when I met a stealer, who sad is doing an all steal run, and asked if it was okay to steal from me. I said it was not okay, but can choose to do so. We split the price :)
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Btw when you steal (I have tested this) You get the same amount as when you split, half of what the game says you will get if you steal. Rate + to keep this comment alive so Rootpew can see this!
You're getting the full amount of coins - except only half of them go into the "coins outstanding" pile, while the rest goes into the "coins" pile for immediate spending :)
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Hi! Just want to say what a great game this is. The idea is simple yet complex
and the graphics are decent too!
ps can I "borrow" your character design for my game?
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i love the psychology, i can try to predict when someone is going to steal.....and then!!! i cant do anything with that prediction, im going to lose whatever i do? where is the strategy?????
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i have some ideas to balance the game and making it more funny. About the standings let's make them to have a 25% chance to give the WRONG information to the players, set the matchmaking to be able to get opponents from ±2 tiers range and hide the opponent name for anything isn't a t15 game, also try to add something to give players more reasons to steal.
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Showing if people have stolen or not makes the game nearly trivial. 99% of the time, you just split against good people and steal against thieves, and if you don't, you just lose. There isn't actually any benefit in stealing until tier 15, because if you do then you're guaranteed not to make it past the next round. Imo, instead of being able to see what your opponent did against their last opponent, you should play multiple rounds with each opponent, with no info about your opponent beforehand. Also, the number of rounds should be randomized. Also, there should be more things to buy with coins than just cosmetics. Finally, there's a bug where if two players play each other then re-queue immediately, then they will almost always get paired against each other again.
Hey! Thanks a million for all the feedback - it really helps! So, the casual game mode at the moment is mostly meant to give a strong edge towards people who are splitting, but some strategies do exist for working around that. As you said, all bets are off at tier 15 - but similarly, what about tier 14? Most people assume you're going to split to get to 15.. making stealing a very viable option there. We've also had players manage to do a full 15 tier steal run :) Randomizing the rounds is a great idea - as is allowing for more mingling between tiers for matchmaking. An additional game mode is being made which will allow you to hide your info (no status display, custom usernames etc) - this one will make it far easier/more profitable to steal, but will be available as an extra game mode option, rather than replacing the current game mode :) Hope this helps - and thanks again for the feedback!
Hey, sorry to hear about the framerate woes - a lot of work has been done towards optimising the title for WebGL, but we're still far from the polish we could apply back in the old WebPlayer days. I'll be continuing to work on both general performance, alongside optimisation options for all devices going forward.
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this game needs a fix to make it more strategical, the standing is decided by a single number instead of from the last action performed, if you steal it goes -1, if you split it goes +1 and if you lose it reset to zero. Once the opponent is found you will see it's standing number. So the game will be more strategical and fun.
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I have stolen in my first game when somebody locked in immediately. Later I learned that meant splitting. I'm sorry stranger for my lack of knowledge.
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Branding the thieves takes away from the idea. If I run into someone branded as such, I always steal because the chances are big they will do so too. So most of the time it's a loss because we both steal. Splitting is just stupid then because you just give them another win. So it's a lose-lose situation. Every round should be fresh, not knowing what the other will do. Adds more
Right now, the classic/casual game mode is mostly just intended to let people get a taste for the dilemma, and to interact in a social setting together. As it's so easy to earn coins, the "Steal" option branding you isn't considered a great option until you hit Tier 15 - at which point, you can't be branded, as your stats will reset either way beyond this. However, new game modes are in the works which make Steal a far more lucrative option - without directly branding you for it.
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only if this was a part when complete a mission in payday 2.
this game literelly has no reason to continue or whatever
All the anonymised data from the game results will be made available for everyone to read through in a couple of weeks - character/lighting is definitely something I'm looking at making a data visualisation for :)
Hey, good catch! Sorry about that - I think I neglected the need for sleep a little much while creating the new patch :'D bugfix on this will drop shortly.
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This is an interesting implementation of the Prisoner's Dilemma, especially one where things are relatively low stakes. I especially liked the chat function - for playing late at night, where you could frequently match up with similar people, it made it feel like one of those old irl channels - meeting strangers and just chatting for chatting's sake.
It would be interesting to see how the game might evolve and improve over time. For instance, could you make some interesting tiered structures (one level where the reward is negative, to test out loss aversion? one level where the two people are offered different amounts of money, and knowing that they are offered different amounts of money?) You could even partially combine this concept with the Dictator game, allowing one person to make a proposal of how much money of the pot to split with the other person...
In any case, I appreciated the simplicity of this game, and it was a good time.
Hey, thanks a million chunn! The kind words are most appreciated :) there are additional game modes being built at the moment which continue on exploring the other concepts of sharing/stealing in a social environment, and other Game Theory proposals. It'll take a little while to get them all developed, but hopefully we'll see you around when they hit launch :)