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DaPugs

Apr. 14, 2019

Under rating threshold (show) Cool game but we need more stuff to buy with money

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(0)

Ninja598

Apr. 13, 2019

Under rating threshold (show) To show you the power of Flex Tape, I sawed this pot in half!!

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drewsimpsonjr

Apr. 13, 2019

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(-5)

hillterheim

Apr. 13, 2019

Under rating threshold (show) Ammaaaaaazinnnnnnnnggggggggggg, its so cool becauzse you try to read people and it really has shown me the good in humanity. Bravo.

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hillterheim

Apr. 13, 2019

Under rating threshold (show) Excellent game and so far the people playing it are nice and fun.

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Tlukle

Apr. 13, 2019

Under rating threshold (show) This game would be better if the stakes were raised.

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Tlukle

Apr. 13, 2019

Under rating threshold (show) Always split. If I split, I can guarantee that someone will benefit, while if I steal, there might be no gain to anyone. Best case scenario, if I steal, I will get all, while my opponent will get none. It is clearly better for me to get none than for my opponent to get none. Altruism.

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WheatlyLabs

Apr. 13, 2019

Under rating threshold (show) The best part of this game is starting to recognize people.

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SeanF5

Apr. 13, 2019

Under rating threshold (show) I am not a rapper, writer or a poet. I am the boneman, and you better know it.

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osanseviero

Apr. 13, 2019

Under rating threshold (show) If you steal at T1 you should get 100 coins, but you actually get 50

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(0)

Developer response from Rootpew

You're getting the full amount of coins - except only half of them go into the "coins outstanding" pile, while the rest goes into the "coins" pile for immediate spending :)

BEN220072

Apr. 13, 2019

Under rating threshold (show) you should get rid of reputation, everyone why sees someone with a bad rep instanly steals back witch gets rid of all the distrust and desicion making that is supposed to happen. I get that its a way to punish those who steal but i think that by doing it this way it gets rid of the mystery of if the person your with is a good person and if they're telling the truth or not because it just tells you right at the top if they are trustworthy or not

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carterSW

Apr. 13, 2019

Under rating threshold (show) stupid to tell people if you've stolen. takes away from the risk factor

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pippydippy3

Apr. 13, 2019

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(-4)

doge203

Apr. 13, 2019

Under rating threshold (show) nice game only compliant is i have gone aginst the same person 2 times in a row but it is a good game

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imtheonesXD

Apr. 13, 2019

Under rating threshold (show) bone thief, i am not. bone man splits the pot! met a guy who said this as mr. skeletal. what a legend

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del5573970

Apr. 13, 2019

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(-3)

del5573970

Apr. 13, 2019

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(-4)

milgate

Apr. 13, 2019

Under rating threshold (show) dont trust del

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Enerael

Apr. 13, 2019

Under rating threshold (show) I like the this game a lot not because I enjoy it (gave it a go and then left, not much fun for me.) but because it teaches people about this absolutely vital concept. Sooner or later one will realize that the optimal strategy is to always split, unless given strong reason to believe that the other would not. And that lies will not work for long, thanks to the chat window. Our civilization is build on this concept, that "splitting" makes everyone better off. Stealing taints you, people will remember. Trust is very very hard to recover or earn. I have decided years ago that I will always "split" in situations like this unless nearly certain that the other would "steal". Some times, I will be betrayed, but its worth it and I will not be ruled by fear.

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victonio

Apr. 13, 2019

Under rating threshold (show) Basically, when the opponent steals you lose but when he splits you win. There should be some sort of third choice because the game depends on the opponent's choice.

