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wasnt there a game game a while back that was almost exactly like like this think it was sky forrtess any way cool game 5/5
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lvl 2 is easy, btw if any lvl u finding hard, play a easier one and use the exp u get from that, or use exp from losing, just dont give up half way
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for now, 2/5, game diff scales way beyond exp and realistic capability, lvl 2 is like 10 mins and still going. retarded
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Many many more upgrades. You can easily see the influence your other games has on this version. A shortcut to jump to either base would be nice as well. This game isn't as great as its source due to how much less time it has been worked on.
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Lol the last boss is easy set the turrets on ur base to manual and you can shoot it with the machine gun takes about 5 mins to kill it eassy
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Oh yeah, and try to add a unit control scheme. Even just a little one like a line of scrimmage where your units stay behind cause they always go suicide at the enemy base. XP
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lol too easy killed last boss in less than ten seconds after massive valour spawn. Just build battlecruisers in groups of four or three. Game could use a little tinkering. I suggest you making it so that when you don't have enough gold for a purchase, it says the gold necessary for the purchase rather that "not enough gold". Towers are useless, victory in this game is always played at an offensive position.
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I like these kinds of games, but that last boss is not so much challenging as he is completely boring! He heals so fast I had to eventually save up enough to sick 4 plasma turrets on him!
I agree on more upgrades...and what does the emp turret do besides waste gold? Just curious!
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Bewares on last level. The enemy building gets boosters and flys up to you. If you dont have good turrets, health (maxed), and some money left over for fleet, ur SCREWED!!!
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Way too easy. Don't waste money on towers or researching towers. Get secret strikers, hold them off with those until you've got the $$$ to go 2x carriers + 2x valours, then spam secrets once they launch and it's a done deal, no matter WHAT level.
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dont use up space with complaints of bugs and suggestions! if ahve any, go here:
http://www.kongregate.com/forums/3/topics/35305
I made it for bugs/suggestions.
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strategy for lvl 4: when u start, send out 2 battlecruisers. Then 1 of the others, except the 10 g one. for that, send 4. Then when only 2 ships left, if u have 500, send battlecruiser, e.t.c keep doing but DO NOT BUY ANY TURRETS! its how i won.
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Secret units (with cost):
* Secret Striker (450) - Create 100 Thunderbolts
* Aircraft Carrier (3000) - Destroy an enemy Aircraft Carrier
* EMP Tower (250) - Create 10 Gun Towers (not sure if this is any 10 or 10 of the first type)
* Plasma Tower (2000) - Destroy 5 Enemy Corona Towers (this was much easier on the last stage when the enemy flies up close to your base). Also this tower has the same stats as the Zeppelin.
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u unlocked the secret plasma turret by shooting one of there turrets on the last level when it moves close to you with the guns set to auto
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Buggy, still needs some work.
I buy a zepplin or that giant ballon thingy, and its bombs goes through the enemy base, they dont explode or do damage. So i spend 1500 for a ballon show instead of a war machine.
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it could use: base upgrades, gun upgrades, armor upgrades, more units, upgradable units, better grammer and spelling[run it past a friend], and ballance units better all u need to do is spam battle cruisers rule
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Need to adjust prices or adjust gold income, and fix spelling and grammar. Otherwise it's a great game. I really like how the units have to actually "fly" in a circle like a real plane would.
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oh yep, and lots of upgrade possibilities are missing. How about better guns for main base? More slots for guns? Increased armor(reducing damage taken)? How about auto-repair for turrets when not under attack(or on higher level even while under attack?) Individual unit upgrades(nice opportunity for tech split...do you want splash damage or higher damage? rapid-fire or armor piercing? anti-base or anti-turret?) how about a purchasable unit factory that will keep producing lower-tier units for free? How about support units(repair or point-defense comes to mind). Sure, some is a lot of work. Other things would be relatively easy. There is so much unused potential, room for improvement here, i hope in the next game you will use that.
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yep, whoever did balancing here did an epic fail. battlecruisers and secret strikers dominate the whole game, after becoming available. Carrier seems useless, and zeppelin even more. It doesn't dodge, it ignores turrets. Why not give it missiles? Heck, if i have so many bombs to drop on the enemy base, why not just open a hatch in my base and let it rain? A dedicated turret destroyer would be better.
Also, as was suggested, personisable tech paths(this OR this...not and) and more tech in general(nothing left to upgrade after mission 6) would be appreciable. also a faster pace, i am letting the game run as i am writing this, waiting for money :P
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This game is so easy...Battle Cruisers for the win...all you have to do is send 2 or 3 at a time/wave, then stock up while upgrading attack and health to the max, then stock up 9k, then go all out Battle Cruisers