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Secret units (with cost):
* Secret Striker (450) - Create 100 Thunderbolts
* Aircraft Carrier (3000) - Destroy an enemy Aircraft Carrier
* EMP Tower (250) - Create 10 Gun Towers (not sure if this is any 10 or 10 of the first type)
* Plasma Tower (2000) - Destroy 5 Enemy Corona Towers (this was much easier on the last stage when the enemy flies up close to your base). Also this tower has the same stats as the Zeppelin.
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u unlocked the secret plasma turret by shooting one of there turrets on the last level when it moves close to you with the guns set to auto
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Buggy, still needs some work.
I buy a zepplin or that giant ballon thingy, and its bombs goes through the enemy base, they dont explode or do damage. So i spend 1500 for a ballon show instead of a war machine.
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it could use: base upgrades, gun upgrades, armor upgrades, more units, upgradable units, better grammer and spelling[run it past a friend], and ballance units better all u need to do is spam battle cruisers rule
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Need to adjust prices or adjust gold income, and fix spelling and grammar. Otherwise it's a great game. I really like how the units have to actually "fly" in a circle like a real plane would.
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oh yep, and lots of upgrade possibilities are missing. How about better guns for main base? More slots for guns? Increased armor(reducing damage taken)? How about auto-repair for turrets when not under attack(or on higher level even while under attack?) Individual unit upgrades(nice opportunity for tech split...do you want splash damage or higher damage? rapid-fire or armor piercing? anti-base or anti-turret?) how about a purchasable unit factory that will keep producing lower-tier units for free? How about support units(repair or point-defense comes to mind). Sure, some is a lot of work. Other things would be relatively easy. There is so much unused potential, room for improvement here, i hope in the next game you will use that.
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yep, whoever did balancing here did an epic fail. battlecruisers and secret strikers dominate the whole game, after becoming available. Carrier seems useless, and zeppelin even more. It doesn't dodge, it ignores turrets. Why not give it missiles? Heck, if i have so many bombs to drop on the enemy base, why not just open a hatch in my base and let it rain? A dedicated turret destroyer would be better.
Also, as was suggested, personisable tech paths(this OR this...not and) and more tech in general(nothing left to upgrade after mission 6) would be appreciable. also a faster pace, i am letting the game run as i am writing this, waiting for money :P
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This game is so easy...Battle Cruisers for the win...all you have to do is send 2 or 3 at a time/wave, then stock up while upgrading attack and health to the max, then stock up 9k, then go all out Battle Cruisers
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Like others said, it's too easy to build towers and let them do all the fighting until you have enough reserves to crush the enemy in one swoop.
So, there's a balancing problem and not enough strategy. There neds to be more of a struggle to build your defenses - perhaps only allowing one tower initially, then 2 after the 4th level, etc. And the XP was way out of balance. I maxed out all the research by level 6. It was too easy to set things up, walk away for 10 minutes, then tweak a few things and walk away again, then return and find out I won.
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lol to all who waited till 60 or 70k... with 3 or 4 carriers and solid battlecrusiers, you can win easy at 20k. just send the carriers first and wait a few seconds to let them get a head start and get an upgrade or two for the attack and health of units.
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I BEAT IT BUT stupid glitch.... wouldnt let me continue..... now i have to beat it again....
TIP: upgrade base place towers and stock up
let your base kill and wait till like 60k or 70k and buy 20 aircraft and the rest on valor and thats how i won
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easy peasy, took two tries for least stage, just play d till they come to you then you have lots of cash to destroy them
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ok, i give up...the final battle seems to be impossible...partly because the enemy is constantly repairing, and partly because the "valor" zeppelin units have suddenly become USELESS because their bombs go RIGHT THROUGH THE BOSS WITHOUT EXPLODING!! they never were worth much, because they would ONLY bomb the enemy base and never even notice anything else. why couldn't they carry missiles, like...the ENEMY ZEPPELINS?!?!
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really easy game to be cheap at (just repeat the first level alot to lvl up), but the last level was intense and makes up for it. 5/5
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whats the point of the aircraft carrier its more like a drone ship. and since when does a unit have as much health as the base? its alot beter to build 5 secret strike fighters than one of those. besides that not being able to micromanage is a downside id rather my fighters attack a turret that a fighter their chasing. ide give it a 1.5/5
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Sadly a bad game:(
Like the other ones better.
Its to unbalanced and all to easy.
Backside of it is the time it takes and should probably be worth a endurance badge.
Also last mission the continue button does not work
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This game is basically a glorified click fest. Good graphics, ill admit, but the somewhat gratuitous hexagonal theme and aggravating menu UI just completes the hideous mess made possible by the numerous grammar and spelling mistakes. Seriously, there is one in every sentence.
2.5/5. Clean up all those mistakes and its a 3.5/5
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Not bad, so much better than Kingdom of Wind, but grammer could use a lot of help, money should be generated faster, and instead of saying 'not enough gold', the cost of the unit should be there regardless whether you can afford it or not. 4/5
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if u said noticable changes. i would give u list things that u wouldnt find at kow ..enemy castle.. player castle is controlable ...variation unit attack ...zoom out features ...tower placement is not fix ...enemy has tower ...there is boss at end of level ....hope u can find those
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if u said noticable changes.
i would give u list things that u wouldnt find at kow
enemy castle
player castle is controlable
variation unit attack
zoom out features
tower placement is not fix
enemy has tower
there is boss at end of level
hope u can find those
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Considering the large amount of work that obviously went into this game, the results are shockingly poor... Grammar aside, the entire usage of text in the game is terrible. Tooltips look amateurish and don't give you the details you want (e.g. "Not enough gold" instead of telling you the cost of something). The targeting AI of your units and towers is suspect at best (e.g. enemy fortress is <100 life left and your 5 units attack enemy units instead of finishing off the fortress). Playing through one chapter at a time is nigh impossible -- you basically need to go back and replay levels for XP just to have a chance.
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@kario
u just dont have play it if u dont like it.
gameplay is same
i have just said it was improve version from kow. and lot of new features in sky invasion that u wouldnt find at kow.
thanks.
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take a look at kingdom of wind. looks the same. plays the same. sucks the same. sorry rudy, come up with better ideas rather than spamming units. do we really need more of these games? experiment, dont just rework the engine and the graphics, if its practice dont publish a second copy of the game unless there is a noticable change. 1/5.