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trapisti

Apr. 13, 2019

Under rating threshold (show) Very interesting game. (I always play split.) Especially when you find a "partner" and after around 5 times you trusted them, and the stakes are high, some tend to betray you. I was suprised that I got to lvl 15 on my 10th run. I did not expect it that early. The best experience was, when I met a stealer, who sad is doing an all steal run, and asked if it was okay to steal from me. I said it was not okay, but can choose to do so. We split the price :)

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kitkatwashacked

Apr. 13, 2019

Under rating threshold (show) extremely fun to work together and try to not lose

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helmacon

Apr. 12, 2019

Under rating threshold (show) sharing simulator is pretty fun tbh

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OrangeyBrown

Apr. 12, 2019

Under rating threshold (show)

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(-7)

Developer response from Rootpew

You're getting the full amount of coins - except only half of them go into the "coins outstanding" pile, while the rest goes into the "coins" pile for immediate spending :)

OrangeyBrown

Apr. 12, 2019

Under rating threshold (show)

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(-3)

takemycookie

Apr. 12, 2019

Under rating threshold (show) Hi! Just want to say what a great game this is. The idea is simple yet complex and the graphics are decent too! ps can I "borrow" your character design for my game?

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ferenghi

Apr. 12, 2019

Under rating threshold (show) split gang

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KascasMage

Apr. 12, 2019

Under rating threshold (show) i love the psychology, i can try to predict when someone is going to steal.....and then!!! i cant do anything with that prediction, im going to lose whatever i do? where is the strategy?????

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fakezero

Apr. 12, 2019

Under rating threshold (show) i have some ideas to balance the game and making it more funny. About the standings let's make them to have a 25% chance to give the WRONG information to the players, set the matchmaking to be able to get opponents from ±2 tiers range and hide the opponent name for anything isn't a t15 game, also try to add something to give players more reasons to steal.

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13electrode13

Apr. 12, 2019

Under rating threshold (show) Showing if people have stolen or not makes the game nearly trivial. 99% of the time, you just split against good people and steal against thieves, and if you don't, you just lose. There isn't actually any benefit in stealing until tier 15, because if you do then you're guaranteed not to make it past the next round. Imo, instead of being able to see what your opponent did against their last opponent, you should play multiple rounds with each opponent, with no info about your opponent beforehand. Also, the number of rounds should be randomized. Also, there should be more things to buy with coins than just cosmetics. Finally, there's a bug where if two players play each other then re-queue immediately, then they will almost always get paired against each other again.

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Developer response from Rootpew

Hey! Thanks a million for all the feedback - it really helps! So, the casual game mode at the moment is mostly meant to give a strong edge towards people who are splitting, but some strategies do exist for working around that. As you said, all bets are off at tier 15 - but similarly, what about tier 14? Most people assume you're going to split to get to 15.. making stealing a very viable option there. We've also had players manage to do a full 15 tier steal run :) Randomizing the rounds is a great idea - as is allowing for more mingling between tiers for matchmaking. An additional game mode is being made which will allow you to hide your info (no status display, custom usernames etc) - this one will make it far easier/more profitable to steal, but will be available as an extra game mode option, rather than replacing the current game mode :) Hope this helps - and thanks again for the feedback!

fakezero

Apr. 12, 2019

Under rating threshold (show) the game is running at kinda 5pfs for me by the way, any plan adding the option for graphic levels?

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Developer response from Rootpew

Hey, sorry to hear about the framerate woes - a lot of work has been done towards optimising the title for WebGL, but we're still far from the polish we could apply back in the old WebPlayer days. I'll be continuing to work on both general performance, alongside optimisation options for all devices going forward.

fakezero

Apr. 12, 2019

Under rating threshold (show) this game needs a fix to make it more strategical, the standing is decided by a single number instead of from the last action performed, if you steal it goes -1, if you split it goes +1 and if you lose it reset to zero. Once the opponent is found you will see it's standing number. So the game will be more strategical and fun.

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BarkinA9

Apr. 12, 2019

Under rating threshold (show) I have stolen in my first game when somebody locked in immediately. Later I learned that meant splitting. I'm sorry stranger for my lack of knowledge.

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Xazziri44

Apr. 12, 2019

Under rating threshold (show) Branding the thieves takes away from the idea. If I run into someone branded as such, I always steal because the chances are big they will do so too. So most of the time it's a loss because we both steal. Splitting is just stupid then because you just give them another win. So it's a lose-lose situation. Every round should be fresh, not knowing what the other will do. Adds more

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(1)

Developer response from Rootpew

Right now, the classic/casual game mode is mostly just intended to let people get a taste for the dilemma, and to interact in a social setting together. As it's so easy to earn coins, the "Steal" option branding you isn't considered a great option until you hit Tier 15 - at which point, you can't be branded, as your stats will reset either way beyond this. However, new game modes are in the works which make Steal a far more lucrative option - without directly branding you for it.

captainprince

Apr. 12, 2019

Under rating threshold (show) only if this was a part when complete a mission in payday 2. this game literelly has no reason to continue or whatever

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orcaboy

Apr. 11, 2019

Under rating threshold (show) If you're looking for things you could add to the store, different animations for the playermodels would be nice.

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TangYuan2

Apr. 11, 2019

Under rating threshold (show) This game is super addictive, but it feels so bad when you trust someone to split and then they steal

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andrewwiggin

Apr. 11, 2019

Under rating threshold (show) you should look to see how the opponent's character and lighting effect agent behavior

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Developer response from Rootpew

All the anonymised data from the game results will be made available for everyone to read through in a couple of weeks - character/lighting is definitely something I'm looking at making a data visualisation for :)

OrangeyBrown

Apr. 11, 2019

Under rating threshold (show) actually have to SWITCH green and blue icons

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OrangeyBrown

Apr. 11, 2019

Under rating threshold (show) pulsing blue icon is green

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Developer response from Rootpew

Hey, good catch! Sorry about that - I think I neglected the need for sleep a little much while creating the new patch :'D bugfix on this will drop shortly.

paullus

Apr. 11, 2019

Under rating threshold (show) hot dog clan unite

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(0)

bunshshi123

Apr. 11, 2019

Under rating threshold (show) the fun is to steal everyone, and convince everyone you'll be nice this time :)

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drulix1

Apr. 11, 2019

Under rating threshold (show) wow nice

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Photon777

Apr. 11, 2019

Under rating threshold (show) Stuck at 90 % loading....

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meownomnom

Apr. 11, 2019

Under rating threshold (show) lol zbeezy, you're the only one I ever match up with, but yay for us! :) high five!

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lukey0070

Apr. 11, 2019

Under rating threshold (show) I WANT IN HOTDOG CLAN I wil split with good people and steal from bads

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Fearless_Bo55

Apr. 11, 2019

Under rating threshold (show) its really good but i played the same person 3 times in a row

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chunnyaznman

Apr. 10, 2019

Under rating threshold (show) This is an interesting implementation of the Prisoner's Dilemma, especially one where things are relatively low stakes. I especially liked the chat function - for playing late at night, where you could frequently match up with similar people, it made it feel like one of those old irl channels - meeting strangers and just chatting for chatting's sake. It would be interesting to see how the game might evolve and improve over time. For instance, could you make some interesting tiered structures (one level where the reward is negative, to test out loss aversion? one level where the two people are offered different amounts of money, and knowing that they are offered different amounts of money?) You could even partially combine this concept with the Dictator game, allowing one person to make a proposal of how much money of the pot to split with the other person... In any case, I appreciated the simplicity of this game, and it was a good time.

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Developer response from Rootpew

Hey, thanks a million chunn! The kind words are most appreciated :) there are additional game modes being built at the moment which continue on exploring the other concepts of sharing/stealing in a social environment, and other Game Theory proposals. It'll take a little while to get them all developed, but hopefully we'll see you around when they hit launch :)

ladridi

Apr. 10, 2019

Under rating threshold (show) Stuck at 90% load. Operation insecure. Firefox Ubuntu.

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(0)

PorcoMau

Apr. 10, 2019

Under rating threshold (show) Make the timer to decid 5 minuttes!

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(0)

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